コード例 #1
0
    public override void LateUpdate(FlybyCameraMFDPage mfdPage)
    {
        if (SCamPlus.player != null)
        {
            Vector3 offset  = (SCamPlus.player.transform.position - SCamPlus.GetTargetPos()).normalized * Mathf.Tan((90 - SCamPlus.lastFov) * Mathf.Deg2Rad) * 30;
            Vector3 average = (SCamPlus.player.transform.position + SCamPlus.GetTargetPos()) / 2;
            if (offset.magnitude > SCamPlus.aceMaxDistance)
            {
                offset = offset.normalized * SCamPlus.aceMaxDistance;
            }

            Vector3    targetOffset   = offset;
            Quaternion targetRotation = Quaternion.LookRotation(average - SCamPlus.player.transform.position + targetOffset);
            targetOffset  += targetRotation * (SCamPlus.GetUpVector() * 10);
            targetRotation = Quaternion.LookRotation(average - (SCamPlus.player.transform.position + targetOffset));

            float distance  = ((SCamPlus.player.transform.position + SCamPlus.lastOffset) - SCamPlus.GetTargetPos()).magnitude + Vector3.Dot(-offset.normalized, SCamPlus.GetTargetVel() - SCamPlus.player.velocity) * SCamPlus.aceZoomLead;
            float targetFov = Mathf.Clamp(Mathf.Atan2(50, distance) * Mathf.Rad2Deg, SCamPlus.aceFovRange.min, SCamPlus.aceFovRange.max);
            mfdPage.flybyCam.fieldOfView = Mathf.Lerp(SCamPlus.lastFov, targetFov, Time.deltaTime * SCamPlus.aceZoomLerp);

            SCamPlus.lastOffset = Vector3.Slerp(SCamPlus.lastOffset, targetOffset, Time.deltaTime * SCamPlus.acePosLerp);
            mfdPage.flybyCam.transform.position = SCamPlus.player.transform.position + SCamPlus.lastOffset;
            mfdPage.flybyCam.transform.rotation = Quaternion.Slerp(SCamPlus.lastRotation, targetRotation, Time.deltaTime * SCamPlus.aceRotLerp);

            SCamPlus.lastRotation = mfdPage.flybyCam.transform.rotation;
            SCamPlus.lastFov      = mfdPage.flybyCam.fieldOfView;

            if (SCamPlus.targetActor != null)
            {
                shownName = "AceCombat";
            }
            else
            {
                shownName = "NoTgt";
            }
        }
        else
        {
            shownName = "NoPlayer";
        }
    }
コード例 #2
0
    public static bool Prefix(FlybyCameraMFDPage __instance)
    {
        if ((bool)SCamPlus.sCamTraverse.Field("randomModes").GetValue())
        {
            return(false);
        }

        Debug.Log("Incrementing S-Cam mode");

        SCamPlus.currentBehaviour++;
        if ((int)SCamPlus.currentBehaviour > 6 + SCamPlus.cameraModes.Count)
        {
            SCamPlus.currentBehaviour = 0;
            Debug.Log("Too large, reseting to 0");
        }
        Debug.Log("S-Cam Mode is now " + SCamPlus.currentBehaviour.ToString());

        //SCamPlus.sCamTraverse.Method("UpdateBehaviorText");
        SCamPlus.UpdateBehaviourText(__instance);

        if ((bool)SCamPlus.sCamTraverse.Field("flyCamEnabled").GetValue())
        {
            if ((int)SCamPlus.currentBehaviour <= 6)
            {
                //SCamPlus.sCamTraverse.Method("SetupFlybyPosition").GetValue();
                SCamPlus.sCamTraverse.Field("behavior").SetValue((int)SCamPlus.currentBehaviour);//we can only update this value to be within the range the game normally expects, or it causes issues when loading saves
                __instance.EnableCamera();
            }
            else
            {
                __instance.flybyCam.cullingMask = SCamPlus.normalBitmask;
                __instance.cameraModel.SetActive(false);

                SCamPlus.cameraModes[(int)SCamPlus.currentBehaviour - 7].Start(__instance);
            }
        }
        return(false);
    }
コード例 #3
0
 public static bool Prefix(FlybyCameraMFDPage __instance)
 {
     SCamPlus.UpdateBehaviourText(__instance);
     return(false);
 }
コード例 #4
0
 public static void Postfix(FlybyCameraMFDPage __instance)
 {
     if (SCamPlus.upType == SCamPlus.UpType.Stock)
     {
         return;
     }
     else
     {
         __instance.flybyCam.transform.LookAt(__instance.flybyCam.transform.position + __instance.flybyCam.transform.forward, SCamPlus.GetUpVector());
         SCamPlus.lastUp = __instance.flybyCam.transform.up;
     }
 }