コード例 #1
0
        public void InterpolateToRestPoseAnimation(double duration, List <SCNNode> ropeShapes)
        {
            // use relative tr[ansforms here, these are safer when the catapult gets hit
            if (duration == 0d)
            {
                for (var i = this.BoneInset; i < ropeShapes.Count - this.BoneInset; i++)
                {
                    var worldTransform = this.restPoseSpace * this.restPoseTransforms[i];
                    worldTransform.Transpose();
                    ropeShapes[i].WorldTransform = worldTransform;
                }
            }
            else
            {
                SCNTransaction.Begin();
                SCNTransaction.AnimationDuration = duration;

                for (var i = this.BoneInset; i < ropeShapes.Count - this.BoneInset; i++)
                {
                    var worldTransform = this.restPoseSpace * this.restPoseTransforms[i];
                    worldTransform.Transpose();
                    ropeShapes[i].WorldTransform = worldTransform;
                }

                SCNTransaction.Commit();
            }
        }
コード例 #2
0
 public override void DidOrderIn(PresentationViewController presentationViewController)
 {
     SCNTransaction.Begin();
     SCNTransaction.AnimationDuration = 1.0f;
     sceneGraphDiagramNode.Opacity    = 1.0f;
     SCNTransaction.Commit();
 }
コード例 #3
0
        private void PerformOpenAnimation()
        {
            if (!this.isBorderOpen && !this.isAnimating)
            {
                this.isBorderOpen = true;
                this.isAnimating  = true;

                // Open animation
                SCNTransaction.Begin();
                SCNTransaction.AnimationDuration       = GameBoard.AnimationDuration / 4f;
                SCNTransaction.AnimationTimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseOut);

                this.borderNode.Opacity = 1f;
                foreach (var segment in this.borderSegments)
                {
                    segment.Open();
                }

                this.Scale = new SCNVector3(GameBoard.MinimumScale, GameBoard.MinimumScale, GameBoard.MinimumScale);

                // completion is run on main-thread
                SCNTransaction.SetCompletionBlock(() =>
                {
                    SCNTransaction.Begin();
                    this.borderNode.RunAction(this.PulseAction(), "pulse");
                    this.isAnimating = false;
                    SCNTransaction.Commit();
                });


                SCNTransaction.Commit();
            }
        }
コード例 #4
0
        void ShowCodeExample(string code, string imageName, string extension)
        {
            SCNTransaction.Begin();
            SCNTransaction.AnimationDuration = 0;
            TextManager.FadeOutText(SlideTextManager.TextType.Code);

            if (code != null)
            {
                var codeNode = TextManager.AddCode(code);

                SCNVector3 min, max;
                min = new SCNVector3(0, 0, 0);
                max = new SCNVector3(0, 0, 0);
                codeNode.GetBoundingBox(ref min, ref max);

                if (imageName != null)
                {
                    SCNNode imageNode = Utils.SCPlaneNode(NSBundle.MainBundle.PathForResource("Scenes/earth/" + imageName, extension), 4.0f, false);
                    imageNode.Position = new SCNVector3(max.X + 2.5f, min.Y + 0.2f, 0);
                    codeNode.AddChildNode(imageNode);

                    max.X += 4.0f;
                }

                codeNode.Position = new SCNVector3(6 - (min.X + max.X) / 2, 10 - min.Y, 0);
            }
            SCNTransaction.Commit();
        }
コード例 #5
0
 public override void WillOrderOut(PresentationViewController presentationViewController)
 {
     SCNTransaction.Begin();
     SCNTransaction.AnimationDuration = 0.75f;
     ChapterNode.Position             = new SCNVector3(ChapterNode.Position.X - 30, ChapterNode.Position.Y, ChapterNode.Position.Z);
     SCNTransaction.Commit();
 }
コード例 #6
0
        public override void PresentStep(int index, PresentationViewController presentationViewController)
        {
            SCNTransaction.Begin();
            SCNTransaction.AnimationDuration = 1;

            switch (index)
            {
            case 0:
                break;

            case 1:
                //add a plan in the background
                TextManager.FadeOutText(SlideTextManager.TextType.Code);
                TextManager.FadeOutText(SlideTextManager.TextType.Subtitle);

                var bg    = SCNNode.Create();
                var plane = SCNPlane.Create(100, 100);
                bg.Geometry = plane;
                bg.Position = new SCNVector3(0, 0, -60);
                presentationViewController.CameraNode.AddChildNode(bg);

