public override void write() { writeH(3877); writeC((byte)_type); writeC((byte)_leader); writeC((byte)_slots.Count); for (int i = 0; i < _slots.Count; i++) { SLOT_CHANGE slot = _slots[i]; writeC((byte)slot.oldSlot._id); writeC((byte)slot.newSlot._id); writeC((byte)slot.oldSlot.state); writeC((byte)slot.newSlot.state); } }
public override void write() { this.writeH((short)3877); this.writeC((byte)this._type); this.writeC((byte)this._leader); this.writeC((byte)this._slots.Count); for (int index = 0; index < this._slots.Count; ++index) { SLOT_CHANGE slot = this._slots[index]; this.writeC((byte)slot.oldSlot._id); this.writeC((byte)slot.newSlot._id); this.writeC((byte)slot.oldSlot.state); this.writeC((byte)slot.newSlot.state); } }