void Start() { SFXController = GameObject.Find( "SFXController" ).GetComponent<SFXControllerScript>(); Total = NoteStreakControllerScript.Total; Good = NoteStreakControllerScript.Hit; Intermediate = GameObject.Find("Intermediate Objects"); Intermediate.SetActive(false); Advanced = GameObject.Find("Expert Objects"); Advanced.SetActive(false); Rank = Good / Total; print (Rank); Controller = GameObject.Find( "ResultsScreenProgressControl" ); LetterF.SetActive( false ); LetterAplus.SetActive( false ); LetterA.SetActive( false ); LetterB.SetActive( false ); LetterC.SetActive( false ); LetterD.SetActive( false ); Clear.SetActive( false ); TryAgain.SetActive( true ); }
void Start() { SFXController = GameObject.Find("SFXController").GetComponent <SFXControllerScript>(); Total = NoteStreakControllerScript.Total; Good = NoteStreakControllerScript.Hit; Intermediate = GameObject.Find("Intermediate Objects"); Intermediate.SetActive(false); Advanced = GameObject.Find("Expert Objects"); Advanced.SetActive(false); Rank = Good / Total; print(Rank); Controller = GameObject.Find("ResultsScreenProgressControl"); LetterF.SetActive(false); LetterAplus.SetActive(false); LetterA.SetActive(false); LetterB.SetActive(false); LetterC.SetActive(false); LetterD.SetActive(false); Clear.SetActive(false); TryAgain.SetActive(true); }
void Update() { SFXController = GameObject.Find( "SFXController" ).GetComponent<SFXControllerScript>(); if( (Complete == false) && (Controller.GetComponent<Results_ProgressionScript>().ResultsStep == 5) && (Controller.GetComponent<Results_ProgressionScript>().Countdown <= -3.0f )) { if( Rank <= 0.5f ) { SFXController.SmlApplause(); LetterF.SetActive( true ); LetterAplus.SetActive( false ); LetterA.SetActive( false ); LetterB.SetActive( false ); LetterC.SetActive( false ); LetterD.SetActive( false ); Clear.SetActive( false ); TryAgain.SetActive( true ); print( "Rank F" ); PlayerScoreInfoScript.PlayerMoney += 10; print( "Total money : " + PlayerScoreInfoScript.PlayerMoney ); } else if( Rank <= 0.7f ) { SFXController.SmlApplause(); LetterD.SetActive( true ); LetterAplus.SetActive( false ); LetterA.SetActive( false ); LetterB.SetActive( false ); LetterC.SetActive( false ); LetterF.SetActive( false ); Clear.SetActive( true ); TryAgain.SetActive( false ); print( "Rank D" ); PlayerScoreInfoScript.PlayerMoney += 30; print( "Total money : " + PlayerScoreInfoScript.PlayerMoney ); } else if( Rank <= 0.8f ) { SFXController.MedApplause(); LetterC.SetActive( true ); LetterAplus.SetActive( false ); LetterA.SetActive( false ); LetterB.SetActive( false ); LetterF.SetActive( false ); LetterD.SetActive( false ); Clear.SetActive( true ); TryAgain.SetActive( false ); print( "Rank C" ); PlayerScoreInfoScript.PlayerMoney += 40; print( "Total money : " + PlayerScoreInfoScript.PlayerMoney ); } else if( Rank <= 0.9f ) { SFXController.MedApplause(); LetterB.SetActive( true ); LetterAplus.SetActive( false ); LetterA.SetActive( false ); LetterF.SetActive( false ); LetterC.SetActive( false ); LetterD.SetActive( false ); Clear.SetActive( true ); TryAgain.SetActive( false ); PlayerScoreInfoScript.PlayerMoney += 50; print( "Total money : " + PlayerScoreInfoScript.PlayerMoney ); } else if( Rank <= 0.95f ) { SFXController.LrgApplause(); LetterA.SetActive( true ); LetterAplus.SetActive( false ); LetterF.SetActive( false ); LetterB.SetActive( false ); LetterC.SetActive( false ); LetterD.SetActive( false ); Clear.SetActive( true ); TryAgain.SetActive( false ); PlayerScoreInfoScript.PlayerMoney += 70; print( "Total money : " + PlayerScoreInfoScript.PlayerMoney ); } else { SFXController.MsvApplause(); LetterAplus.SetActive( true ); LetterF.SetActive( false ); LetterA.SetActive( false ); LetterB.SetActive( false ); LetterC.SetActive( false ); LetterD.SetActive( false ); Clear.SetActive( true ); TryAgain.SetActive( false ); PlayerScoreInfoScript.PlayerMoney += 80; print( "Total money : " + PlayerScoreInfoScript.PlayerMoney ); } Controller.GetComponent<Results_ProgressionScript>().PlayCrash(); Complete = true; } }
void Update() { SFXController = GameObject.Find("SFXController").GetComponent <SFXControllerScript>(); if ((Complete == false) && (Controller.GetComponent <Results_ProgressionScript>().ResultsStep == 5) && (Controller.GetComponent <Results_ProgressionScript>().Countdown <= -3.0f)) { if (Rank <= 0.5f) { SFXController.SmlApplause(); LetterF.SetActive(true); LetterAplus.SetActive(false); LetterA.SetActive(false); LetterB.SetActive(false); LetterC.SetActive(false); LetterD.SetActive(false); Clear.SetActive(false); TryAgain.SetActive(true); print("Rank F"); PlayerScoreInfoScript.PlayerMoney += 10; print("Total money : " + PlayerScoreInfoScript.PlayerMoney); } else if (Rank <= 0.7f) { SFXController.SmlApplause(); LetterD.SetActive(true); LetterAplus.SetActive(false); LetterA.SetActive(false); LetterB.SetActive(false); LetterC.SetActive(false); LetterF.SetActive(false); Clear.SetActive(true); TryAgain.SetActive(false); print("Rank D"); PlayerScoreInfoScript.PlayerMoney += 30; print("Total money : " + PlayerScoreInfoScript.PlayerMoney); } else if (Rank <= 0.8f) { SFXController.MedApplause(); LetterC.SetActive(true); LetterAplus.SetActive(false); LetterA.SetActive(false); LetterB.SetActive(false); LetterF.SetActive(false); LetterD.SetActive(false); Clear.SetActive(true); TryAgain.SetActive(false); print("Rank C"); PlayerScoreInfoScript.PlayerMoney += 40; print("Total money : " + PlayerScoreInfoScript.PlayerMoney); } else if (Rank <= 0.9f) { SFXController.MedApplause(); LetterB.SetActive(true); LetterAplus.SetActive(false); LetterA.SetActive(false); LetterF.SetActive(false); LetterC.SetActive(false); LetterD.SetActive(false); Clear.SetActive(true); TryAgain.SetActive(false); PlayerScoreInfoScript.PlayerMoney += 50; print("Total money : " + PlayerScoreInfoScript.PlayerMoney); } else if (Rank <= 0.95f) { SFXController.LrgApplause(); LetterA.SetActive(true); LetterAplus.SetActive(false); LetterF.SetActive(false); LetterB.SetActive(false); LetterC.SetActive(false); LetterD.SetActive(false); Clear.SetActive(true); TryAgain.SetActive(false); PlayerScoreInfoScript.PlayerMoney += 70; print("Total money : " + PlayerScoreInfoScript.PlayerMoney); } else { SFXController.MsvApplause(); LetterAplus.SetActive(true); LetterF.SetActive(false); LetterA.SetActive(false); LetterB.SetActive(false); LetterC.SetActive(false); LetterD.SetActive(false); Clear.SetActive(true); TryAgain.SetActive(false); PlayerScoreInfoScript.PlayerMoney += 80; print("Total money : " + PlayerScoreInfoScript.PlayerMoney); } Controller.GetComponent <Results_ProgressionScript>().PlayCrash(); Complete = true; } }