コード例 #1
0
        //============================================================
        public void ConfigureBackBuffer(int width, int height)
        {
            _size.Set(width, height);
            // 释放渲染目标
            if (null != _nativeTarget)
            {
                _nativeTarget.Dispose();
                _nativeTarget = null;
            }
            if (null != _nativeDepth)
            {
                _nativeDepth.Dispose();
                _nativeDepth = null;
            }
            // 改变缓冲大小
            SwapChainDescription description = _nativeSwap.Description;

            _nativeSwap.ResizeBuffers(description.BufferCount, width, height, Format.R8G8B8A8_UNorm, SwapChainFlags.None);
            // 重新创建渲染目标
            CreatePrimaryRenderTarget();
            CreateDepthBuffer();
            // 设置视角
            _nativeViewport        = new Viewport(0, 0, width, height, 0.0f, 1.0f);
            _target.NativeViewport = _nativeViewport;
            _nativeTargetActive    = _nativeTarget;
            _nativeDevice.OutputMerger.SetTargets(_nativeDepth, _nativeTargetActive);
            _nativeDevice.Rasterizer.SetViewports(_nativeViewport);
        }
コード例 #2
0
ファイル: FDrGrowingMap.cs プロジェクト: whztt07/MoCross
        //============================================================
        public FDxBufferedTexture ExportTexture(string importFileName)
        {
            // 获得图片大小
            Bitmap bmp = new Bitmap(importFileName);

            _size.Set(bmp.Width, bmp.Height);
            bmp.Dispose();
            // 生成目标
            Form        form   = new Form();
            FDxDevice3D device = RDxCore.Adapter.CreateDevice(form.Handle, _size.Width, _size.Height);

            device.ModeWireFrame = false;
            // 设置几何体
            FDxRegion region = new FDxRegion();
            // 渲染几何体
            FDxTechnique       technique = RDxCore.TechniqueConsole.Get(device, "growing");
            FDrGrowingGeometry geometry  = new FDrGrowingGeometry();

            geometry.Device = device;
            geometry.LoadResource();
            // 绘制结果
            region.Renderables.Push(geometry);
            // 设置目标
            FDxBufferedTexture texture = new FDxBufferedTexture();

            texture.Device = device;
            texture.Create(_size.Width, _size.Height);
            // 绘制目标
            FDxTexture originTexture = new FDxTexture();

            originTexture.Device = device;
            originTexture.LoadFile(importFileName);
            geometry.Material.Textures.Push(originTexture);
            // 绘制目标
            FDxTexture importTexture = new FDxTexture();

            importTexture.Device = device;
            importTexture.LoadFile(importFileName);
            geometry.Material.Textures.Push(importTexture);
            MemoryStream stream = new MemoryStream();

            for (int n = 0; n < _borderCount; n++)
            {
                device.SetRenderTarget(texture);
                // 绘制目标
                technique.Draw(region);
                device.SetRenderTarget();
                // 复制渲染目标为开始
                //importTexture.CopyFrom(texture);
                texture.SaveStream(stream);
                importTexture.LoadStream(stream);
            }
            // 保存内容
            return(texture);
        }
コード例 #3
0
        //============================================================
        // <T>更新属性。</T>
        //============================================================
        public void Update()
        {
            // 测试有效区域
            SIntRectangle rect = new SIntRectangle();

            RBitmap.TestValidRectangle(_bitmap, rect, _validAlpha);
            // 设置属性
            _size.Set(_bitmap.Width, _bitmap.Height);
            _validLocation.Set(rect.Left, rect.Top);
            _validSize.Set(rect.Width, rect.Height);
        }
コード例 #4
0
 //============================================================
 // <T>打开数据内容。</T>
 //============================================================
 public void Open()
 {
     if (null != _image)
     {
         _image.Dispose();
         _image = null;
     }
     _image = new FBitmap();
     _image.LoadFile(_fileName);
     _size.Set(_image.Width, _image.Height);
     _length = new FileInfo(_fileName).Length;
 }
コード例 #5
0
        //============================================================
        // <T>导出资源。</T>
        //============================================================
        public void Merge()
        {
            // 计算范围
            int             clipCount  = ClipNotEmptyCount;
            FRsResourceClip firstClip  = FristClip;
            int             frameCount = 0;

            if (null != firstClip)
            {
                frameCount = firstClip.FrameCount;
            }
            else
            {
                RMoCore.TrackConsole.Write(this, "Merge", "Animatioin is valid, first clip is empty. (code={0})", Code);
                return;
            }
            int width  = _size.Width * frameCount;
            int height = _size.Height * clipCount;

            // 计算是否合并
            using (Bitmap bitmap = new Bitmap(width, height)) {
                // 合并图片
                int y = 0;
                foreach (FRsResourceClip clip in _clips)
                {
                    if (clip != null)
                    {
                        if (!clip.Frames.IsEmpty())
                        {
                            for (int x = 0; x < frameCount; x++)
                            {
                                FRsResourceFrame frame = clip.Frames[x];
                                int cx = _size.Width * x;
                                int cy = _size.Height * y;
                                if (frame.ValidBitmap != null)
                                {
                                    frame.MergeLocation.Set(cx, cy);
                                    RBitmap.Copy(frame.ValidBitmap, new SIntRectangle(0, 0, frame.ValidBitmap.Width, frame.ValidBitmap.Height), bitmap, frame.MergeLocation);
                                }
                            }
                            y++;
                        }
                    }
                }
                // 存储图片
                _mergeFileName = RContent2dManager.ResourceConsole.MergeDirectory + "\\" + Code + ".png";
                RDirectory.MakeDirectoriesForFile(_mergeFileName);
                bitmap.Save(_mergeFileName);
                _mergeSize.Set(bitmap.Width, bitmap.Height);
            }
        }
コード例 #6
0
 //============================================================
 public void LoadFile(string fileName)
 {
     _nativeTexture = Texture2D.FromFile(_device.NativeAdapter, fileName);
     _size.Set(_nativeTexture.Description.Width, _nativeTexture.Description.Height);
     _nativeResource = new ShaderResourceView(_device.NativeAdapter, _nativeTexture);
 }