public void update() { VillageMap village = GameEngine.Instance.Village; if (village != null) { if (GameEngine.Instance.World.isRegionCapital(village.VillageID)) { this.stockpileHeaderLabel.Text = SK.Text("ResourcesPanel_Parish_Resources", "Parish Resources"); } else if (GameEngine.Instance.World.isCountyCapital(village.VillageID)) { this.stockpileHeaderLabel.Text = SK.Text("ResourcesPanel_County_Resources", "County Resources"); } else if (GameEngine.Instance.World.isProvinceCapital(village.VillageID)) { this.stockpileHeaderLabel.Text = SK.Text("ResourcesPanel_Province_Resources", "Province Resources"); } else if (GameEngine.Instance.World.isCountryCapital(village.VillageID)) { this.stockpileHeaderLabel.Text = SK.Text("ResourcesPanel_Country_Resources", "Country Resources"); } NumberFormatInfo nFI = GameEngine.NFI; VillageMap.StockpileLevels levels = new VillageMap.StockpileLevels(); village.getStockpileLevels(levels); this.woodLabel.Text = SK.Text("ResourceTypeWood", "Wood") + ": " + levels.woodLevel.ToString("N", nFI); this.stoneLabel.Text = SK.Text("ResourceType_Stone", "Stone") + ": " + levels.stoneLevel.ToString("N", nFI); this.pitchLabel.Text = SK.Text("ResourceType_Pitch", "Pitch") + ": " + levels.pitchLevel.ToString("N", nFI); this.ironLabel.Text = SK.Text("ResourceType_Iron", "Iron") + ": " + levels.ironLevel.ToString("N", nFI); } }
private void btnHelp_Click(bool sfx) { if (sfx) { GameEngine.Instance.playInterfaceSound("WorldMapScreen_menu_help"); } MenuPopup popup = new MenuPopup(); Point point = base.csd.PointToScreen(this.btnHelpMenu.Position); popup.setPosition(point.X, point.Y + 0x18); popup.setCallBack(new MenuPopup.MenuCallback(this.menu1Callback)); popup.addMenuItem(SK.Text("MENU_SHK_Help", "Stronghold Kingdoms Help"), 0x6c); popup.addMenuItem(SK.Text("MENU_Game_Rules", "Game Rules"), 0x6d); if (Program.mySettings.LanguageIdent == "en") { popup.addMenuItem("Terms & Conditions", 0x97); } else { popup.addMenuItem(SK.Text("MENU_TandC", "Terms & Conditions").Replace("&", "&&"), 0x97); } popup.addMenuItem(SK.Text("MENU_Privacy", "Privacy Policy"), 0x98); popup.addMenuItem(SK.Text("MENU_Forum", "Forum"), 0x6b); popup.addBar(); popup.addMenuItem(SK.Text("MENU_Show_Admin_Message", "Show Admin Message"), 0x67); popup.addBar(); if (GameEngine.Instance.World.isTutorialResumable()) { popup.addMenuItem(SK.Text("Options_Resume_Tutorial", "Resume Tutorial"), 0x455); } popup.addMenuItem(SK.Text("Options_Player_Guide", "Player Guide"), 0x4b1); popup.addBar(); popup.addMenuItem(SK.Text("MENU_About_Stronghold Kingdoms", "About Stronghold Kingdoms"), 0x66); popup.showMenu(); }
public static void VillageRenameCallback(VillageRename_ReturnType returnData) { if (returnData.Success) { if (returnData.abandoned) { GameEngine.Instance.World.newPlayer = false; GameEngine.Instance.World.lastAttacker = RemoteServices.Instance.UserName; GameEngine.Instance.World.lastAttackerLastUpdate = DateTime.Now; GameEngine.Instance.flushVillages(); GameEngine.Instance.forceFullTick(); } } else { if (returnData.m_errorCode == ErrorCodes.ErrorCode.ABANDONED_TOO_SOON) { MyMessageBox.Show(SK.Text("MENU_Abandon_Once_Week", "You can only abandon your village once a week"), SK.Text("MENU_Abandon_Village_Error", "Abandon Village Error")); } if (returnData.m_errorCode == ErrorCodes.ErrorCode.CANT_ABANDON_WITH_INCOMING_ATTACKS) { MyMessageBox.Show(SK.Text("MENU_Abandon_Incoming", "You cannot abandon your village while you have incoming attacks"), SK.Text("MENU_Abandon_Village_Error", "Abandon Village Error")); } } }
