private void ScGMHandler(object data) { gmRspContent = ""; gmContent.Clear(); SC_GM dat = data as SC_GM; gmContent.Add(dat.ResultMsg); }
private void Awake() { if (gm == null) { gm = this; } else if (gm != null) { Destroy(gameObject); } }
private void OnEnable() { gmLocal = target as SC_GM; }