                ((SCNView)presentationViewController.View).Scene.FogColor         = NSColor.White;
                ((SCNView)presentationViewController.View).Scene.FogStartDistance = 10;
                ((SCNView)presentationViewController.View).Scene.FogEndDistance   = 50;
                break;

            case 2:
                ((SCNView)presentationViewController.View).Scene.FogDensityExponent = 0.3f;
                break;
            }

            SCNTransaction.Commit();
        }
コード例 #7
0
        public override void PresentStep(int index, PresentationViewController presentationViewController)
        {
            switch (index)
            {
            case 0:
                // Set the slide's title and subtitle and add some text.
                TextManager.SetTitle("Performance");
                TextManager.SetSubtitle("Flattening");

                TextManager.AddBulletAtLevel("Flatten node tree into single node", 0);
                TextManager.AddBulletAtLevel("Minimize draw calls", 0);

                TextManager.AddCode("#// Flatten node hierarchy \n"
                                    + "var flattenedNode = aNode.#FlattenedClone# ();#");

                break;

            case 1:
                // Discard the text and show a 2D image.
                // Animate the image's position when it appears.

                TextManager.FlipOutText(SlideTextManager.TextType.Code);
                TextManager.FlipOutText(SlideTextManager.TextType.Bullet);

                var imageNode = Utils.SCPlaneNode(NSBundle.MainBundle.PathForResource("Images/flattening", "png"), 20, false);
                imageNode.Position = new SCNVector3(0, 4.8f, 16);
                GroundNode.AddChildNode(imageNode);

                SCNTransaction.Begin();
                SCNTransaction.AnimationDuration = 1;
                imageNode.Position = new SCNVector3(0, 4.8f, 8);
                SCNTransaction.Commit();
                break;
            }
        }
コード例 #8
0
ファイル: SlideTextManager.cs プロジェクト: spica/mac-samples
        public void HighlightBullet(int index)
        {
            // Highlight is done by changing the emission color
            var node = SubGroups [(int)TextType.Bullet];

            if (node != null)
            {
                SCNTransaction.Begin();
                SCNTransaction.AnimationDuration = 0.75f;

                // Reset all
                foreach (SCNNode child in node.ChildNodes)
                {
                    child.Geometry.FirstMaterial.Emission.Contents = NSColor.White;
                }

                // Unhighlight everything but index
                if (index > -1)
                {
                    var i = 0;
                    foreach (SCNNode child in node.ChildNodes)
                    {
                        if (i != index)
                        {
                            child.Geometry.FirstMaterial.Emission.Contents = NSColor.DarkGray;
                        }
                        i++;
                    }
                }
                SCNTransaction.Commit();
            }
        }
コード例 #9
0
        void PinchWithGestureRecognizer(UIPinchGestureRecognizer recognizer)
        {
            SCNTransaction.Begin();
            SCNTransaction.AnimationTimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseOut);
            double fov = defaultFov;
            nfloat constraintFactor = 0;

            if (recognizer.State == UIGestureRecognizerState.Ended || recognizer.State == UIGestureRecognizerState.Cancelled)
            {
                SCNTransaction.AnimationDuration = 0.5;
            }
            else
            {
                SCNTransaction.AnimationDuration = 0.1;
                if (recognizer.Scale > 1)
                {
                    nfloat scale = 1f + (recognizer.Scale - 1f) * 0.75f;    //make pinch smoother
                    fov *= 1 / scale;                                       //zoom on pinch
                    constraintFactor = NMath.Min(1f, (scale - 1f) * 0.75f); //focus on character when pinching
                }
            }

