コード例 #1
0
    public void Edit()
    {
        for (int i = SC_DeckBuilder.deckCards.Count; i > 0; i--)
        {
            SC_DeckBuilder.TryAddRemove(SC_DeckBuilder.deckCards.Keys.ElementAt(0), false);
        }

        foreach (SC_BaseCard c in SC_Global.CodeToCardsList(SelectedDeck.Deck))
        {
            SC_DeckBuilder.TryAddRemove(c, true);
        }

        gameObject.SetActive(false);

        deckBuilder.Show(true);
    }
コード例 #2
0
ファイル: SC_Stomps.cs プロジェクト: JaeKalTaek/CFW
        protected override IEnumerator MakeChoices()
        {
            yield return(StartCoroutine(base.MakeChoices()));

            if (!Ephemeral)
            {
                if (activePlayer.Hand.Count > 2 && CanUse(activePlayer, 2))
                {
                    if (activePlayer.AI)
                    {
                        if (SC_Global.RandomBool())
                        {
                            activePlayer.StartDoubleDiscard(() => {
                                activePlayer.SetIntChoiceServerRpc("Stomps", 1);

                                MakingChoices = false;
                            });
                        }
                    }
                    else
                    {
                        yield return(StartCoroutine(MakeChoice(() => {
                            UI.ShowBooleanChoiceUI("Discard 2 to Chain 4", "Skip", (b) => {
                                if (b)
                                {
                                    localPlayer.StartDoubleDiscard(() => {
                                        localPlayer.SetIntChoiceServerRpc("Stomps", 1);

                                        MakingChoices = false;
                                    });
                                }
                                else
                                {
                                    localPlayer.SetIntChoiceServerRpc("Stomps", 0);

                                    MakingChoices = false;
                                }
                            });
                        })));
                    }
                }
                else
                {
                    Caller.SetIntChoiceServerRpc("Stomps", 0);
                }
            }
        }
コード例 #3
0
ファイル: SC_KnowYourOpponent.cs プロジェクト: JaeKalTaek/CFW
        protected override IEnumerator MakeChoices()
        {
            yield return(StartCoroutine(base.MakeChoices()));

            if (SC_Player.activePlayer.AI)
            {
                List <SC_BaseCard> list = SC_Global.CodeToCardsList(SC_Player.deckCode);

                SC_Player.activePlayer.StringChoices["KnowYourOpponent"] = list[Random.Range(0, list.Count)].name;
            }
            else
            {
                yield return(StartCoroutine(MakeChoice(() => {
                    UI.ShowMessage("KnowYourOpponent");

                    UI.knowYourOpponentChoice.text = "";

                    UI.knowYourOpponentChoice.transform.parent.gameObject.SetActive(true);

                    UI.knowYourOpponentChoice.Select();
                })));
            }
        }