public MailAbuseSubmissionForm() { this.dockableControl = new DockableControl(this); this.InitializeComponent(); this.Font = FontManager.GetFont("Microsoft Sans Serif", 8.25f, FontStyle.Regular); this.lblTextTitle.Font = FontManager.GetFont("Microsoft Sans Serif", 9f, FontStyle.Bold); this.lblTitle.Font = FontManager.GetFont("Microsoft Sans Serif", 12f, FontStyle.Bold); this.lblAdvice.Font = FontManager.GetFont("Microsoft Sans Serif", 8.25f, FontStyle.Regular); this.btnClose.Text = SK.Text("GENERIC_Close", "Close"); this.btnReport.Text = SK.Text("REPORT_ABUSE_Title", "Report Mail"); this.lblTitle.Text = SK.Text("REPORT_ABUSE_Title", "Report Mail"); this.lblAdvice.Text = SK.Text("REPORT_ABUSE_Advice", "If you believe that the contents of this mail need to be investigated by the game administration, you may report it using this form. Please select a reason for doing so from the choices listed below, and provide a summary as to why you feel investigation is required. Please note that being attacked through game mechanics is not a valid reason for reporting, and use of this system for inappropriate reasons will not be tolerated."); this.lblReason.Text = SK.Text("REPORT_ABUSE_SelectReason", "Reason for reporting:"); this.lblTextTitle.Text = SK.Text("REPORT_ABUSE_SummaryTitle", "Summary of the issue (minimum 50 characters):"); this.lblBlockReminder.Text = SK.Text("REPORT_ABUSE_BlockReminder", "Please note that, on sending the report, the user in question will automatically be added to your 'Blocked Users' list"); this.cbReason.Items.Add(SK.Text("REPORT_ABUSE_PleaseSelect", "Please select")); this.cbReason.Items.Add(SK.Text("REPORT_ABUSE_Inappropriate", "Inappropriate Conduct")); this.cbReason.Items.Add(SK.Text("REPORT_ABUSE_Personal", "Threats outside the game")); this.cbReason.Items.Add(SK.Text("REPORT_ABUSE_Spam", "Advertisements or Links")); this.cbReason.Items.Add(SK.Text("REPORT_ABUSE_Scam", "Scam or Phishing Attempt")); this.cbReason.Items.Add(SK.Text("REPORT_ABUSE_Proclamation", "Offensive Proclamation")); this.cbReason.SelectedIndex = 0; this.btnReport.Enabled = false; this.cbReason.DropDownStyle = ComboBoxStyle.DropDownList; }
////////////////////// public void Init() { Material floorMat = new Material(Shader.FromFile("floor_shader.hlsl")); floorMat.Transparency = Transparency.Blend; floorMat.SetVector("radius", new Vec4(5, 10, 0, 0)); floorMat.QueueOffset = -11; floorMesh = Model.FromMesh(Mesh.GeneratePlane(new Vec2(40, 40), Vec3.Up, Vec3.Forward), floorMat); floorTr = Matrix.TR(new Vec3(0, -1.5f, 0), Quat.Identity); demoSelectPose.position = new Vec3(0, 0, -0.6f); demoSelectPose.orientation = Quat.LookDir(-Vec3.Forward); Tests.FindTests(); Tests.SetTestActive(startTest); Tests.Initialize(); for (int i = 0; i < Tests.DemoCount; i++) { demoNames.Add(Tests.GetDemoName(i).Substring("Demo".Length)); } if (!Tests.IsTesting) { SK.AddStepper(new RenderCamera(new Pose(0.3f, 0, .5f, Quat.FromAngles(0, -90, 0)), 1000, 1000)); } }
public void open(bool forceDock, bool forceFloat, int areaType, int areaID) { if (this.chatBanned) { MyMessageBox.Show(SK.Text("ChatScreenManager_Ban_Message_Chat", "Your chat privileges have been suspended for violations of the game rules or code of conduct.") + Environment.NewLine + URLs.IPSharingPage, SK.Text("GENERIC_Chat_Banned", "Chat Privileges Ban")); } else { if (forceDock) { this.docked = true; } if (forceFloat) { this.docked = false; } this.close(true, false); if (this.initScreen) { this.chatScreen.initProperties(true, "Chat", this); this.chatScreen.init(this); } RemoteServices.Instance.Chat_StartReceiving(); this.chatScreen.openFresh(areaType, areaID); this.chatScreen.display(true, this, this.lastFloatX, this.lastFloatY); this.chatScreen.openUpdate(); this.initScreen = false; } }
/////////////////////////////////////////// static void Main(string[] args) { // Initialize the StereoKit application SKSettings settings = new SKSettings { appName = "StereoKit_BingMaps", assetsFolder = "Assets", }; if (!SK.Initialize(settings)) { Environment.Exit(1); } Initialize(); while (SK.Step(() => { // If we're in AR, we don't initialize floorMesh, hence the '?' // operator! The real world should already have a floor :) floorMesh?.Draw(floorMat, Matrix.T(0, -1.5f, 0)); // Draw the terrain widget! ShowTerrainWidget(); })) { ; } SK.Shutdown(); }