            PointOfView.Camera.XFov = fov;
            PointOfView.Constraints [0].InfluenceFactor = constraintFactor;

            SCNTransaction.Commit();
        }
コード例 #10
0
 public override void WillOrderOut(PresentationViewController presentationViewController)
 {
     SCNTransaction.Begin();
     // Restore the default point of view before leaving this slide
     ((SCNView)presentationViewController.View).PointOfView = presentationViewController.CameraNode;
     SCNTransaction.Commit();
 }
コード例 #11
0
ファイル: SlideLight.cs プロジェクト: chamons/mac-samples-1
 public override void WillOrderOut(PresentationViewController presentationViewController)
 {
     SCNTransaction.Begin();
     // Switch the light off
     LightNode.Light = null;
     SCNTransaction.Commit();
 }
コード例 #12
0
        private void Open()
        {
            if (IsOpen || IsAnimating)
            {
                return;
            }

            // Open animation
            SCNTransaction.Begin();
            SCNTransaction.AnimationTimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseOut);
            SCNTransaction.AnimationDuration       = AnimationDuration / 4f;
            FocusSquareNode().Opacity = 1.0f;

            foreach (var segment in Segments)
            {
                segment.Open();
            }

            SCNTransaction.SetCompletionBlock(() => {
                FocusSquareNode().RunAction(PulseAction(), "pulse");
            });
            SCNTransaction.Commit();

            // Scale/bounce animation
            SCNTransaction.Begin();
            SCNTransaction.AnimationTimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseOut);
            SCNTransaction.AnimationDuration       = AnimationDuration / 4f;
            FocusSquareNode().SetUniformScale(FocusSquareSize);
            SCNTransaction.Commit();

            IsOpen = true;
        }
コード例 #13
0
        public override void PresentStep(int index, PresentationViewController presentationViewController)
        {
            SCNTransaction.Begin();
            switch (index)
            {
            case 0:
                break;

            case 1:
                // Switch to camera1
                SCNTransaction.AnimationDuration = 2.0f;
                ((SCNView)presentationViewController.View).PointOfView = ContentNode.FindChildNode("camera1", true);
                break;

            case 2:
                // Switch to camera2
                SCNTransaction.AnimationDuration = 2.0f;
                ((SCNView)presentationViewController.View).PointOfView = ContentNode.FindChildNode("camera2", true);
                break;

            case 3:
                // Switch back to the default camera
                SCNTransaction.AnimationDuration = 1.0f;
                ((SCNView)presentationViewController.View).PointOfView = presentationViewController.CameraNode;
                break;
            }
            SCNTransaction.Commit();
        }
コード例 #14
0
        public override void PresentStep(int index, PresentationViewController presentationViewController)
        {
            // Set the slide's title
            TextManager.SetTitle ("Labs");

            // Add two labs
            var lab1TitleNode = Utils.SCBoxNode ("Scene Kit Lab", new CGRect (-375, -35, 750, 70), NSColor.FromCalibratedWhite (0.15f, 1.0f), 0.0f, false);
            lab1TitleNode.Scale = new SCNVector3 (0.02f, 0.02f, 0.02f);
            lab1TitleNode.Position = new SCNVector3 (-2.8f, 30.7f, 10.0f);
            lab1TitleNode.Rotation = new SCNVector4 (1, 0, 0, (float)(Math.PI));
            lab1TitleNode.Opacity = 0.0f;

            var lab2TitleNode = (SCNNode)lab1TitleNode.Copy ();
            lab2TitleNode.Position = new SCNVector3 (-2.8f, 29.2f, 10.0f);

