public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case 'c': if (m_fixture2 == null) { CircleShape shape = new CircleShape(); shape.Radius = 3.0f; shape.Position = new Vec2(0.5f, -4.0f); m_fixture2 = m_body.CreateFixture(shape, 10.0f); m_body.IsAwake = true; } break; case 'd': if (m_fixture2 != null) { m_body.DestroyFixture(m_fixture2.Value); m_fixture2 = null; m_body.IsAwake = true; } break; } }
public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case '1': case '2': case '3': case '4': case '5': Create((int)(key - '1')); break; case 'd': DestroyBody(); break; case 'm': if (m_mode == Mode.e_closest) { m_mode = Mode.e_any; } else if (m_mode == Mode.e_any) { m_mode = Mode.e_multiple; } else if (m_mode == Mode.e_multiple) { m_mode = Mode.e_closest; } break; } }
public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case 'b': for (int i = 0; i < 4; ++i) { if (m_bodies[i] != null) { m_world.DestroyBody(m_bodies[i]); m_bodies[i] = null; break; } } break; case 'j': for (int i = 0; i < 8; ++i) { if (m_joints[i] != null) { m_world.DestroyJoint(m_joints[i]); m_joints[i] = null; break; } } break; } }
public override void Keyboard(SFML.Window.KeyCode key) { switch ((char.ToLower((char)key))) { case '1': case '2': case '3': case '4': case '5': Create((int)(key - '1')); break; case 'a': for (int i = 0; i < k_maxBodies; i += 2) { if (m_bodies[i] != null) { bool active = m_bodies[i].IsActive; m_bodies[i].IsActive = !active; } } break; case 'd': DestroyBody(); break; } }
public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case 'w': { Vec2 f = m_body.GetWorldVector(new Vec2(0.0f, -200.0f)); Vec2 p = m_body.WorldCenter; m_body.ApplyForce(f, p); } break; case 'a': { m_body.ApplyTorque(50.0f); } break; case 'd': { m_body.ApplyTorque(-50.0f); } break; } }
public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case 'c': CreateCircle(); break; } }
public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case 'w': _wind = !_wind; break; } }
public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case 'e': PhysExplosion(cursorPos, 6, 12); break; } base.Keyboard(key); }
/// <summary> /// Gets the corresponding numeric value for function <see cref="Keys"/>, or null if the /// key is not a numeric key. That is, the keyboard key for F1 will return 1, while "A" will return null. /// </summary> /// <param name="key">The key to get the corresponding numeric value for.</param> /// <returns>The numeric value for the <paramref name="key"/>, or null if not a numeric key.</returns> public static int?GetFunctionKeyAsValue(this Keys key) { switch (key) { case Keys.F1: return(1); case Keys.F2: return(2); case Keys.F3: return(3); case Keys.F4: return(4); case Keys.F5: return(5); case Keys.F6: return(6); case Keys.F7: return(7); case Keys.F8: return(8); case Keys.F9: return(9); case Keys.F10: return(10); case Keys.F11: return(11); case Keys.F12: return(12); case Keys.F13: return(13); case Keys.F14: return(14); case Keys.F15: return(15); default: return(null); } }
public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case 'l': m_joint.IsLimitEnabled = !m_joint.IsLimitEnabled; break; case 's': m_joint.IsMotorEnabled = !m_joint.IsMotorEnabled; break; } }
public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case 'f': m_joint2.IsMotorEnabled = !m_joint2.IsMotorEnabled; m_joint2.BodyB.IsAwake = true; break; case 'm': m_joint1.IsMotorEnabled = !m_joint1.IsMotorEnabled; m_joint1.BodyB.IsAwake = true; break; } }
/// <summary> /// Gets the corresponding numeric value for numeric <see cref="Keys"/>, or null if the /// key is not a numeric key. That is, the keyboard key for the number 1 or numpad key 1 will return /// 1, while "A" will return null. /// </summary> /// <param name="key">The key to get the corresponding numeric value for.</param> /// <returns>The numeric value for the <paramref name="key"/>, or null if not a numeric key.</returns> public static int?GetNumericKeyAsValue(this Keys key) { switch (key) { case Keys.Num0: case Keys.Numpad0: return(0); case Keys.Num1: case Keys.Numpad1: return(1); case Keys.Num2: case Keys.Numpad2: return(2); case Keys.Num3: case Keys.Numpad3: return(3); case Keys.Num4: case Keys.Numpad4: return(4); case Keys.Num5: case Keys.Numpad5: return(5); case Keys.Num6: case Keys.Numpad6: return(6); case Keys.Num7: case Keys.Numpad7: return(7); case Keys.Num8: case Keys.Numpad8: return(8); case Keys.Num9: case Keys.Numpad9: return(9); default: return(null); } }
public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case '1': case '2': case '3': case '4': case '5': Create((int)(key - '1')); break; case 'd': DestroyBody(); break; } }
public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case 'a': m_motorJoint.MotorSpeed = -m_motorSpeed; break; case 's': m_motorJoint.MotorSpeed = 0.0f; break; case 'd': m_motorJoint.MotorSpeed = m_motorSpeed; break; case 'm': m_motorJoint.IsMotorEnabled = !m_motorJoint.IsMotorEnabled; break; } }
public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case 'd': wheelL.IsMotorEnabled = wheelR.IsMotorEnabled = true; wheelL.MaxMotorTorque = wheelR.MaxMotorTorque = 2500; wheelL.MotorSpeed = wheelR.MotorSpeed = 750; break; case 'a': wheelL.IsMotorEnabled = wheelR.IsMotorEnabled = true; wheelL.MaxMotorTorque = wheelR.MaxMotorTorque = 2500; wheelL.MotorSpeed = wheelR.MotorSpeed = -750; break; case 's': wheelL.IsMotorEnabled = wheelR.IsMotorEnabled = false; break; } }
public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case 'a': m_leftJoint.MaxMotorTorque = 800.0f; m_leftJoint.MotorSpeed = 36.0f; break; case 's': m_leftJoint.MaxMotorTorque = 100.0f; m_leftJoint.MotorSpeed = 0.0f; break; case 'd': m_leftJoint.MaxMotorTorque = 1200.0f; m_leftJoint.MotorSpeed = -36.0f; break; case 'w': m_vehicle.ApplyLinearImpulse(new Vec2(0.0f, 455.0f), m_vehicle.WorldCenter); m_vehicle.ApplyAngularImpulse(66); break; case 't': _points.Add(Program.MainForm.ConvertScreenToWorld(Main.GLWindow.Input.GetMouseX(), Main.GLWindow.Input.GetMouseY())); break; case 'y': { var chain = new EdgeChain(_points.ToArray()); chain.GenerateBodies(m_world, new Vec2(0, 0), new FixtureDef(null, 0, 0, 0.65f)); _points.Clear(); } break; } }
public override void Keyboard(SFML.Window.KeyCode key) { switch (char.ToLower((char)key)) { case 'd': m_platform.BodyType = BodyType.Dynamic; break; case 's': m_platform.BodyType = BodyType.Static; break; case 'k': m_platform.BodyType = BodyType.Kinematic; m_platform.LinearVelocity = new Vec2(-m_speed, 0.0f); m_platform.AngularVelocity = 0.0f; break; case 'n': m_payload.BodyType = (m_payload.BodyType == BodyType.Dynamic) ? BodyType.Static : BodyType.Dynamic; m_platform.IsAwake = true; break; } }
public virtual void Keyboard(SFML.Window.KeyCode key) { }