コード例 #1
0
 //============================================================
 // <T>序列化内部数据到输出流。</T>
 //
 // @param output 输出流
 //============================================================
 public void Serialize(IOutput output)
 {
     // 存储颜色
     _color.Serialize(output);
     // 存储颜色级别
     _colorLevel.Serialize(output);
     // 存储雾化
     output.WriteFloat(_fogNear);
     output.WriteFloat(_fogFar);
     output.WriteFloat(_fogRate);
     output.WriteFloat(_fogAttenuation);
     _fogColor.Serialize(output);
     // 存储边界
     output.WriteFloat(_edgeRate);
     output.WriteFloat(_edgeLevel);
     output.WriteFloat(_edgeWidth);
     _edgeColor.Serialize(output);
     // 存储平面
     output.WriteFloat(_faceRange);
     output.WriteFloat(_faceLimit);
     output.WriteFloat(_faceRate);
     // 存储相机
     _camera.Serialize(output);
     // 存储光源
     _light.Serialize(output);
 }
コード例 #2
0
 //============================================================
 // <T>序列化内部数据到输出流。</T>
 //
 // @param output 输出流
 //============================================================
 public void SerializeInfo(IOutput output)
 {
     // 修正数据
     if (RString.IsBlank(_effectName))
     {
         _effectName = "automatic";
     }
     else if (_effectName == "skeleton.4")
     {
         _effectName = "skeleton";
     }
     // 存储属性
     output.WriteString(_effectName);
     output.WriteString(_transformName);
     // 存储设置
     output.WriteInt8((sbyte)_optionLight);
     output.WriteInt8((sbyte)_optionMerge);
     output.WriteInt8((sbyte)_optionSort);
     output.WriteInt32(_sortLevel);
     output.WriteInt8((sbyte)_optionAlpha);
     output.WriteInt8((sbyte)_optionDepth);
     output.WriteString(_optionCompare);
     output.WriteInt8((sbyte)_optionDouble);
     output.WriteInt8((sbyte)_optionShadow);
     output.WriteInt8((sbyte)_optionShadowSelf);
     output.WriteInt8((sbyte)_optionDynamic);
     output.WriteInt8((sbyte)_optionTransmittance);
     output.WriteInt8((sbyte)_optionOpacity);
     // 存储纹理
     output.WriteFloat(_coordRateWidth);
     output.WriteFloat(_coordRateHeight);
     // 存储颜色
     output.WriteFloat(_colorMin);
     output.WriteFloat(_colorMax);
     output.WriteFloat(_colorRate);
     output.WriteFloat(_colorMerge);
     // 存储透明
     output.WriteFloat(_alphaBase);
     output.WriteFloat(_alphaRate);
     output.WriteFloat(_alphaLevel);
     output.WriteFloat(_alphaMerge);
     // 存储属性
     _ambientColor.Serialize(output);
     output.WriteFloat(_ambientShadow);
     _diffuseColor.Serialize(output);
     output.WriteFloat(_diffuseShadow);
     _diffuseViewColor.Serialize(output);
     output.WriteFloat(_diffuseViewShadow);
     _specularColor.Serialize(output);
     output.WriteFloat(_specularBase);
     output.WriteFloat(_specularRate);
     output.WriteFloat(_specularAverage);
     output.WriteFloat(_specularShadow);
     _specularViewColor.Serialize(output);
     output.WriteFloat(_specularViewBase);
     output.WriteFloat(_specularViewRate);
     output.WriteFloat(_specularViewAverage);
     output.WriteFloat(_specularViewShadow);
     // 存储反射
     _reflectColor.Serialize(output);
     output.WriteFloat(_reflectMerge);
     output.WriteFloat(_reflectShadow);
     // 存储折射
     _refractFrontColor.Serialize(output);
     _refractBackColor.Serialize(output);
     // 存储不透明度
     _opacityColorColor.Serialize(output);
     output.WriteFloat(_opacityRate);
     output.WriteFloat(_opacityAlpha);
     output.WriteFloat(_opacityDepth);
     output.WriteFloat(_opacityTransmittance);
     // 存储自发光
     _emissiveColor.Serialize(output);
 }