            ContentNode.AddChildNode (lab1TitleNode);
            ContentNode.AddChildNode (lab2TitleNode);

            var lab1InfoNode = AddLabInfoNode ("\nGraphics and Games Lab A\nTuesday 4:00PM", 30.7f);
            var lab2InfoNode = AddLabInfoNode ("\nGraphics and Games Lab A\nWednesday 9:00AM", 29.2f);

            var delayInSeconds = 0.75;
            var popTime = new DispatchTime (DispatchTime.Now, (long)(delayInSeconds * Utils.NSEC_PER_SEC));
            DispatchQueue.MainQueue.DispatchAfter (popTime, () => {
                SCNTransaction.Begin ();
                SCNTransaction.AnimationDuration = 1;
                lab1TitleNode.Opacity = lab2TitleNode.Opacity = 1.0f;
                lab1TitleNode.Rotation = lab2TitleNode.Rotation = new SCNVector4 (1, 0, 0, 0);
                lab1InfoNode.Opacity = lab2InfoNode.Opacity = 1.0f;
                lab1InfoNode.Rotation = lab2InfoNode.Rotation = new SCNVector4 (0, 1, 0, 0);
                SCNTransaction.Commit ();
            });
        }
コード例 #15
0
 public override void WillOrderOut(PresentationViewController presentationViewController)
 {
     SCNTransaction.Begin();
     SCNTransaction.AnimationDuration = 1;
     presentationViewController.CameraNode.Constraints = new SCNConstraint[0];
     presentationViewController.SpotLight.Constraints  = new SCNConstraint[0];
     SCNTransaction.Commit();
 }
コード例 #16
0
ファイル: SlideLight.cs プロジェクト: chamons/mac-samples-1
        public override void PresentStep(int index, PresentationViewController presentationViewController)
        {
            SCNTransaction.Begin();
            SCNTransaction.AnimationDuration = 0;

            switch (index)
            {
            case 0:
                // Set the slide's title and subtile and add some text
                TextManager.SetTitle("Node Attributes");
                TextManager.SetSubtitle("Lights");

                TextManager.AddBulletAtLevel("SCNLight", 0);
                TextManager.AddBulletAtLevel("Four light types", 0);
                TextManager.AddBulletAtLevel("Omni", 1);
                TextManager.AddBulletAtLevel("Directional", 1);
                TextManager.AddBulletAtLevel("Spot", 1);
                TextManager.AddBulletAtLevel("Ambient", 1);
                break;

            case 1:
                // Add some code
                var codeExampleNode = TextManager.AddCode("#aNode.#Light# = SCNLight.Create (); \naNode.Light.LightType = SCNLightType.Omni;#");
                codeExampleNode.Position = new SCNVector3(14, 11, 1);

                // Add a light to the scene
                LightNode                 = SCNNode.Create();
                LightNode.Light           = SCNLight.Create();
                LightNode.Light.LightType = SCNLightType.Omni;
                LightNode.Light.Color     = NSColor.Black;             // initially off
                LightNode.Light.SetAttribute(new NSNumber(30), SCNLightAttribute.AttenuationStartKey);
                LightNode.Light.SetAttribute(new NSNumber(40), SCNLightAttribute.AttenuationEndKey);
                LightNode.Position = new SCNVector3(5, 3.5f, 0);
                ContentNode.AddChildNode(LightNode);

                // Load two images to help visualize the light (on and off)
                LightOffImageNode        = Utils.SCPlaneNode(NSBundle.MainBundle.PathForResource("Images/light-off", "tiff"), 7, false);
                LightOnImageNode         = Utils.SCPlaneNode(NSBundle.MainBundle.PathForResource("Images/light-on", "tiff"), 7, false);
                LightOnImageNode.Opacity = 0;

