internal static void Display(int windowId) { Title = SmUtils.SmTags["#smloc_settings_001"]; // set input locks when mouseover window... //_inputLocked = GuiUtils.PreventClickthrough(ShowWindow, Position, _inputLocked); // Reset Tooltip active flag... ToolTipActive = false; Rect rect = new Rect(Position.width - 20, 4, 16, 16); // "Close Window.\r\nSettings will not be immediately saved,\r\n but will be remembered while in game."))) if (GUI.Button(rect, new GUIContent("", SmUtils.SmTags["#smloc_settings_tt_001"]))) { ToolTip = ""; if (HighLogic.LoadedScene == GameScenes.SPACECENTER) { SMAddon.OnSmSettingsClicked(); } else { SMSettings.MemStoreTempSettings(); ShowWindow = false; } } if (Event.current.type == EventType.Repaint && ShowToolTips) { ToolTip = SMToolTips.SetActiveToolTip(rect, GUI.tooltip, ref ToolTipActive, 10); } GUILayout.BeginVertical(); DisplayTabButtons(); _displayViewerPosition = GUILayout.BeginScrollView(_displayViewerPosition, SMStyle.ScrollStyle, GUILayout.Height(300), GUILayout.Width(380)); GUILayout.BeginVertical(); DisplaySelectedTab(_displayViewerPosition); GUILayout.EndVertical(); GUILayout.EndScrollView(); DisplayActionButtons(); GUILayout.EndVertical(); GUI.DragWindow(new Rect(0, 0, Screen.width, 30)); SMAddon.RepositionWindow(ref Position); }
internal static void Display(int windowId) { Title = SMUtils.Localize("#smloc_control_001"); // set input locks when mouseover window... //_inputLocked = GuiUtils.PreventClickthrough(ShowWindow, Position, _inputLocked); // Reset Tooltip active flag... ToolTipActive = false; Rect rect = new Rect(Position.width - 20, 4, 16, 16); if (GUI.Button(rect, new GUIContent("", SMUtils.Localize("#smloc_window_tt_001")))) // "Close Window" { ShowWindow = false; ToolTip = ""; } if (Event.current.type == EventType.Repaint && ShowToolTips) { ToolTip = SMToolTips.SetActiveToolTip(rect, GUI.tooltip, ref ToolTipActive, 10); } // This is a scroll panel (we are using it to make button lists...) GUILayout.BeginVertical(); DisplayWindowTabs(); // This is a scroll panel (we are using it to make button lists...) _displayViewerPosition = GUILayout.BeginScrollView(_displayViewerPosition, SMStyle.ScrollStyle, GUILayout.Height(200), GUILayout.Width(380)); DisplaySelectedTab(_displayViewerPosition); GUILayout.EndScrollView(); DisplayTabActions(); GUILayout.EndVertical(); GUI.DragWindow(new Rect(0, 0, Screen.width, 30)); SMAddon.RepositionWindow(ref Position); }
internal static void Display(int windowId) { Title = string.Format("{0} {1} - {2}", SMUtils.Localize("#smloc_manifest_002"), SMSettings.CurVersion, SMAddon.SmVessel.Vessel.vesselName); // set input locks when mouseover window... //_inputLocked = GuiUtils.PreventClickthrough(ShowWindow, Position, _inputLocked); // Reset Tooltip active flag... ToolTipActive = false; //GUIContent label = new GUIContent("", "Close Window"); GUIContent label = new GUIContent("", SMUtils.Localize("#smloc_window_tt_001")); if (SMConditions.IsTransferInProgress()) { //label = new GUIContent("", "Action in progress. Cannot close window"); label = new GUIContent("", SMUtils.Localize("#smloc_window_tt_002")); GUI.enabled = false; } Rect rect = new Rect(Position.width - 20, 4, 16, 16); if (GUI.Button(rect, label)) { SMAddon.OnSmButtonClicked(); ToolTip = ""; SMHighlighter.Update_Highlighter(); } if (Event.current.type == EventType.Repaint && ShowToolTips) { ToolTip = SMToolTips.SetActiveToolTip(rect, GUI.tooltip, ref ToolTipActive, 10); } GUI.enabled = true; try { GUILayout.BeginVertical(); _smScrollViewerPosition = GUILayout.BeginScrollView(_smScrollViewerPosition, SMStyle.ScrollStyle, GUILayout.Height(100), GUILayout.Width(300)); GUILayout.BeginVertical(); // Prelaunch (landed) Gui if (SMConditions.IsInPreflight()) { PreLaunchGui(); } // Now the Resource Buttons ResourceButtonsList(); GUILayout.EndVertical(); GUILayout.EndScrollView(); //string resLabel = "No Resource Selected"; string resLabel = SMUtils.Localize("#smloc_manifest_003"); if (SMAddon.SmVessel.SelectedResources.Count == 1) { resLabel = SMAddon.SmVessel.SelectedResources[0]; } else if (SMAddon.SmVessel.SelectedResources.Count == 2) { //resLabel = "Multiple Resources selected"; resLabel = SMUtils.Localize("#smloc_manifest_004"); } GUILayout.Label(string.Format("{0}", resLabel), GUILayout.Width(300), GUILayout.Height(20)); // Resource Details List Viewer ResourceDetailsViewer(); // Window toggle Button List WindowToggleButtons(); GUILayout.EndVertical(); GUI.DragWindow(new Rect(0, 0, Screen.width, 30)); SMAddon.RepositionWindow(ref Position); } catch (Exception ex) { if (!SMAddon.FrameErrTripped) { SMUtils.LogMessage( string.Format(" in WindowManifest.Display. Error: {0} \r\n\r\n{1}", ex.Message, ex.StackTrace), SMUtils.LogType.Error, true); SMAddon.FrameErrTripped = true; } } }
