public Cave(CGPoint position) : base(new [] { (SKNode)sharedCaveBase.Copy(), (SKNode)sharedCaveTop.Copy() }, position, 50) { double randomDelay = new Random().NextDouble(); TimeUntilNextGenerate = 5f * (1f + (float)randomDelay); ActiveGoblins = new List <Goblin> (); inactiveGoblins = new List <Goblin> (); for (int i = 0; i < CaveCapacity; i++) { var goblin = new Goblin(Position) { Cave = this }; inactiveGoblins.Add(goblin); } MovementSpeed = 0f; PickRandomFacingFor(position); // Make it AWARE! Intelligence = new SpawnAI(this); }
public static void LoadSharedAssetsOnce() { #if __IOS__ var whiteColor = UIColor.White; #else NSColor whiteColor = null; new NSObject().InvokeOnMainThread(() => { whiteColor = NSColor.White; }); #endif SKTextureAtlas atlas = SKTextureAtlas.FromName("Environment"); SKEmitterNode fire = GraphicsUtilities.EmitterNodeWithEmitterNamed("CaveFire"); fire.ZPosition = 1; SKEmitterNode smoke = GraphicsUtilities.EmitterNodeWithEmitterNamed("CaveFireSmoke"); var sKNode = new SKNode(); sKNode.Add(fire); sKNode.Add(smoke); SKNode torch = sKNode; sharedCaveBase = SKSpriteNode.FromTexture(atlas.TextureNamed("cave_base.png")); // Add two torches either side of the entrance. torch.Position = new CGPoint(83, 83); sharedCaveBase.AddChild(torch); var torchB = (SKNode)torch.Copy(); torchB.Position = new CGPoint(-83, 83); sharedCaveBase.AddChild(torchB); sharedCaveTop = SKSpriteNode.FromTexture(atlas.TextureNamed("cave_top.png")); sharedDeathSplort = SKSpriteNode.FromTexture(atlas.TextureNamed("cave_destroyed.png")); sharedDamageEmitter = GraphicsUtilities.EmitterNodeWithEmitterNamed("CaveDamage"); sharedDeathEmitter = GraphicsUtilities.EmitterNodeWithEmitterNamed("CaveDeathSmoke"); sharedDamageAction = SKAction.Sequence(new [] { SKAction.ColorizeWithColor(whiteColor, 1, 0), SKAction.WaitForDuration(0.25), SKAction.ColorizeWithColorBlendFactor(0, 0.1), }); }