                LightNode.AddChildNode(LightOnImageNode);
                LightNode.AddChildNode(LightOffImageNode);
                break;

            case 2:
                // Switch the light on
                SCNTransaction.Begin();
                SCNTransaction.AnimationDuration = 1;
                LightNode.Light.Color            = NSColor.FromCalibratedRgba(1, 1, 0.8f, 1);
                LightOnImageNode.Opacity         = 1.0f;
                LightOffImageNode.Opacity        = 0.0f;
                SCNTransaction.Commit();
                break;
            }
            SCNTransaction.Commit();
        }
コード例 #17
0
        public override void PresentStep(int index, PresentationViewController presentationViewController)
        {
            // Animate by default
            SCNTransaction.Begin();

            switch (index)
            {
            case 0:
                // Disable animations for first step
                SCNTransaction.AnimationDuration = 0;

                // Initially dim the torus
                AnimatedNode.Opacity = 0.0f;

                TextManager.HighlightCodeChunks(null);
                break;

            case 1:
                TextManager.HighlightCodeChunks(new int[] { 0 });
                break;

            case 2:
                TextManager.HighlightCodeChunks(new int[] { 1, 2, 3 });
                break;

            case 3:
                TextManager.HighlightCodeChunks(new int[] { 4, 5 });
                break;

            case 4:
                SCNTransaction.AnimationDuration = 1.0f;

                // Show the torus
                AnimatedNode.Opacity = 1.0f;

                // Animate explicitly
                var animation = CABasicAnimation.FromKeyPath("rotation");
                animation.Duration    = 2.0f;
                animation.To          = NSValue.FromVector(new SCNVector4(0, 1, 0, (float)(Math.PI * 2)));
                animation.RepeatCount = float.MaxValue;
                AnimatedNode.AddAnimation(animation, new NSString("myAnimation"));

                SCNTransaction.Begin();
                SCNTransaction.AnimationDuration = 1;
                // Dim the text
                TextManager.TextNode.Opacity = 0.75f;

                presentationViewController.CameraHandle.Position = presentationViewController.CameraHandle.ConvertPositionToNode(new SCNVector3(9, 8, 15), presentationViewController.CameraHandle.ParentNode);
                presentationViewController.CameraPitch.Rotation  = new SCNVector4(1, 0, 0, -(float)(Math.PI / 10));

                SCNTransaction.Commit();
                break;
            }

            SCNTransaction.Commit();
        }
コード例 #18
0
        public override void PresentStep(int index, PresentationViewController presentationViewController)
        {
            SCNTransaction.Begin();

            switch (index)
            {
            case 0:
                // Set the slide's title and subtitle and add some text
                TextManager.SetTitle("Skinning");

                TextManager.AddBulletAtLevel("Animate characters", 0);
                TextManager.AddBulletAtLevel("Deform geometries with a skeleton", 0);
                TextManager.AddBulletAtLevel("Joints and bones", 0);

                // Animate the character
                CharacterNode.AddAnimation(IdleAnimationGroup, new NSString("idleAnimation"));

                // The character is hidden. Wait a little longer before showing it
                // otherwise it may slow down the transition from the previous slide
                var delayInSeconds = 1.5;
                var popTime        = new DispatchTime(DispatchTime.Now, (long)(delayInSeconds * Utils.NSEC_PER_SEC));
                DispatchQueue.MainQueue.DispatchAfter(popTime, () => {
                    SCNTransaction.Begin();
                    SCNTransaction.AnimationDuration = 0;
                    CharacterNode.Hidden             = false;
                    CharacterNode.Opacity            = 0;
                    SCNTransaction.Commit();

                    SCNTransaction.Begin();
                    SCNTransaction.AnimationDuration       = 1.5;
                    SCNTransaction.AnimationTimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseIn);
                    CharacterNode.Opacity = 1;
                    SCNTransaction.Commit();
                });
                break;

            case 1:
                SCNTransaction.AnimationDuration = 1.5f;
                //TODO SetShowsBones (true);
                break;

            case 2:
                CharacterNode.AddAnimation(AnimationGroup1, new NSString("animation"));
                break;

            case 3:
                SCNTransaction.AnimationDuration = 1.5f;
                //TODO SetShowsBones (false);
                break;

