コード例 #1
0
    private void OnEndGameOptionChoice(EndGameOption choice)
    {
        audioManager.Stop(SC_GameModel.BG_MUSIC_GAMEPLAY_VAR_NAME);

        if (choice == EndGameOption.RESTART)
        {
            endGameOptionsAnimator.SetBool(SC_GameModel.END_GAME_TRIGGER, false);
            model.RestartGame();
            Init();
        }
        else
        {
            SharedDataHandler.nextScreenRequested = Scenes.MainMenu.ToString();
            SceneManager.LoadScene(SC_MenuModel.SCENE_PREFIX + Scenes.Login);
        }
    }
コード例 #2
0
 public void OnClickedSinglePlayer()
 {
     SharedDataHandler.SetMultiplayerMode(false);
     audioManager.Stop(SC_MenuModel.BG_MUSIC_MENU_VAR_NAME);
     MoveToScene(Scenes.SinglePlayer.ToString());
 }