public static void showVacationMode() { if (GameEngine.Instance.World.NumVacationsAvailable > 0) { if (GameEngine.Instance.World.isAccount730Premium()) { if ((popup == null) || !popup.Created) { popup = new CreateVacationWindow(); } popup.init(); Form parentForm = InterfaceMgr.Instance.ParentForm; popup.Location = new Point((parentForm.Location.X + (parentForm.Width / 2)) - (popup.Width / 2), (parentForm.Location.Y + (parentForm.Height / 2)) - (popup.Height / 2)); popup.Show(InterfaceMgr.Instance.ParentForm); } else { MyMessageBox.setForcedForm(InterfaceMgr.Instance.ParentForm); MyMessageBox.Show(SK.Text("VM_Not_Premium", "Vacation Mode requires you to have a 7 day or 30 day Premium Token active."), SK.Text("VM_Error", "Vacation Error")); } } else if (GameEngine.Instance.World.VacationNot30Days) { MyMessageBox.setForcedForm(InterfaceMgr.Instance.ParentForm); MyMessageBox.Show(SK.Text("VM_None_Available_30Days", "Vacation Mode is not available to you at this time. Your account must be at least 30 days old to be able to access Vacation Mode."), SK.Text("VM_Error", "Vacation Error")); } else { MyMessageBox.setForcedForm(InterfaceMgr.Instance.ParentForm); MyMessageBox.Show(SK.Text("VM_None_Available", "You have no Vacations Available at the current time."), SK.Text("VM_Error", "Vacation Error")); } }
private void button1_Click(object sender, EventArgs e) //By pressing the lighting button { try { //read the coordinates of the position of the light LightDirection[0] = (float)Convert.ToDecimal(textBox1.Text); LightDirection[1] = (float)Convert.ToDecimal(textBox2.Text); LightDirection[2] = (float)Convert.ToDecimal(textBox3.Text); Gl.glLightfv(Gl.GL_LIGHT0, Gl.GL_POSITION, LightDirection); //change the position lighting coordinates display(); SK.Select(); //select (focus) this SimpleOpenGL form to be able to use the keyboard } catch (FormatException) { MessageBoxButtons buttons = MessageBoxButtons.OK; DialogResult result; result = MessageBox.Show("Please enter lighting coordinates as numbers!", "No numbers entered!", buttons); if (result == System.Windows.Forms.DialogResult.Yes) { this.Close(); } SK.Select(); //select (focus) this SimpleOpenGL form to be able to use the keyboard } }
public override void Draw2() { //spriteBatch.Draw(SK.texture_background_mastermind1, SK.Position_DisplayEdge() + SK.Position_Mastermind1(), Color.White); for (int i = 0; i < 6; i++) { int y = 0; if (lamp[i] == "green") { y = 3; } if (lamp[i] == "yellow") { y = 2; } if (lamp[i] == "red") { y = 1; } spriteBatch.Draw(SK.texture_spritesheet_lamps, SK.Position_DisplayEdge() + new Vector2(SK.Position_Mastermind_Lamps().X + 71 * i, SK.Position_Mastermind_Lamps().Y), new Rectangle(0, 64 * y, 64, 64), Color.White, 0, new Vector2(0, 0), 1, SpriteEffects.None, 0); spriteBatch.Draw(SK.texture_casino_bet_up, SK.Position_DisplayEdge() + new Vector2(SK.Position_Mastermind_Lamps().X + 71 * i - 45, SK.Position_Mastermind_Lamps().Y + 350), null, selector == new Vector2(i, 0) ? Color.Gold : Color.White, 0, new Vector2(0, 0), 1, SpriteEffects.None, 0); spriteBatch.Draw(SK.texture_spritesheet_minos_64x, SK.Position_DisplayEdge() + new Vector2(SK.Position_Mastermind_Lamps().X + 71 * i, SK.Position_Mastermind_Lamps().Y + 400), Get_Mino_Texture(slot[i], "middle"), Color.White, 0, new Vector2(0, 0), 1, SpriteEffects.None, 0); spriteBatch.Draw(SK.texture_casino_bet_down, SK.Position_DisplayEdge() + new Vector2(SK.Position_Mastermind_Lamps().X + 71 * i - 45, SK.Position_Mastermind_Lamps().Y + 470), null, selector == new Vector2(i, 1) ? Color.Gold : Color.White, 0, new Vector2(0, 0), 1, SpriteEffects.None, 0); //spriteBatch.Draw(SK.texture_spritesheet_minos_64x, new Vector2(429 + 138 * i, 303), Get_Mino_Texture(slot[i], "upper"), Color.White, 0, new Vector2(0, 0), 2, SpriteEffects.None, 0); //spriteBatch.Draw(SK.texture_spritesheet_minos_64x, new Vector2(429 + 138 * i, 439), Get_Mino_Texture(slot[i], "lower"), Color.White, 0, new Vector2(0, 0), 2, SpriteEffects.None, 0); //spriteBatch.Draw(SK.texture_spritesheet_minos_64x, new Vector2(429 + 138 * i, 371), Get_Mino_Texture(slot[i], "middle"), Color.White, 0, new Vector2(0, 0), 2, SpriteEffects.None, 0); } //spriteBatch.Draw(SK.texture_background_mastermind2, SK.Position_DisplayEdge() + SK.Position_Mastermind2(), Color.White); }
public override void Draw3() { if (!active_gameover && !active_pause) { spriteBatch.Draw(SK.texture_hud_button_questionmark, new Rectangle(SK.Position_Button(false), new Point(FM.button_scale)), Color.White); } }