            case 4:
                CharacterNode.AddAnimation(AnimationGroup1, new NSString("animation"));
                break;
            }
            SCNTransaction.Commit();
        }
コード例 #19
0
        void SetupCamera()
        {
            SCNNode     pov      = GameView.PointOfView;
            const float altitude = 1f;
            const float distance = 10f;

            cameraYHandle = SCNNode.Create();
            cameraXHandle = SCNNode.Create();

            cameraYHandle.Position = new SCNVector3(0f, altitude, 0f);
            cameraYHandle.AddChildNode(cameraXHandle);
            GameView.Scene.RootNode.AddChildNode(cameraYHandle);

            pov.EulerAngles = new SCNVector3(0f, 0f, 0f);
            pov.Position    = new SCNVector3(0f, 0f, distance);

            cameraYHandle.Rotation = new SCNVector4(0f, 1f, 0f, (float)Math.PI / 2f + (float)Math.PI / 4f * 3f);
            cameraXHandle.Rotation = new SCNVector4(1f, 0f, 0f, -(float)Math.PI / 4f * 0.125f);
            cameraXHandle.AddChildNode(pov);

            // Animate camera on launch and prevent the user from manipulating the camera until the end of the animation
            lockCamera = true;
            SCNTransaction.Begin();
            SCNTransaction.SetCompletionBlock(() => {
                lockCamera = false;
            });

            var cameraYAnimation = CABasicAnimation.FromKeyPath("rotation.w");

            cameraYAnimation.From           = NSNumber.FromDouble(Math.PI * 2 - cameraYHandle.Rotation.W);
            cameraYAnimation.To             = NSNumber.FromDouble(0.0);
            cameraYAnimation.Additive       = true;
            cameraYAnimation.BeginTime      = CAAnimation.CurrentMediaTime() + 3;
            cameraYAnimation.FillMode       = CAFillMode.Both;
            cameraYAnimation.Duration       = 5.0;
            cameraYAnimation.TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseInEaseOut);
            cameraYHandle.AddAnimation(cameraYAnimation, null);

            var cameraXAnimation = CABasicAnimation.FromKeyPath("rotation.w");

            cameraXAnimation.From           = NSNumber.FromDouble(-Math.PI / 2 + cameraXHandle.Rotation.W);
            cameraXAnimation.To             = NSNumber.FromDouble(0.0);
            cameraXAnimation.Additive       = true;
            cameraXAnimation.FillMode       = CAFillMode.Both;
            cameraXAnimation.Duration       = 5.0;
            cameraXAnimation.BeginTime      = CAAnimation.CurrentMediaTime() + 3;
            cameraXAnimation.TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseInEaseOut);
            cameraXHandle.AddAnimation(cameraXAnimation, null);

            SCNTransaction.Commit();

            var lookAtConstraint = SCNLookAtConstraint.Create(Character.Node.FindChildNode("Bip001_Head", true));

            lookAtConstraint.InfluenceFactor = 0;
            pov.Constraints = new SCNConstraint[] { lookAtConstraint };
        }
コード例 #20
0
 public override void WillOrderOut(PresentationViewController presentationViewController)
 {
     SCNTransaction.Begin();
     SCNTransaction.AnimationDuration = 0.5f;
     ((SCNView)presentationViewController.View).Scene.FogColor           = NSColor.Black;
     ((SCNView)presentationViewController.View).Scene.FogEndDistance     = 45.0f;
     ((SCNView)presentationViewController.View).Scene.FogDensityExponent = 1.0f;
     ((SCNView)presentationViewController.View).Scene.FogStartDistance   = 40.0f;
     SCNTransaction.Commit();
 }
コード例 #21
0
        private void Close(bool flash = false)
        {
            if (!IsOpen || IsAnimating)
            {
                return;
            }

            IsAnimating = true;
            StopPulsing(FocusSquareNode());

