public async void loadHater(UIImage hater) { // if (GameObj.finalImage != null) { // await System.Threading.Tasks.Task.Delay (2000); //RemoveAllChildren (); if (currentSelected == 1) { GameObj.finalImage = hater; _image1 = hater; _img1.RemoveFromParent(); _img1 = new SKSpriteNode(SKTexture.FromImage(hater)); //Frage (xy.hater));//(UIColor.DarkGray,new CGSize(200f,200f)); _img1.Size = new CGSize(100f, 100f); _img1.Position = new CGPoint(52, Size.Height / 1.3f); _pushPin.RemoveFromParent(); movePin(_img1.Position); // _img2.Position = new CGPoint (Size.Width / 2, Size.Height / 1.3f); AddChild(_img1); AddChild(_pushPin); } else if (currentSelected == 2) { _img2.RemoveFromParent(); _img2 = new SKSpriteNode(SKTexture.FromImage(hater)); //Frage (xy.hater));//(UIColor.DarkGray,new CGSize(200f,200f)); _img2.Size = new CGSize(100f, 100f); _img2.Position = new CGPoint(Size.Width / 2, Size.Height / 1.3f); AddChild(_img2); _image2 = hater; GameObj.finalImage = hater; _pushPin.RemoveFromParent(); movePin(_img2.Position); AddChild(_pushPin); } else if (currentSelected == 3) { _img3.RemoveFromParent(); _img3 = new SKSpriteNode(SKTexture.FromImage(hater)); //Frage (xy.hater));//(UIColor.DarkGray,new CGSize(200f,200f)); _img3.Size = new CGSize(100f, 100f); _img3.Position = new CGPoint(Size.Width - 52, Size.Height / 1.3f); AddChild(_img3); _image3 = hater; GameObj.finalImage = hater; _pushPin.RemoveFromParent(); movePin(_img3.Position); AddChild(_pushPin); } }
public void FinishActionPlacement() { if (_check != null) { _check.RemoveFromParent(); _check = null; } }
public void Action(SKScene sceen, CGPoint location) { node.Position = location; sceen.AddChild(node); // 繰り返しの場合 //SKAction* forever = [SKAction repeatActionForever: walk]; //[walker runAction:forever]; node.RunAction(action, () => { node.RemoveFromParent(); }); }
/// <summary> /// Подсвечивание выбранного камешка заменой текстуры в спрайте /// </summary> /// <param name="gem">Камешек на подстветку.</param> private void ShowSelectionIndicator(Gem gem) { // Открепляем спрайт от родителя, если он есть if (selectedSprite.Parent != null) { selectedSprite.RemoveFromParent(); } SKSpriteNode sprite = gem.Sprite; SKTexture texture = SKTexture.FromImageNamed(gem.GetSelectedSpriteName()); selectedSprite.Size = new CGSize(gemCellWidth, gemCellHeight); selectedSprite.RunAction(SKAction.SetTexture(texture)); // "Подсветка" добавляется в качестве потомка к основному спрайту камешка sprite.AddChild(selectedSprite); selectedSprite.Alpha = 1.0f; }
public void FinishScanAction() { if (_scanText1 != null) { _scanText1.RemoveFromParent(); _scanText1 = null; } if (_scanText2 != null) { _scanText2.RemoveFromParent(); _scanText2 = null; } if (_phone != null) { _phone.RemoveAllActions(); _phone.RemoveFromParent(); _phone = null; } ScanActionShowing = false; ScanActionFinished = true; }
public override void TouchesBegan(NSSet touches, UIEvent evt) { // Called when a touch begins // control player motion base.TouchesBegan(touches, evt); var touch = (UITouch)touches.AnyObject; var touchedNode = GetNodeAtPoint(touch.LocationInNode(this)); Console.WriteLine(touch.LocationInNode(this)); Console.WriteLine(gameTitle.Position); Console.WriteLine(touchedNode); //starts game on title tap if (touchedNode.Name == "stumblingMan") { Console.WriteLine("it worked"); AddChild(gameSong); startScreen.RemoveFromParent(); gameTitle.RemoveFromParent(); AddChild(playerObject); AddChild(pauseButton); startGame(); } else if (touchedNode == helpButton) { if (tappedHelp == false) { tappedHelp = true; AddChild(instructions); } else { tappedHelp = false; instructions.RemoveFromParent(); } } else if (touchedNode.Name == "gameOver") { obstacle.Position = new CGPoint(Frame.Width / 2, Frame.Bottom + obhalf + 5); enemy.Position = new