public void Them() { SuKien SK; int soluong = Menu.HoiYeuCau(9999, "Nhap so luong su kien: "); for (int i = 0; i < soluong; i++) { Menu.TaoHeader(10, "SU KIEN " + (i + 1).ToString()); Console.Write(" 1. Cuoc hop 2. Hoi thao\n\n"); int chon = Menu.HoiYeuCau(2, "Chon loai su kien: "); if (chon == 1) { SK = new CuocHop(); } else { SK = new HoiThao(); } try { SK.Nhap(); DSSK.Add(SK); } catch { Program.XuatMauDo(" Them that bai!\n"); } } }
public override void setData(GetReport_ReturnType returnData) { base.setData(returnData); switch (returnData.reportType) { case 0x49: base.lblMainText.Text = returnData.otherUser + " (" + GameEngine.Instance.World.getVillageName(returnData.attackingVillage) + ")"; base.lblSubTitle.Text = SK.Text("Reports_Sent_Resources_To", "Has sent resources to"); base.lblSecondaryText.Text = base.reportOwner + " (" + GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + ")"; break; case 0x4e: base.lblMainText.Text = GameEngine.Instance.World.getVillageName(returnData.attackingVillage); base.lblSubTitle.Text = SK.Text("Report_Auto_Sent_Resources_To", "Has Auto-Sent resources to"); base.lblSecondaryText.Text = GameEngine.Instance.World.getVillageName(returnData.defendingVillage); break; } base.imgFurther.Image = (Image)GFXLibrary.getCommodity32Image(base.m_returnData.genericData1); base.imgFurther.setSizeToImage(); base.imgFurther.Position = new Point((base.Width / 2) - base.imgFurther.Width, base.btnDelete.Position.Y); base.lblFurther.Text = base.m_returnData.genericData2.ToString("N", base.nfi); base.lblFurther.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_LEFT; base.lblFurther.Size = new Size(base.Width, base.imgFurther.Height); base.lblFurther.Position = new Point(base.imgFurther.Rectangle.Right + 10, base.imgFurther.Position.Y); base.showFurtherInfo(); }
public void selfJoinHouseCallback(SelfJoinHouse_ReturnType returnData) { if (returnData.Success) { if (returnData.factionsList != null) { GameEngine.Instance.World.processFactionsList(returnData.factionsList, returnData.currentFactionChangePos); } GameEngine.Instance.World.HouseInfo = returnData.m_houseData; GameEngine.Instance.World.YourFaction = returnData.yourFaction; GameEngine.Instance.World.HouseVoteInfo = returnData.m_houseVoteData; if ((returnData.yourFaction != null) && (returnData.yourFaction.houseID > 0)) { InterfaceMgr.Instance.showHousePanel(returnData.yourFaction.houseID); } else { this.init(false); } } else if ((returnData.m_errorCode == ErrorCodes.ErrorCode.HOUSE_FULL) || (returnData.m_errorCode == ErrorCodes.ErrorCode.HOUSE_FACTION_NEEDS_5_MEMBERS)) { if ((returnData.m_errorCode == ErrorCodes.ErrorCode.HOUSE_FACTION_NEEDS_5_MEMBERS) && (GameEngine.Instance.LocalWorldData.Alternate_Ruleset == 1)) { MyMessageBox.Show(SK.Text("ERRORCODE_HOUSE_FACTION_NEEDS_10_MEMBERS", "Your faction needs 10 members to join a house."), SK.Text("FactionsPanel_House_Join_Error", "House Join Error")); } else { MyMessageBox.Show(ErrorCodes.getErrorString(returnData.m_errorCode), SK.Text("FactionsPanel_House_Join_Error", "House Join Error")); } } }
public void setPerson(long personID) { WorldMap.LocalPerson person = GameEngine.Instance.World.getPerson(personID); if (person == null) { InterfaceMgr.Instance.closePersonInfoPanel(); } else { switch (person.person.personType) { case 4: this.backGround.updatePanelType(0x3e9); this.backGround.updateHeading(SK.Text("PersonInfoPanel_Monk", "Monk")); break; case 100: this.backGround.updatePanelType(0x3ee); this.backGround.updateHeading(SK.Text("PersonInfoPanel_Disease_Rat", "Disease Rat")); break; } this.m_person = person; this.lastState = -1; this.update(); } }
public override void Draw2() { for (int x = 0; x < 16; x++) { for (int y = 0; y < 12; y++) { if (grid_field[x, y] == 1) { spriteBatch.Draw(SK.texture_background_grid32, SK.Position_DisplayEdge() + SK.Position_Grid32() + new Vector2(6 * 32, 5 * 32) + new Vector2(32 * x, 32 * y), new Rectangle(0, 0, 32, 32), Color.WhiteSmoke, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f); } if (grid_field[x, y] == 2) { spriteBatch.Draw(SK.texture_background_grid32, SK.Position_DisplayEdge() + SK.Position_Grid32() + new Vector2(6 * 32, 5 * 32) + new Vector2(32 * x, 32 * y), new Rectangle(32, 0, 32, 32), Color.WhiteSmoke, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f); } if (grid_main [x, y]) { spriteBatch.Draw(SK.texture_spritesheet_octagames, SK.Position_DisplayEdge() + SK.Position_Grid32() + new Vector2(6 * 32, 5 * 32) + new Vector2(32 * x, 32 * y), new Rectangle(32, 0, 32, 32), Color.WhiteSmoke, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f); } } } foreach (Entity c in crate) { spriteBatch.Draw(SK.texture_spritesheet_octagames, SK.Position_DisplayEdge() + SK.Position_Grid32() + new Vector2(6 * 32, 5 * 32) + c.Get_GridPos(), new Rectangle(0, 32, 32, 32), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f); } foreach (Entity c in cross) { spriteBatch.Draw(SK.texture_spritesheet_octagames, SK.Position_DisplayEdge() + SK.Position_Grid32() + new Vector2(6 * 32, 5 * 32) + c.Get_GridPos(), new Rectangle(32, 32, 32, 32), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f); } spriteBatch.Draw(SK.texture_spritesheet_octanom_head, SK.Position_DisplayEdge() + SK.Position_Grid32() + new Vector2(6 * 32, 5 * 32) + octanom.Get_GridPos(), new Rectangle(0, octanom.Get_LookDirection() * 32, 32, 32), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f); }
static void Main(string[] args) { // If the app has a constructor that takes a string array, then // we'll use that, and pass the command line arguments into it on // creation Type appType = typeof(App); App app = appType.GetConstructor(new Type[] { typeof(string[]) }) != null ? (App)Activator.CreateInstance(appType, new object[] { args }) : (App)Activator.CreateInstance(appType); if (app == null) { throw new Exception("StereoKit loader couldn't construct an instance of the App!"); } // Initialize StereoKit, and the app if (!SK.Initialize(app.Settings)) { Environment.Exit(1); } if (Backend.XRType == BackendXRType.OpenXR) { xrConvertTimeToWin32PerformanceCounterKHR = Backend.OpenXR.GetFunction <XR_xrConvertTimeToWin32PerformanceCounterKHR>("xrConvertTimeToWin32PerformanceCounterKHR"); xrConvertTimeToWin32PerformanceCounterKHR(Backend.OpenXR.Instance, Backend.OpenXR.Time, out long counter); Log.Info($"XrTime: {counter}"); } app.Init(); // Now pass execution over to StereoKit SK.Run(app.Step, () => Log.Info("Bye!")); }
private void deleteClick() { if ((this.storedList.getSelectedItem() != null) && (MyMessageBox.Show(SK.Text("Formations_Confirm_Delete", "Are you sure you want to delete this formation?"), SK.Text("Formations_Delete_Confirmation_Title", "Confirm Deletion"), MessageBoxButtons.YesNo) != DialogResult.No)) { this.SharedDeleteCode(); } }
public override void setData(GetReport_ReturnType returnData) { base.setData(returnData); switch (returnData.reportType) { case 15: base.lblMainText.Text = base.lblMainText.Text + " (" + GameEngine.Instance.World.getVillageName(returnData.attackingVillage) + ")"; base.lblSubTitle.Text = SK.Text("Reports_Has_Lost_Vassal", "Has Lost a Vassal"); base.lblSecondaryText.Text = returnData.otherUser + " (" + GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + ")"; this.villageID = returnData.attackingVillage; base.lblFurther.Text = SK.Text("Reports_Troops_Lost", "Troops Lost") + " : " + returnData.genericData1.ToString("N", base.nfi); base.lblFurther.Visible = true; base.addControl(base.lblFurther); break; case 0x10: base.lblMainText.Text = base.lblMainText.Text + " (" + GameEngine.Instance.World.getVillageName(returnData.attackingVillage) + ")"; base.lblSubTitle.Text = SK.Text("Reports_No_Longer_Liege_Lord", "No longer has a liege lord"); base.lblSecondaryText.Text = ""; this.villageID = returnData.attackingVillage; break; case 0x2e: base.lblMainText.Text = returnData.otherUser + " (" + GameEngine.Instance.World.getVillageName(returnData.attackingVillage) + ")"; base.lblSubTitle.Text = SK.Text("Reports_Offers_Liege_lord", "offers to be liege lord of"); base.lblSecondaryText.Text = base.reportOwner + " (" + GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + ")"; this.villageID = returnData.defendingVillage; break; case 0x2f: base.lblMainText.Text = returnData.otherUser + " (" + GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + ")"; base.lblSubTitle.Text = SK.Text("Reports_Accepted_Liege_Lord", "has accepted your liege lord