/// <summary> /// Shape an array of utf-32 code points replacing each grapheme cluster with a replacement character /// </summary> /// <param name="bufferSet">A re-usable text shaping buffer set that results will be allocated from</param> /// <param name="codePoints">The utf-32 code points to be shaped</param> /// <param name="style">The user style for the text</param> /// <param name="clusterAdjustment">A value to add to all reported cluster numbers</param> /// <returns>A TextShaper.Result representing the shaped text</returns> public Result ShapeReplacement(ResultBufferSet bufferSet, Slice <int> codePoints, IStyle style, int clusterAdjustment) { var clusters = GraphemeClusterAlgorithm.GetBoundaries(codePoints).ToArray(); var glyph = _typeface.GetGlyph(style.ReplacementCharacter); var font = new SKFont(_typeface, overScale); float glyphScale = style.FontSize / overScale; float[] widths = new float[1]; SKRect[] bounds = new SKRect[1]; font.GetGlyphWidths((new ushort[] { glyph }).AsSpan(), widths.AsSpan(), bounds.AsSpan()); var r = new Result(); r.GlyphIndicies = bufferSet.GlyphIndicies.Add((int)clusters.Length - 1, false); r.GlyphPositions = bufferSet.GlyphPositions.Add((int)clusters.Length - 1, false); r.Clusters = bufferSet.Clusters.Add((int)clusters.Length - 1, false); r.CodePointXCoords = bufferSet.CodePointXCoords.Add(codePoints.Length, false); r.CodePointXCoords.Fill(0); float xCoord = 0; for (int i = 0; i < clusters.Length - 1; i++) { r.GlyphPositions[i].X = xCoord * glyphScale; r.GlyphPositions[i].Y = 0; r.GlyphIndicies[i] = codePoints[clusters[i]] == 0x2029 ? (ushort)0 : glyph; r.Clusters[i] = clusters[i] + clusterAdjustment; for (int j = clusters[i]; j < clusters[i + 1]; j++) { r.CodePointXCoords[j] = r.GlyphPositions[i].X; } xCoord += widths[0] + style.LetterSpacing / glyphScale; } // Also return the end cursor position r.EndXCoord = new SKPoint(xCoord * glyphScale, 0); // And some other useful metrics r.Ascent = _fontMetrics.Ascent * style.FontSize / overScale; r.Descent = _fontMetrics.Descent * style.FontSize / overScale; r.XMin = _fontMetrics.XMin * style.FontSize / overScale; return(r); }