コード例 #1
0
 public void Show(SMSGEctypeSettleAccounts sMSGEctypeSettleAccounts, BattleSettlementPanel_V3 myParent)
 {
     this.MyParent = myParent;
     this.ShowData = sMSGEctypeSettleAccounts;
     TweenShowBackground(null);
     TweenMoveSingleRewariPanel(null);
 }
コード例 #2
0
        void Show(INotifyArgs inotifyArgs)
        {
            IsGameSettlement = true;
//            Debug.LogWarning("开始结算:" + Time.time);
            UIEventManager.Instance.TriggerUIEvent(UIEventType.ReceiveSettleAccount, inotifyArgs);
            this.sMSGEctypeSettleAccounts = (SMSGEctypeSettleAccounts)inotifyArgs;
            ShowWinEffect();
        }
コード例 #3
0
    ///// <summary>
    ///// 收到难度选择页面消息
    ///// </summary>
    ///// <param name="dataBuffer"></param>
    ///// <param name="socketID"></param>
    //CommandCallbackType EctypeLevelDataHandle(byte[] dataBuffer, int socketID)
    //{
    //    SMSGOpenEctypeLevelDatas_SC sMSGOpenEctypeLevelDatas_SC = SMSGOpenEctypeLevelDatas_SC.ParsePackage(dataBuffer);

    //    RaiseEvent(EventTypeEnum.EctypeConfig.ToString(), sMSGOpenEctypeLevelDatas_SC);
    //    return CommandCallbackType.Continue;
    //}

    ///// <summary>
    ///// 收到世界地图的消息
    ///// </summary>
    ///// <param name="dataBuffer"></param>
    ///// <param name="socketID"></param>
    //CommandCallbackType WorldMapSelectHandle(byte[] dataBuffer, int socketID)
    //{
    //    var ectypeConfig = SMSGEctypeWorldMapSelect_SC.ParsePackage(dataBuffer);

    //    //已经过服务端验证,此处不做队长验证

    //    int[] desMapID = EctypeConfigManager.Instance.PortalConfigList[ectypeConfig.dwSid]._desMapID;
    //    //Created By WYN
    //    WorldMapController.Instance.InitIds(desMapID);
    //    MainUIController.Instance.OpenMainUI(UIType.WorldMap);
    //    return CommandCallbackType.Continue;
    //}

    //public CommandCallbackType EctypeRequestError(byte[] dataBuffer, int socketID)
    //{
    //    //TraceUtil.Log("请求副本失败...");
    //    return CommandCallbackType.Continue;
    //}
    /// <summary>
    /// 副本结算
    /// </summary>
    CommandCallbackType EctypeSettleAccountHandle(byte[] dataBuffer, int socketID)
    {
        var settleAccount = SMSGEctypeSettleAccounts.ParsePackage(dataBuffer);

        //Debu.log("连击" + settleAccount.dwHighestCombo);
        Debug.LogWarning("收到副本结算消息:");
        //NewbieGuideManager.Instance.IsCompleteEctype = true;
        RaiseEvent(EventTypeEnum.EctypeSettleAccount.ToString(), settleAccount);
        return(CommandCallbackType.Continue);
    }
コード例 #4
0
        public void Show(SMSGEctypeSettleAccounts sMSGEctypeSettleAccounts)
        {
            SoundManager.Instance.StopBGM(0f);
            SoundManager.Instance.PlaySoundEffect("Sound_UIEff_AppraisalStar");
            this.sMSGEctypeSettleAccounts = sMSGEctypeSettleAccounts;
            DoForTime.DoFunForTime(0.3f, TweenShowWinElementTitle01, null);
            DoForTime.DoFunForTime(0.3f, TweenShowTitle01, null);
            DoForTime.DoFunForTime(2.5f, ShowGrad, null);
            DoForTime.DoFunForTime(2, PlayGradSound, null);
            DoForTime.DoFunForTime(1, ShowScorePanel, null);

            float delayTime = EctypeData.BattleVictoryLotteryTime - 5 - 3 - EctypeData.ResultAppearDelay;         //5秒慢镜+3秒胜利动作+结算延迟出现

            StartCoroutine("ShowFreeTreasureRewardDelay", delayTime);
        }
コード例 #5
0
        public void Show(SMSGEctypeSettleAccounts sMSGEctypeSettleAccounts, BattleSettlementPanel_V3 myParent)
        {
            SMSGEctypeInitialize_SC sMSGEctypeInitialize_SC = (SMSGEctypeInitialize_SC)GameDataManager.Instance.PeekData(DataType.InitializeEctype);

            MyEctypeData    = EctypeConfigManager.Instance.EctypeContainerConfigList[sMSGEctypeInitialize_SC.dwEctypeContainerId];
            UpPanel.alpha   = 0;
            DownPanel.alpha = 0;
            this.sMSGEctypeSettleAccounts = sMSGEctypeSettleAccounts;
            this.MyParent = myParent;
            var playerData = PlayerManager.Instance.FindHeroDataModel();
            int vocation   = playerData.PlayerValues.PlayerCommonValue.PLAYER_FIELD_VISIBLE_VOCATION;

            //RoleIcon.ChangeSprite(vocation);
            ProfesionIcon.ChangeSprite(vocation);
            NameLabel.SetText(playerData.Name);
            TweenMovePanel();
            UpdateHeroIcon();
        }