offer and becomes your vassal to"); base.lblSecondaryText.Text = GameEngine.Instance.World.getVillageName(returnData.attackingVillage); this.villageID = returnData.attackingVillage; break; case 0x30: base.lblMainText.Text = returnData.otherUser + " (" + GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + ")"; base.lblSubTitle.Text = SK.Text("Reports_Has_declined_Liege_lord_Offer", "has declined your liege lord offer from"); base.lblSecondaryText.Text = GameEngine.Instance.World.getVillageName(returnData.attackingVillage); this.villageID = returnData.attackingVillage; break; case 0x31: base.lblMainText.Text = returnData.otherUser + " (" + GameEngine.Instance.World.getVillageName(returnData.attackingVillage) + ")"; base.lblSubTitle.Text = SK.Text("Reports_Withdrawn_Liege_Lord_Offer", "has withdrawn the liege lord offer for"); base.lblSecondaryText.Text = base.reportOwner + " (" + GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + ")"; this.villageID = returnData.defendingVillage; break; } if (GameEngine.Instance.World.isUserVillage(this.villageID)) { base.btnUtility.Text.Text = SK.Text("GENERIC_Vassals", "Vassals"); base.btnUtility.Visible = true; } else { base.btnUtility.Visible = false; } }
private void renameClick() { string testText = this.m_parent.getSelectedText(); if ((this.storedList.getSelectedItem() != null) && (testText != "")) { if (this.storedList.contains(testText)) { MyMessageBox.Show(SK.Text("Formations_Name_Exists", "That name is already in use"), SK.Text("Formations_Overwrite_Title", "Name Already in Use")); } else { string text = this.storedList.getSelectedItem().Text; GameEngine.Instance.CastleAttackerSetup.renameAttackSetup(text, testText); this.formationNames.Remove(this.storedList.getSelectedItem()); CustomSelfDrawPanel.CSDListItem item = new CustomSelfDrawPanel.CSDListItem { Text = testText }; this.formationNames.Add(item); this.storedList.populate(this.formationNames); this.selectedTitleLabel.Text = testText; this.loadNames(); } } }
public void init() { base.clearControls(); CustomSelfDrawPanel.CSDImage image = this.backGround.init(true, 0x3ec); this.backGround.updateHeading(SK.Text("SelectArmyPanel_Trader", "Trader")); this.backGround.centerSubHeading(); base.addControl(this.backGround); this.backGround.initTravelButton(this.homeVillageButton); this.homeVillageButton.Position = new Point(11, 0x3d); this.homeVillageButton.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.homeClick), "TraderInfoPanel2_home_village"); image.addControl(this.homeVillageButton); this.backGround.initTravelButton(this.targetVillageButton); this.targetVillageButton.Position = new Point(11, 0x77); this.targetVillageButton.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.targetClick), "TraderInfoPanel2_target_village"); image.addControl(this.targetVillageButton); this.travelDirection.Image = (Image)GFXLibrary.mrhp_travelling_arrows[0]; this.travelDirection.Position = new Point(0x58, 90); this.travelDirection.Alpha = 0.5f; image.addControl(this.travelDirection); this.resourceImage.Image = GFXLibrary.dummy; this.resourceImage.Position = new Point(0x2d, 0x90); this.resourceImage.Visible = false; image.addControl(this.resourceImage); this.resourceAmountLabel.Text = ""; this.resourceAmountLabel.Color = ARGBColors.Black; this.resourceAmountLabel.Font = FontManager.GetFont("Arial", 8f, FontStyle.Regular); this.resourceAmountLabel.Position = new Point(90, 0x9e); this.resourceAmountLabel.Size = new Size(0xa8, 0x17); this.resourceAmountLabel.Visible = false; image.addControl(this.resourceAmountLabel); }