internal static void Display(int windowId) { Title = SMUtils.Localize("#smloc_roster_001"); // set input locks when mouseover window... //_inputLocked = GuiUtils.PreventClickthrough(ShowWindow, Position, _inputLocked); // Reset Tooltip active flag... ToolTipActive = false; Rect rect = new Rect(Position.width - 20, 4, 16, 16); if (GUI.Button(rect, new GUIContent("", SMUtils.Localize("#smloc_window_tt_001")))) // "Close Window" { OnCreate = false; SelectedKerbal = null; ToolTip = ""; if (HighLogic.LoadedScene == GameScenes.SPACECENTER) { SMAddon.OnSmRosterClicked(); } else { ShowWindow = false; } } if (Event.current.type == EventType.Repaint && ShowToolTips) { ToolTip = SMToolTips.SetActiveToolTip(rect, GUI.tooltip, ref ToolTipActive, 10); } try { GUILayout.BeginVertical(); DisplayRosterFilter(); DisplayRosterListViewer(); if (OnCreate) { CreateKerbalViewer(); } else if (SelectedKerbal != null) { EditKerbalViewer(); } else { GUILayout.BeginHorizontal(); GUI.enabled = SMSettings.EnableCrewModify; GUIContent guilabel = new GUIContent(SMUtils.Localize("#smloc_roster_002"), GUI.enabled // "Create Kerbal" ? SMUtils.Localize("#smloc_roster_tt_001") // Realistic Control is On. Create a Kerbal is disabled. : SMUtils.Localize("#smloc_roster_tt_022")); // "Opens the Kerbal creation editor." if (GUILayout.Button(guilabel, GUILayout.MaxWidth(120), GUILayout.Height(20))) { OnCreate = true; } rect = GUILayoutUtility.GetLastRect(); if (Event.current.type == EventType.Repaint && ShowToolTips) { ToolTip = SMToolTips.SetActiveToolTip(rect, GUI.tooltip, ref ToolTipActive, 10); } GUILayout.EndHorizontal(); GUI.enabled = true; } GUILayout.EndVertical(); GUI.DragWindow(new Rect(0, 0, Screen.width, 30)); SMAddon.RepositionWindow(ref Position); } catch (Exception ex) { SMUtils.LogMessage(string.Format(" in Roster Window. Error: {0} \r\n\r\n{1}", ex.Message, ex.StackTrace), SMUtils.LogType.Error, true); } }
internal static void Display(int windowId) { Title = $"{SmUtils.SmTags["#smloc_debug_000"]}: {SMSettings.CurVersion}"; // set input locks when mouseover window... //_inputLocked = GuiUtils.PreventClickthrough(ShowWindow, Position, _inputLocked); // Reset Tooltip active flag... ToolTipActive = false; Rect rect = new Rect(Position.width - 20, 4, 16, 16); if (GUI.Button(rect, new GUIContent("", SmUtils.SmTags["#smloc_window_tt_001"]))) // "Close Window" { ShowWindow = false; SMSettings.MemStoreTempSettings(); ToolTip = ""; } if (Event.current.type == EventType.Repaint && ShowToolTips) { ToolTip = SMToolTips.SetActiveToolTip(rect, GUI.tooltip, ref ToolTipActive, 10); } GUILayout.BeginVertical(); SmUtils.DebugScrollPosition = GUILayout.BeginScrollView(SmUtils.DebugScrollPosition, SMStyle.ScrollStyle, GUILayout.Height(300), GUILayout.Width(500)); GUILayout.BeginVertical(); List <string> .Enumerator errors = SmUtils.LogItemList.GetEnumerator(); while (errors.MoveNext()) { if (errors.Current == null) { continue; } GUILayout.TextArea(errors.Current, GUILayout.Width(460)); } errors.Dispose(); GUILayout.EndVertical(); GUILayout.EndScrollView(); GUILayout.BeginHorizontal(); if (GUILayout.Button(SmUtils.SmTags["#smloc_debug_001"], GUILayout.Height(20))) //"Clear log" { SmUtils.LogItemList.Clear(); SmUtils.LogItemList.Add($"Info: Log Cleared at {DateTime.UtcNow.ToString(CultureInfo.InvariantCulture)} UTC."); } if (GUILayout.Button(SmUtils.SmTags["#smloc_debug_002"], GUILayout.Height(20))) // "Save Log" { // Create log file and save. Savelog(); } if (GUILayout.Button(SmUtils.SmTags["#smloc_debug_003"], GUILayout.Height(20))) // "Close" { // Create log file and save. ShowWindow = false; SMSettings.MemStoreTempSettings(); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); GUI.DragWindow(new Rect(0, 0, Screen.width, 30)); SMAddon.RepositionWindow(ref Position); }