public SCharacter(SCharacter Obj_) { Move = Obj_.Move; Face = Obj_.Face; XTime = Obj_.XTime; YTime = Obj_.YTime; }
public override IEnumerator OnLoad(Request request) { int battleId = request.Get <int>("battleId"); battleFieldMaster = BattlefieldCacher.Instance.Get(battleId); title.text = battleFieldMaster.name; labelAp.text = string.Format("Ap:{0}", battleFieldMaster.ap); SelectCharacterContentInit(); yield return(this.StartCoroutine(base.OnLoad(request))); if (App.Util.Global.SUser.self.characters == null) { SCharacter sCharacter = new SCharacter(); yield return(StartCoroutine(sCharacter.RequestList(App.Util.Global.SUser.self.id))); App.Util.Global.SUser.self.characters = sCharacter.characters; } BaseCharacterList(); }
public SBattlePlayer(TUID UID_, Int32 CharCode_, SCharacter Character_) { UID = UID_; CharCode = CharCode_; Character = Character_; }
public SBattlePlayer(SBattlePlayer Obj_) { UID = Obj_.UID; CharCode = Obj_.CharCode; Character = Obj_.Character; }