public void init() { base.clearControls(); CustomSelfDrawPanel.CSDImage image = this.backGround.init(true, 0x3eb); this.backGround.updateHeading(SK.Text("SelectArmyPanel_Reinforcements", "Reinforcements")); this.backGround.centerSubHeading(); base.addControl(this.backGround); this.backGround.initTravelButton(this.homeVillageButton); this.homeVillageButton.Position = new Point(11, 0x3d); this.homeVillageButton.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.homeClick), "SelectReinforcementPanel2_home_village"); image.addControl(this.homeVillageButton); this.backGround.initTravelButton(this.targetVillageButton); this.targetVillageButton.Position = new Point(11, 0x77); this.targetVillageButton.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.targetClick), "SelectReinforcementPanel2_target_village"); image.addControl(this.targetVillageButton); this.travelDirection.Image = (Image)GFXLibrary.mrhp_travelling_arrows[0]; this.travelDirection.Alpha = 0.5f; this.travelDirection.Position = new Point(0x58, 90); image.addControl(this.travelDirection); this.returnButton.ImageNorm = (Image)GFXLibrary.mrhp_button_150x25[0]; this.returnButton.ImageOver = (Image)GFXLibrary.mrhp_button_150x25[1]; this.returnButton.ImageClick = (Image)GFXLibrary.mrhp_button_150x25[2]; this.returnButton.Position = new Point(0x1a, 0x9b); this.returnButton.Text.Text = ""; this.returnButton.TextYOffset = -3; this.returnButton.Text.Color = ARGBColors.Black; this.returnButton.Text.Font = FontManager.GetFont("Arial", 9f, FontStyle.Bold); this.returnButton.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.returnClick), "SelectReinforcementPanel2_return"); this.returnButton.Visible = false; image.addControl(this.returnButton); }
////////////////////// public App(string[] args) { Tests.IsTesting = Array.IndexOf(args, "-test") != -1; Tests.MakeScreenshots = Array.IndexOf(args, "-noscreens") == -1; if (Array.IndexOf(args, "-screenfolder") != -1) { Tests.ScreenshotRoot = args[Array.IndexOf(args, "-screenfolder") + 1]; } if (Array.IndexOf(args, "-start") != -1) { startTest = args[Array.IndexOf(args, "-start") + 1]; } if (Tests.IsTesting) { settings.displayPreference = DisplayMode.Flatscreen; settings.disableUnfocusedSleep = true; } // Preload the StereoKit library for access to Time.Scale before // initialization occurs. SK.PreLoadLibrary(); Time.Scale = Tests.IsTesting ? 0 : 1; /// :CodeSample: Log.Subscribe Log /// Then you add the OnLog method into the log events like this in /// your initialization code! Log.Subscribe(OnLog); /// :End: }
public void update() { TimeSpan span = (TimeSpan)(DateTime.Now - this.m_startTime); int secsLeft = this.m_secondsLeft - ((int)span.TotalSeconds); if (secsLeft < 0) { InterfaceMgr.Instance.closeVacationCancelPopupWindow(); } else { this.expiresInLabel.TextDiffOnly = SK.Text("VACATION_Expires_In", "Vacation Mode Expires in") + " - " + VillageMap.createBuildTimeString(secsLeft); } int num2 = this.m_secondsLeftToCancel - ((int)span.TotalSeconds); if (num2 < 0) { if (!this.cancelButton.Visible) { this.cancelButton.Visible = true; this.cancelInLabel.Visible = false; } } else { this.cancelInLabel.Text = SK.Text("VACATION_Cancel_In", "You can cancel in") + " - " + VillageMap.createBuildTimeString(num2); } }
public void update() { this.backGround.update(); bool visible = this.lblProtectionType.Visible; int num = 0; TimeSpan span = new TimeSpan(); if (GameEngine.Instance.World.isVillageInterdictProtected(this.m_selectedVillage)) { DateTime time = GameEngine.Instance.World.getInterdictTime(this.m_selectedVillage); DateTime time2 = VillageMap.getCurrentServerTime(); span = (TimeSpan)(time - time2); num = 1; } if (num == 1) { int totalSeconds = (int)span.TotalSeconds; string str = VillageMap.createBuildTimeStringFull(totalSeconds); this.lblProtected.TextDiffOnly = SK.Text("OtherVillagePanel_Cannot_Be_Attacked_For_X_Time", "Cannot be attacked for") + " : " + str; this.lblProtectionType.TextDiffOnly = SK.Text("OtherVillagePanel_Interdict", "Interdict"); this.lblProtectionType.Visible = true; } else { this.lblProtected.TextDiffOnly = ""; this.lblProtectionType.TextDiffOnly = ""; this.lblProtectionType.Visible = false; } if (visible != this.lblProtectionType.Visible) { this.updateSize(); } }
public void deleteMoatClicked() { if (MyMessageBox.Show(SK.Text("Advanced_Castle_Delete_Castle_message_moat", "You are about to delete all your Moat from your castle. Are you really sure about this?"), SK.Text("Advanced_Castle_Delete_Castle", "Delete All Castle Infrastructure"), MessageBoxButtons.YesNo) == DialogResult.Yes) { this.DeleteMoat(); } }