            // Close animation
            SCNTransaction.Begin();
            SCNTransaction.AnimationTimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseOut);
            SCNTransaction.AnimationDuration       = AnimationDuration / 2f;
            FocusSquareNode().Opacity = 0.99f;
            SCNTransaction.SetCompletionBlock(() => {
                SCNTransaction.Begin();
                SCNTransaction.AnimationTimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseOut);
                SCNTransaction.AnimationDuration       = AnimationDuration / 4f;

                foreach (var segment in segments)
                {
                    segment.Close();
                }

                SCNTransaction.SetCompletionBlock(() => {
                    IsAnimating = false;
                });
                SCNTransaction.Commit();
            });
            SCNTransaction.Commit();

            // Scale/bounce animation
            FocusSquareNode().AddAnimation(ScaleAnimation("transform.scale.x"), "transform.scale.y");
            FocusSquareNode().AddAnimation(ScaleAnimation("transform.scale.y"), "transform.scale.y");
            FocusSquareNode().AddAnimation(ScaleAnimation("transform.scale.z"), "transform.scale.z");

            // Flash?
            if (flash)
            {
                var waitAction    = SCNAction.Wait(AnimationDuration * 0.75f);
                var fadeInAction  = SCNAction.FadeOpacityTo(0.25f, AnimationDuration * 0.125f);
                var fadeOutAction = SCNAction.FadeOpacityTo(0.0f, AnimationDuration * 0.125f);
                FillPlane.RunAction(SCNAction.Sequence(new SCNAction[] { waitAction, fadeInAction, fadeOutAction }));

                var flashSquareAction = FlashAnimation(AnimationDuration * 0.25f);
                foreach (var segment in Segments)
                {
                    segment.RunAction(SCNAction.Sequence(new[] { waitAction, flashSquareAction }));
                }
            }

            IsOpen = false;
        }
コード例 #22
0
ファイル: SlideLOD.cs プロジェクト: chamons/mac-samples-1
        public override void WillOrderOut(PresentationViewController presentationViewController)
        {
            // Reset the camera and lights before leaving this slide
            SCNTransaction.Begin();
            SCNTransaction.AnimationDuration = 2;
            presentationViewController.CameraNode.Camera.ZFar = 100.0f;
            SCNTransaction.Commit();

            SCNTransaction.Begin();
            SCNTransaction.AnimationDuration = 0.5f;
            presentationViewController.RiseMainLight(false);
            SCNTransaction.Commit();
        }
コード例 #23
0
        void SetPostGameFilters()
        {
            SCNTransaction.Begin();

            desaturationTechnique.SetValueForKey(new NSNumber(1.0), (NSString)"Saturation");
            SCNTransaction.AnimationDuration = 1.0;

            SCNTransaction.Commit();

            SharedAppDelegate appDelegate = SharedAppDelegate.AppDelegate;

            appDelegate.Scene.Technique = desaturationTechnique;
        }
コード例 #24
0
ファイル: SlideSceneGraph.cs プロジェクト: spica/mac-samples
        public override void DidOrderIn(PresentationViewController presentationViewController)
        {
            var diagramNode = SlideSceneGraph.SharedScenegraphDiagramNode();

            SCNTransaction.Begin();

            SCNTransaction.AnimationDuration = 1.0f;
            diagramNode.Opacity  = 1.0f;
            diagramNode.Rotation = new SCNVector4(1, 0, 0, 0);
            SlideSceneGraph.ShowNodesNamed(new string[] { "scene" });

            SCNTransaction.Commit();
        }
コード例 #25
0
        public override void PresentStep(int index, PresentationViewController presentationViewController)
        {
            SCNTransaction.Begin();
            SCNTransaction.AnimationDuration = 1.0f;

            switch (index)
            {
            case 0:
                break;
            }

            SCNTransaction.Commit();
        }
コード例 #26
0
ファイル: SlideLighting.cs プロジェクト: spica/mac-samples
        public override void WillOrderOut(PresentationViewController presentationViewController)
        {
            // Remove the animation from the camera and restore (animate) its position before leaving this slide
            SCNTransaction.Begin();
            SCNTransaction.AnimationDuration = 0;
            presentationViewController.CameraNode.RemoveAnimation(new NSString("myAnim"));
            presentationViewController.CameraNode.Position = presentationViewController.CameraNode.PresentationNode.Position;
            SCNTransaction.Commit();

