コード例 #1
0
        public FlappyBirdMainGameScene(string _name) : base(_name)
        {
            FlappyBirdProperties.Init();

            SEObject background = new SEObject("background");

            background.GetComponent().GetSpriteComponent().SetSprite(SEResourcesManager.GetSpriteByName("background-day"));
            background.GetComponent().GetTransformComponent().SetSize(SEProperties.GetGameWindowWidth(),
                                                                      SEProperties.GetGameWindowHeight());
            background.GetComponent().GetSpriteComponent().SetLayerDepth(1.0f);
            AddChild(background);

            bird = new Bird();
            AddChild(bird);

            obstacleManager = new ObstacleManager();
            AddChild(obstacleManager);

            Ground ground = new Ground();

            AddChild(ground);

            AddChild(FlappyBirdProperties.GetScoreLabel());
            AddChild(FlappyBirdProperties.GetHighScoreLabel());
            AddChild(FlappyBirdProperties.GetTextLabel());
        }
コード例 #2
0
 public SESequentialChangeSprite(float _delay)
 {
     spriteList   = new List <Texture2D>();
     currentIndex = 0;
     SetAction(GetNextSprite);
     obj        = null;
     delay      = _delay;
     lastAction = DateTime.Now;
 }
コード例 #3
0
        private void CreateNewGroundPart()
        {
            SEObject groundPart = new SEObject("ground");

            groundPart.GetComponent().GetSpriteComponent().SetSprite(SEResourcesManager.GetSpriteByName("base"));
            groundPart.GetComponent().GetTransformComponent().SetPosition(xPositionLastPart, FlappyBirdProperties.GetGroundHeigth());
            groundPart.GetComponent().GetTransformComponent().SetSize(SEProperties.GetGameWindowWidth(), (int)(SEProperties.GetGameWindowHeight() - FlappyBirdProperties.GetGroundHeigth()));
            groundPart.GetComponent().GetTransformComponent().SetRectangle(new Rectangle((int)xPositionLastPart,
                                                                                         (int)FlappyBirdProperties.GetGroundHeigth(),
                                                                                         SEProperties.GetGameWindowWidth(),
                                                                                         (int)(SEProperties.GetGameWindowHeight() - FlappyBirdProperties.GetGroundHeigth())));
            groundPart.GetComponent().GetSpriteComponent().SetLayerDepth(0.0f);

            groundPart.GetComponent().GetTransformComponent().SetSpeed(4f);
            AddChild(groundPart);
        }
コード例 #4
0
ファイル: Obstacle.cs プロジェクト: SongToSoft/FlappyBird
        public Obstacle() : base("obstacle")
        {
            float shift = SEProperties.GetRandomizer().Next(0, 80);

            component.GetTransformComponent().SetSpeed(5.0f);
            bool isTopHigher = SEProperties.GetRandomizer().Next(0, 100) > 50 ? true : false;

            if (isTopHigher)
            {
                topHeight    += shift;
                bottmoHeight -= shift;
            }
            else
            {
                topHeight    -= shift;
                bottmoHeight += shift;
            }

            SEObject top = new SEObject("top");

            top.GetComponent().GetSpriteComponent().SetSprite(SEResourcesManager.GetSpriteByName("pipe-green"));
            top.GetComponent().GetTransformComponent().SetPosition(SEProperties.GetGameWindowWidth() + 50, 0);
            top.GetComponent().GetTransformComponent().SetSize(width, topHeight);
            top.GetComponent().GetTransformComponent().SetSpeed(5.0f);
            top.GetComponent().GetSpriteComponent().SetEffect(SpriteEffects.FlipVertically);
            top.GetComponent().GetSpriteComponent().SetLayerDepth(1.0f);

            SEObject bottom = new SEObject("bottom");

            bottom.GetComponent().GetSpriteComponent().SetSprite(SEResourcesManager.GetSpriteByName("pipe-green"));
            bottom.GetComponent().GetTransformComponent().SetPosition(SEProperties.GetGameWindowWidth() + 50, SEProperties.GetGameWindowHeight() - bottmoHeight);
            bottom.GetComponent().GetTransformComponent().SetSize(width, bottmoHeight);
            bottom.GetComponent().GetTransformComponent().SetSpeed(5.0f);
            bottom.GetComponent().GetSpriteComponent().SetLayerDepth(1.0f);

            AddChild(top);
            AddChild(bottom);

            isActive = true;
        }
コード例 #5
0
 public void SetObject(SEObject _obj)
 {
     obj = _obj;
 }