コード例 #1
0
    public static void SendExchangeStatus(Character target, uint addition, uint time)
    {
        SMSG_ADDITIONBEGIN spkt = new SMSG_ADDITIONBEGIN();

        spkt.Duration    = time;
        spkt.SourceActor = target.id;
        spkt.StatusID    = addition;
        spkt.SessionId   = target.id;
        target.client.Send((byte[])spkt);
    }
コード例 #2
0
        /// <summary>
        /// Adds a additions icon the the player.
        /// </summary>
        /// <param name="source"></param>
        /// <param name="addition"></param>
        /// <param name="time"></param>
        internal static void SendExchangeStatus(Actor source, uint addition, uint time)
        {
            Regiontree tree = source.currentzone.Regiontree;

            foreach (Character current in tree.SearchActors(SearchFlags.Characters))
            {
                SMSG_ADDITIONBEGIN spkt = new SMSG_ADDITIONBEGIN();
                spkt.Duration    = time;
                spkt.SourceActor = source.id;
                spkt.StatusID    = addition;
                spkt.SessionId   = current.id;
                current.client.Send((byte[])spkt);
            }
        }