            SCNTransaction.Begin();
            SCNTransaction.AnimationDuration = 1;
            presentationViewController.CameraNode.Position = new SCNVector3(0, 0, 0);
            SCNTransaction.Commit();
        }
コード例 #27
0
ファイル: SlideEditor.cs プロジェクト: chamons/mac-samples-1
        public override void DidOrderIn(PresentationViewController presentationViewController)
        {
            // Bring up a screenshot of the editor
            var editorScreenshotNode = Utils.SCPlaneNode(NSBundle.MainBundle.PathForResource("Images/editor", "png"), 14, true);

            editorScreenshotNode.Position = new SCNVector3(17, 4.1f, 5);
            editorScreenshotNode.Rotation = new SCNVector4(0, 1, 0, -(float)(Math.PI / 1.5f));
            GroundNode.AddChildNode(editorScreenshotNode);

            // Animate it (rotate and move)
            SCNTransaction.Begin();
            SCNTransaction.AnimationDuration = 1;
            editorScreenshotNode.Position    = new SCNVector3(7.5f, 4.1f, 5);
            editorScreenshotNode.Rotation    = new SCNVector4(0, 1, 0, -(float)(Math.PI / 6.0f));
            SCNTransaction.Commit();
        }
コード例 #28
0
ファイル: SlideLOD.cs プロジェクト: chamons/mac-samples-1
 void RemoveNumberNodes()
 {
     // Move, fade and remove on completion
     foreach (var node in GroundNode.ChildNodes)
     {
         if (node.Name == "number")
         {
             SCNTransaction.Begin();
             SCNTransaction.AnimationDuration = 1;
             SCNTransaction.SetCompletionBlock(node.RemoveFromParentNode);
             node.Opacity  = 0.0f;
             node.Position = new SCNVector3(node.Position.X, node.Position.Y, node.Position.Z - 20);
             SCNTransaction.Commit();
         }
     }
 }
コード例 #29
0
		public override void DidOrderIn (PresentationViewController presentationViewController)
		{
			// Bring up a screenshot of the editor
			var editorScreenshotNode = Utils.SCPlaneNode (NSBundle.MainBundle.PathForResource ("Images/particleEditor", "png"), 14, true);
			editorScreenshotNode.Geometry.FirstMaterial.Diffuse.MipFilter = SCNFilterMode.Linear;
			editorScreenshotNode.Position = new SCNVector3 (17, 3.8f, 5);
			editorScreenshotNode.Rotation = new SCNVector4 (0, 1, 0, -(float)Math.PI / 1.5f);
			GroundNode.AddChildNode (editorScreenshotNode);

			// Animate it (rotate and move)
			SCNTransaction.Begin ();
			SCNTransaction.AnimationDuration = 1;
			editorScreenshotNode.Position = new SCNVector3 (7, 3.8f, 5);
			editorScreenshotNode.Rotation = new SCNVector4 (0, 1, 0, -(float)Math.PI / 7);
			SCNTransaction.Commit ();
		}
コード例 #30
0
ファイル: SlideTextManager.cs プロジェクト: spica/mac-samples
        // Animate (fade out) to remove the text of specified type
        public void FadeOutText(TextType type)
        {
            var node = SubGroups [(int)type];

            SubGroups [(int)type] = null;
            if (node != null)
            {
                SCNTransaction.Begin();
                SCNTransaction.AnimationDuration = FLIP_DURATION;
                SCNTransaction.SetCompletionBlock(node.RemoveFromParentNode);
                node.Opacity = 0;
                SCNTransaction.Commit();

                // Reset the baseline to what it was before adding this text
                CurrentBaseline = Math.Max(CurrentBaseline, BaselinePerType [(int)type]);
            }
        }