public void Action(GameObject cameraBase) { if (acting) { return; } fad = GameObject.FindObjectOfType <FadeInOutManager>(); if (fad) { if (fad.FadeOut()) { fad.OnFadeOutEnd += FadeEndAction; SEManager se = GameObject.FindObjectOfType <SEManager>(); if (se) { se.PlayBtnSE(); } acting = true; } } }