CGPoint(Frame.Width / 2, Frame.Bottom + obhalf + 5); obstacle1.Position = new CGPoint(obstacle1.Frame.X + obstacle1.Frame.Width / 2, Frame.Bottom + obhalf + 1); obstacle2.Position = new CGPoint(obstacle2.Frame.X + obstacle2.Frame.Width / 2, Frame.Bottom + obhalf + 1); obstacle4.Position = new CGPoint(obstacle4.Frame.X + obstacle4.Frame.Width / 2, Frame.Bottom + obhalf + 1); playerObject.Paused = true; playerObject.RemoveAllActions(); speed = 0; endGame.RemoveFromParent(); gameSong.RunAction(SKAction.CreatePlay()); startGame(); } else if (touchedNode == pauseButton) { gamePause(); } else if (!gameended) { playerMove(touch); } void gamePause() { if (pauseTouched == false) { Console.WriteLine("UNSstartpause"); // all obstacles must unsubscribe at the begining of a pause if (inprogress) { timer.Elapsed -= sendobstacle; timer1.Elapsed -= sendobstacle1; timer2.Elapsed -= sendobstacle2; timer3.Elapsed -= sendobstacle3; timer4.Elapsed -= sendobstacle4; } pauseTouched = true; AddChild(pauseOverlay); AddChild(highScores); for (int i = 0; i < 10; i++) { if (i >= 1) { scorelist[i].Text = String.Format("Score: {0}", scores[i]); scorelist[i].Position = new CGPoint(Frame.Width / 2, scorelist[i - 1].Position.Y - (scorelist[i - 1].Frame.Height / 2) - 42); } else { scorelist[i].Text = String.Format("Score: {0}", scores[i]); scorelist[i].Position = new CGPoint(Frame.Width / 2, highScores.Position.Y - (highScores.Frame.Height / 2) - 42); } AddChild(scorelist[i]); } Scene.Paused = true; } else { Console.WriteLine("SUBendpause"); //all obstacle timers must subscribe at the end of a pause if (inprogress) { timer.Elapsed += sendobstacle; timer1.Elapsed += sendobstacle1; timer2.Elapsed += sendobstacle2; timer3.Elapsed += sendobstacle3; timer4.Elapsed += sendobstacle4; } pauseOverlay.RemoveFromParent(); highScores.RemoveFromParent(); for (int i = 0; i < 10; i++) { scorelist[i].RemoveFromParent(); } pauseTouched = false; Scene.Paused = false; } } // detects left and right screen taps, moves player accordingly void playerMove(UITouch location) { if (touch.LocationInNode(this).X >= playerObject.Frame.Right) { if (DIR) { Console.WriteLine("clickright + moveright" + speed); playerObject.RunAction(SKAction.RepeatActionForever(SKAction.MoveBy(difficulty, 0, 2.0f))); speed = speed + difficulty; } else { Console.WriteLine("clickright + moveleft" + speed); playerObject.RunAction(SKAction.RepeatActionForever(SKAction.MoveBy(difficulty - speed, 0, 2.0f))); speed = difficulty; DIR = true; } } if (touch.LocationInNode(this).X < playerObject.Frame.Left) { if (!DIR) { Console.WriteLine("clickleft + moveleft" + speed); playerObject.RunAction(SKAction.RepeatActionForever(SKAction.MoveBy(-difficulty, 0, 2.0f))); speed = speed - difficulty; } else { Console.WriteLine("clickleft + moveleft" + speed); playerObject.RunAction(SKAction.RepeatActionForever(SKAction.MoveBy(-difficulty - speed, 0, 2.0f))); speed = -difficulty; DIR = false; } } } void startGame() { //setting the game is in progress to true playerObject.PhysicsBody.AllowsRotation = false; obstacle.PhysicsBody.AllowsRotation = false; enemy.PhysicsBody.AllowsRotation = false; obstacle1.PhysicsBody.AllowsRotation = false; obstacle2.PhysicsBody.AllowsRotation = false; obstacle4.PhysicsBody.AllowsRotation = false; inprogress = true; gameended = false; playerObject.Paused = false; #region for timers timer = new System.Timers.Timer(); timer.Interval = 1000; Console.WriteLine("SUB"); timer.Elapsed += sendobstacle; timer.AutoReset = true; timer.Enabled = true; timer1 = new System.Timers.Timer(); timer1.Interval = 2000; Console.WriteLine("SUB"); timer1.Elapsed += sendobstacle1; timer1.AutoReset = true; timer1.Enabled = true; timer2 = new System.Timers.Timer(); timer2.Interval = 4000; Console.WriteLine("SUB"); timer2.Elapsed += sendobstacle2; timer2.AutoReset = true; timer2.Enabled = true; timer3 = new System.Timers.Timer(); timer3.Interval = 1150; Console.WriteLine("SUB"); timer3.Elapsed += sendobstacle3; timer3.AutoReset = true; timer3.Enabled = true; timer4 = new System.Timers.Timer(); timer4.Interval = 1250; Console.WriteLine("SUB"); timer4.Elapsed += sendobstacle4; timer4.AutoReset = true; timer4.Enabled = true; #endregion startScreen.RunAction(SKAction.CreatePause()); Scroll(sidewalk1); Scroll(sidewalk2); Scroll(sidewalk3); playerObject.XScale = 2.0f; playerObject.YScale = 2.0f; playerObject.Position = new CGPoint(Frame.Width / 2, Frame.Height / 4); Scroll(road1); Scroll(road2); Scroll(road3); Scroll(road4); Scroll(road5); Scroll(road6); Scroll(building1); Scroll(building2); Scroll(building3); Scroll(building4); Scroll(building5); Scroll(building6); Scroll(building7); Scroll(building8); Scroll(building9); Scroll(building10); Scroll(building11); Scroll(building12); Scroll(building13); Scroll(building14); animatePlayer(); playerObject.RunAction(SKAction.RepeatActionForever(SKAction.MoveBy(0.001f, 0, 2.0f))); DIR = true; } }
public async void AnalyzeTouch() { var touchDiff = LastTouch.Y - FirstTouch.Y; var touchDiffX = LastTouch.X - FirstTouch.X; if (touchDiff > 66) { var sprite = new SKSpriteNode("dart_blue") { Position = new CGPoint( FirstTouch.X, -5f) }; //dart_blue // var sprite1 = new SKSpriteNode ("knife1") { // Position = new CGPoint( // FirstTouch.X,-5f ) // }; sprite.SetScale(1.5f); AddChild(sprite); var finaldest = new CGPoint(); var action = SKAction.MoveTo(finaldest, 0.3); if (touchDiff < 150) { finaldest = new CGPoint(LastTouch.X + (touchDiffX * 0.5f), LastTouch.Y + (touchDiff * 0.3f)); action = SKAction.MoveTo(finaldest, 0.3); //FollowPath (np, 3.0); } else { finaldest = new CGPoint(LastTouch.X + (touchDiffX * 0.5f), LastTouch.Y + (touchDiff * 0.6f)); action = SKAction.MoveTo(finaldest, 0.2); } nfloat rotatingAngle = touchDiffX / 333; Console.WriteLine("touchDiff:::" + touchDiffX); Console.WriteLine("toRadians:::" + rotatingAngle); //to radians var RotAction = SKAction.RotateToAngle(-rotatingAngle, 0); //to small size var scaleAction = SKAction.ScaleTo(0.8f, 0.1555); sprite.RunAction(action); sprite.RunAction(RotAction); sprite.RunAction(scaleAction); SpriteCount++; //COLLISION if (PhotoNode.ContainsPoint(finaldest)) { CurrentScore++; System.Diagnostics.Debug.WriteLine("POINTS: " + CurrentScore); System.Diagnostics.Debug.WriteLine("collideddddddd::::::::::::::::::::::"); await System.Threading.Tasks.Task.Delay(200); await System.Threading.Tasks.Task.Delay(200); var displayScoreNode = new SKLabelNode(); displayScoreNode.Text = "" + CurrentScore; //.ToString (); displayScoreNode.Position = new CGPoint(Size.Width / 2, (Size.Height / 2) - 200); displayScoreNode.FontSize = 80; displayScoreNode.FontColor = UIColor.Red; displayScoreNode.FontName = "GillSans-Bold"; displayScoreNode.SetScale(0.1f); var moveUpAction = SKAction.MoveTo((new CGPoint(Size.Width / 2, Size.Height / 2)), 0.5); var scaleUpAction = SKAction.ScaleBy(9f, 0.5); AddChild(displayScoreNode); displayScoreNode.RunAction(moveUpAction); displayScoreNode.RunAction(scaleUpAction); await System.Threading.Tasks.Task.Delay(1000); displayScoreNode.RemoveFromParent(); } else { await System.Threading.Tasks.Task.Delay(300); SystemSound.Vibrate.PlaySystemSound(); //.PlayAlertSound(); SystemSound.Vibrate.Close(); } //REMOVE SLOW DART if (touchDiff < 100) { await System.Threading.Tasks.Task.Delay(200); sprite.RemoveFromParent(); SpriteCount--; } if (touchDiff > 120 && (!PhotoFrameNode.ContainsPoint(finaldest))) { await System.Threading.Tasks.Task.Delay(300); SystemSound.Vibrate.PlaySystemSound(); //.PlayAlertSound(); SystemSound.Vibrate.Close(); await System.Threading.Tasks.Task.Delay(200); } } }