void Awake() { roomInformation = Resources.Load <SCR_RoomInformation>("Room Information"); disableVisualComponentNodes(); player1 = GameObject.FindGameObjectWithTag("Player1"); player2 = GameObject.FindGameObjectWithTag("Player2"); PotentialNumberOfAgentsAttackingPlayer1 = enemyObjects.Count / 2; }
void Awake() { roomInformation = Resources.Load <SCR_RoomInformation>("Room Information"); disableVisualComponentNodes(); if (blimpSpotlightLight != null) { blimpSpotlightLight.gameObject.SetActive(false); } }