/// <summary>[LateUpdate]</summary> void LateUpdate() { bool found = IsHitVisibility(); //見つけとったら音を流す if (((found ^ m_isOldFound) & found) != false && m_sePlayer != null) { if (m_isStopWhenPlayingSE) { m_sePlayer.StopAll(); } m_sePlayer.PlaySE(m_indexOfSE, m_isLoopSE); } //フラグ初期化 m_isOldFound = m_isResult; m_isNowFrameCompleted = false; }