public override void Load() { string bundlePath = System.IO.Path.GetDirectoryName(Application.dataPath) + "/assetbundles/" + m_BundleName; byte[] buffer = SEUFileLoader.ReadAllBytes(bundlePath); m_Bundle = AssetBundle.LoadFromMemory(buffer); }
public override IEnumerator LoadAsync() { string bundlePath = System.IO.Path.GetDirectoryName(Application.dataPath) + "/assetbundles/" + m_BundleName; byte[] buffer = SEUFileLoader.ReadAllBytes(bundlePath); AssetBundleCreateRequest request = AssetBundle.LoadFromMemoryAsync(buffer); yield return(request); m_Bundle = request.assetBundle;; }