コード例 #1
0
ファイル: Chat.cs プロジェクト: klyed/Infantry-Online-Server
        /// <summary>
        /// Adds a new player to the database chat list
        /// </summary>
        public void newPlayer(Zone.Player player)
        {
            if (player == null)
            {
                Log.write(TLog.Error, "Chat.newPlayer(): Called with null player.");
                return;
            }

            if (hasPlayer(player))
            {
                Log.write(TLog.Warning, "Player '{0}' already exists in chat '{1}'.", player, _name);
                return;
            }

            _players.Add(player);
            player.chats.Add(_name);

            SC_JoinChat <Zone> join = new SC_JoinChat <Zone>();

            join.from  = player.alias;
            join.chat  = _name;
            join.users = List();

            foreach (Zone z in _server._zones)
            {
                if (z == null)
                {
                    continue;
                }

                z._client.send(join);
            }
        }
コード例 #2
0
        //Handles private chat entries.
        static public void Handle_SC_JoinChat(SC_JoinChat <Database> pkt, Database _db)
        {
            string[]      splitArr = { ", " };
            List <string> users    = new List <string>();

            users = pkt.users.Split(splitArr, StringSplitOptions.RemoveEmptyEntries).Select(p => p.Trim()).ToList();

            SC_Chat notify = new SC_Chat();

            notify.chatType = Helpers.Chat_Type.PrivateChat;
            notify.message  = pkt.chat + ":<< Entering Chat >>";
            notify.from     = pkt.from;

            foreach (string user in users)
            {
                Player p = _db._server.getPlayer(user);
                if (p == null)
                {
                    continue;
                }

                if (p._alias == pkt.from)
                {
                    continue;
                }

                p._client.send(notify);
            }
        }
コード例 #3
0
        /// <summary>
        /// Creates a new packet based on the typeID and the received content
        /// inside the buffer. The user has to create an own implementation
        /// of this interface.
        /// </summary>
        public PacketBase createPacket(NetworkClient client, ushort typeID, byte[] buffer, int offset, int size)
        {               //Ready our packet base
            PacketBase packet = null;

            size--;

            //Was it a system packet?
            if (buffer[offset++] == 0)
            {
                //Yes, find the appropriate type
                return(createSystemPacket(typeID, buffer, offset, size));
            }

            //So what was the typeid?
            switch (typeID)
            {
            case SC_Auth <T> .TypeID:
                packet = new SC_Auth <T>(typeID, buffer, offset, size);
                break;

            case SC_PlayerLogin <T> .TypeID:
                packet = new SC_PlayerLogin <T>(typeID, buffer, offset, size);
                break;

            case SC_PlayerStatsResponse <T> .TypeID:
                packet = new SC_PlayerStatsResponse <T>(typeID, buffer, offset, size);
                break;

            case SC_Whisper <T> .TypeID:
                packet = new SC_Whisper <T>(typeID, buffer, offset, size);
                break;

            case SC_JoinChat <T> .TypeID:
                packet = new SC_JoinChat <T>(typeID, buffer, offset, size);
                break;

            case SC_LeaveChat <T> .TypeID:
                packet = new SC_LeaveChat <T>(typeID, buffer, offset, size);
                break;

            case SC_PrivateChat <T> .TypeID:
                packet = new SC_PrivateChat <T>(typeID, buffer, offset, size);
                break;

            case SC_Chat <T> .TypeID:
                packet = new SC_Chat <T>(typeID, buffer, offset, size);
                break;

            case SC_Zones <T> .TypeID:
                packet = new SC_Zones <T>(typeID, buffer, offset, size);
                break;

            case Disconnect <T> .TypeID:
                packet = new Disconnect <T>(typeID, buffer, offset, size);
                break;

            default:
                //An undefined packet.
                packet = new PacketDummy(typeID, buffer, offset, size);
                break;
            }

            return(packet);
        }