コード例 #1
0
ファイル: SkiaControl.cs プロジェクト: AndreAbrantes/Comet
        protected virtual void DrawOverlay(SKCanvas canvas, Shape shape, RectangleF rect)
        {
            var strokeColor = shape.GetStrokeColor(VirtualView, Color.Black);
            var strokeWidth = shape.GetLineWidth(VirtualView, 1);
            var fill        = shape.GetFill(VirtualView, Color.Transparent);

            canvas.DrawShape(shape, rect, strokeColor: strokeColor, strokeWidth: strokeWidth, fill: fill, drawingStyle: Graphics.DrawingStyle.StrokeFill);
        }
コード例 #2
0
ファイル: ToggleHandler.cs プロジェクト: AndreAbrantes/Comet
        protected virtual void DrawTrack(SKCanvas canvas, RectangleF rectangle)
        {
            //TODO: Get colors from environment
            var progress  = this.GetEnvironment <float>(toggleProgress, 0);
            var fillColor = defaultTrackOffColor.Lerp(defaultTrackOnColor, progress);

            trackRect.Center(rectangle.Center());
            canvas.DrawShape(TrackShape, trackRect, fill: fillColor);
        }
コード例 #3
0
ファイル: SkiaShapeView.cs プロジェクト: AndreAbrantes/Comet
        public override void Draw(SKCanvas canvas, RectangleF rect)
        {
            var backgroundColor = this.GetBackgroundColor(Color.White).ToSKColor();

            canvas.Clear(backgroundColor);
            var drawingStyle = Shape.GetDrawingStyle(this, DrawingStyle.StrokeFill);
            var strokeColor  = Shape.GetStrokeColor(this, Color.Black);
            var strokeWidth  = Shape.GetLineWidth(this, 1);
            var fill         = Shape.GetFill(this);

            canvas.DrawShape(Shape, rect, drawingStyle, strokeWidth, strokeColor, fill);
        }
コード例 #4
0
ファイル: ToggleHandler.cs プロジェクト: AndreAbrantes/Comet
        protected virtual void DrawThumb(SKCanvas canvas, RectangleF rectangle)
        {
            //TODO: Get colors from environment
            thumbRect.Center(rectangle.Center());
            var thumbProgress = this.GetEnvironment <float>(thumbProgressAnimation, 0);

            thumbRect.Width = thumbSize.Lerp(thumbStretched, thumbProgress);

            var offX        = trackRect.X;
            var onX         = trackRect.Right - thumbRect.Width;
            var progress    = this.GetEnvironment <float>(toggleProgress, 0);
            var fillColor   = defaultThumbOffColor.Lerp(defaultThumbOnColor, progress);
            var strokeColor = Color.LightGrey.Lerp(Color.Transparent, progress);

            thumbRect.X = offX.Lerp(onX, progress);
            canvas.DrawShape(thumbCircle, thumbRect, Graphics.DrawingStyle.StrokeFill, strokeColor: strokeColor, strokeWidth: .5f, fill: fillColor);
        }