private void button2_Click(bool sfx) { if (sfx) { GameEngine.Instance.playInterfaceSound("WorldMapScreen_menu_settings"); } MenuPopup popup = new MenuPopup(); Point point = base.csd.PointToScreen(this.btnFileMenu.Position); popup.setPosition(point.X, point.Y + 0x18); popup.setCallBack(new MenuPopup.MenuCallback(this.menu1Callback)); popup.addMenuItem(SK.Text("MENU_Settings", "Settings"), 1); popup.addMenuItem(SK.Text("MENU_Edit_Avatar", "Edit Avatar"), 5); popup.addMenuItem(SK.Text("User_Manage_Relations", "Manage Diplomacy"), 300); int ownSelectedVillage = InterfaceMgr.Instance.OwnSelectedVillage; if (((ownSelectedVillage >= 0) && !GameEngine.Instance.World.isCapital(ownSelectedVillage)) && GameEngine.Instance.World.isUserVillage(ownSelectedVillage)) { popup.addBar(); popup.addMenuItem(SK.Text("MENU_Rename_Current_Village", "Rename Current Village"), 9); CustomSelfDrawPanel.CSDControl control = popup.addMenuItem(SK.Text("MENU_Convert_Current_Village", "Convert Current Village"), 12); CustomSelfDrawPanel.CSDControl control2 = popup.addMenuItem(SK.Text("MENU_Abandon_Current_Village", "Abandon Current Village"), 11); control.CustomTooltipID = 0x4b0; control2.CustomTooltipID = 0x4b1; } popup.showMenu(); }
public void deleteOilPotsClicked() { if (MyMessageBox.Show(SK.Text("Advanced_Castle_Delete_Castle_message_oil", "You are about to delete all your Oil Pots castle. Are you really sure about this?"), SK.Text("Advanced_Castle_Delete_Castle_oil_pots", "Delete All Oil Pots"), MessageBoxButtons.YesNo) == DialogResult.Yes) { this.DeleteOilPots(); } }
static void Main(string[] args) { // If the app has a constructor that takes a string array, then // we'll use that, and pass the command line arguments into it on // creation Type appType = typeof(App); App app = appType.GetConstructor(new Type[] { typeof(string[]) }) != null ? (App)Activator.CreateInstance(appType, new object[] { args }) : (App)Activator.CreateInstance(appType); if (app == null) { throw new Exception("StereoKit loader couldn't construct an instance of the App!"); } // Initialize StereoKit, and the app if (!SK.Initialize(app.Settings)) { Environment.Exit(1); } app.Init(); // Now loop until finished, and then shut down Action step = app.Step; // Storing this separately reduces allocations while (SK.Step(step)) { } SK.Shutdown(); }
public override void Draw2() { spriteBatch.Draw(SK.texture_spritesheet_octacubes, SK.Position_OctaCubes() + new Vector2(32 - 16, 8 - 32 - 8 * score_level), new Rectangle(128, 0, 64, 48), Color.White * alpha, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f); spriteBatch.Draw(SK.texture_spritesheet_octacubes, SK.Position_OctaCubes() + new Vector2(-32 - 16, 8 - 32 - 8 * score_level), new Rectangle(128, 0, 64, 48), Color.White * alpha, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f); for (int y = 0; y < grid_main.GetLength(1); y++) { for (int x = 0; x < grid_main.GetLength(0); x++) { if (grid_main[x, y] == 1) { spriteBatch.Draw(SK.texture_spritesheet_octacubes, SK.Position_OctaCubes() + new Vector2(32 * x - 32 * y - 16, 32 * x + 32 * y + 8 - 8 * score_level), new Rectangle(0, 0, 64, 48), Color.White * alpha, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f); } if (grid_main[x, y] == 2) { spriteBatch.Draw(SK.texture_spritesheet_octacubes, SK.Position_OctaCubes() + new Vector2(32 * x - 32 * y - 16, 32 * x + 32 * y + 8 - 8 * score_level), new Rectangle(64, 0, 64, 48), Color.White * alpha, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f); } } } foreach (Entity c in boulders) { spriteBatch.Draw(SK.texture_static_boulder, SK.Position_OctaCubes() + c.Get_GridPos() + new Vector2(0, -8 * score_level), Color.White * alpha); } if (octanom.Get_HP() > 0 && score_lives > 0) { spriteBatch.Draw(SK.texture_spritesheet_octanom_head, SK.Position_OctaCubes() + new Vector2(octanom.Get_GridPos().X, octanom.Get_GridPos().Y - 8 * score_level), new Rectangle(0, octanom.Get_LookDirection() * 32, 32, 32), Color.White * alpha, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f); } foreach (Entity E in explosions) { spriteBatch.Draw(SK.texture_spritesheet_explosion, SK.Position_OctaCubes() + E.Get_Pos() - new Vector2(16), new Rectangle(1 + E.Get_HP() + (64 * (E.Get_HP() / 2)), 1, 64, 64), Color.White, 0.0f, new Vector2(0, 0), 1, SpriteEffects.None, 0.0f); E.Change_HP(1); } }