internal void HandleWindowTextEntered(object sender, SFML.Window.TextEventArgs e) { if (!isVisible) { return; } if (e.Unicode.Length != 1) { return; } char character = e.Unicode[0]; if (char.IsLetterOrDigit(character) || character == '_' || character == '.' || character == '-' || character == '/' || character == ' ') { currentLine.Append(character); } }
private void TextEntered(object sender, SFML.Window.TextEventArgs e) { }