public void GetXMLEventFiles() { evCon = SM4EventListsContainer.instance; string pathEvents; pathEvents = Path.Combine(Application.streamingAssetsPath, "Events"); string[] eventDirectories = Directory.GetDirectories(pathEvents); foreach (var eventDirectory in eventDirectories) { LoadEventsIntoEventList(Path.Combine(eventDirectory, "Events.xml")); } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != null) { ErrorLogger.LogErrorInFile("Error in " + this.name); Destroy(gameObject); } }