public override void DidMoveToView(SKView view) { // Setup your scene here var myLabel = SKLabelNode.FromFont("Trebuchet MS"); myLabel.Text = "Starting.."; myLabel.FontSize = 44; myLabel.Position = new CGPoint(Frame.GetMidX(), Frame.GetMidY()); AddChild(myLabel); }
public override void DidMoveToView(SKView view) { // Setup your scene here var myLabel = SKLabelNode.FromFont("Chalkduster"); myLabel.Text = "Hello, World!"; myLabel.FontSize = 65; myLabel.Position = new CGPoint(Frame.GetMidX(), Frame.GetMidY()); AddChild(myLabel); }
public override void DidMoveToView(SKView view) { #if TARGET_OS_MAC var fontName = NSFont.SystemFontOfSize(65).FontName; var label = SKLabelNode.FromFont(fontName); label.Text = SceneName; label.FontSize = 65; label.HorizontalAlignmentMode = SKLabelHorizontalAlignmentMode.Left; label.VerticalAlignmentMode = SKLabelVerticalAlignmentMode.Top; label.Position = new CGPoint(Frame.GetMinX() + 10, Frame.GetMaxY() - 46); AddChild(label); #endif AgentSystem = new GKComponentSystem <GKAgent2D> (); TrackingAgent = new GKAgent2D(); TrackingAgent.Position = new Vector2((float)Frame.GetMidX(), (float)Frame.GetMidY()); }
public void ShowLabel(string label) { if (Label == null) { Label = SKLabelNode.FromFont("Myriad Set"); if (Label == null) { Label = SKLabelNode.FromFont("Avenir-Heavy"); } Label.FontSize = 140; Label.Position = new CGPoint(0, 0); AddChild(Label); } else { if (label != null) { Label.Position = new CGPoint(0, Size.Height * 0.25f); } } if (label == null) { Label.RunAction(SKAction.FadeOutWithDuration(0.5)); } else { #if __IOS__ if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) { Label.FontSize = label.Length > 10 ? 50 : 80; } else #endif Label.FontSize = label.Length > 10 ? 100 : 140; Label.Text = label; Label.Alpha = 0.0f; Label.RunAction(SKAction.Sequence(new [] { SKAction.WaitForDuration(0.5), SKAction.FadeInWithDuration(0.5) })); } }
public GameOverScene(SizeF size, int score) : base(size) { BackgroundColor = new UIColor(0.15f, 0.15f, 0.3f, 1.0f); SKLabelNode label = SKLabelNode.FromFont("Chalkduster"); label.Text = "Your final score is: " + score + " Points"; label.FontSize = 30f; label.FontColor = UIColor.Black; label.Position = new PointF(Size.Width / 2, Size.Height / 2); AddChild(label); RunAction(SKAction.Sequence(new [] { SKAction.WaitForDuration(3), SKAction.RunBlock(() => { SKTransition reveal = SKTransition.FlipHorizontalWithDuration(0.5); var scene = new MyScene(size); View.PresentScene(scene, reveal); }), })); }
public Button(string text) : base() { // create a label var fontName = "Optima-ExtraBlack"; this.label = SKLabelNode.FromFont(fontName); this.label.Text = text; this.label.FontSize = 18; this.label.FontColor = SKColor.White; this.label.Position = new CGPoint(0f, -8f); // create the background this.size = new CGSize(this.label.Frame.Size.Width + 10f, 30f); this.background = new SKSpriteNode(SKColor.FromCIColor(new CoreImage.CIColor(0f, 0f, 0f, 0.75f)), size); // add to the root node this.AddChild(this.background); this.AddChild(this.label); // Track mouse event base.UserInteractionEnabled = true; }
public void Setup() { nfloat w = Bounds.Width; nfloat h = Bounds.Height; if (w < h) { nfloat wTmp = w; w = h; h = wTmp; } // Setup the game overlays using SpriteKit SKScene skScene = SKScene.FromSize(new CGSize(w, h)); skScene.ScaleMode = SKSceneScaleMode.ResizeFill; overlayGroup = SKNode.Create(); skScene.AddChild(overlayGroup); overlayGroup.Position = new CGPoint(0f, h); // The Max icon SKSpriteNode sprite = SKSpriteNode.FromImageNamed("Images/MaxIcon.png"); sprite.Position = new CGPoint(50f, -50f); overlayGroup.AddChild(sprite); sprite.XScale = sprite.YScale = 0.5f; for (int i = 0; i < 3; i++) { flowers [i] = SKSpriteNode.FromImageNamed("Images/FlowerEmpty.png"); flowers [i].Position = new CGPoint(110f + i * 40f, -50f); flowers [i].XScale = flowers [i].YScale = 0.25f; overlayGroup.AddChild(flowers[i]); } // The peal icon and count. sprite = SKSpriteNode.FromImageNamed("Images/ItemsPearl.png"); sprite.Position = new CGPoint(110f, -100f); sprite.XScale = sprite.YScale = 0.5f; overlayGroup.AddChild(sprite); pearlLabel = SKLabelNode.FromFont("Chalkduster"); pearlLabel.Text = "x0"; pearlLabel.Position = new CGPoint(152f, -113f); overlayGroup.AddChild(pearlLabel); // The D-Pad sprite = SKSpriteNode.FromImageNamed("Images/dpad.png"); sprite.Position = new CGPoint(100f, 100f); sprite.XScale = sprite.YScale = 0.5f; skScene.AddChild(sprite); padRect = new CGRect( (sprite.Position.Y - DPAD_RADIUS) / w, 1f - (sprite.Position.Y + DPAD_RADIUS) / h, 2f * DPAD_RADIUS / w, 2f * DPAD_RADIUS / h ); // Assign the SpriteKit overlay to the SceneKit view. OverlayScene = skScene; // Setup the pinch gesture defaultFov = PointOfView.Camera.XFov; var pinch = new UIPinchGestureRecognizer { Delegate = this, CancelsTouchesInView = false }; pinch.AddTarget(() => PinchWithGestureRecognizer(pinch)); AddGestureRecognizer(pinch); }