コード例 #1
0
        private SCNAction FlashAnimation(double duration)
        {
            var action = SCNAction.CustomAction(duration, (node, elapsedTime) => {
                // animate color from HSB 48/100/100 to 48/30/100 and back
                var elapsedTimePercentage = elapsedTime / (float)duration;
                var saturation            = 2.8f * (elapsedTimePercentage - 0.5f) * (elapsedTimePercentage - 0.5f) + 0.3f;
                var material = node.Geometry.FirstMaterial;
                if (material != null)
                {
                    material.Diffuse.Contents = UIColor.FromHSBA(0.1333f, saturation, 1.0f, 1.0f);
                }
            });

            return(action);
        }
コード例 #2
0
ファイル: GameLevel.cs プロジェクト: chamons/mac-samples-1
        public void CollectBanana(SCNNode banana)
        {
            // Flyoff the banana to the screen space position score label.
            // Don't increment score until the banana hits the score label.

            // ignore collisions
            banana.PhysicsBody = null;
            BananasCollected++;

            int    variance = 60;
            nfloat duration = 0.25f;

            nfloat apexY = worldSpaceLabelScorePosition.Y * 0.8f + (new Random().Next(0, variance) - variance / 2);

            worldSpaceLabelScorePosition.Z = banana.Position.Z;
            var apex = new SCNVector3(banana.Position.X + 10 + (new Random().Next(0, variance) - variance / 2), apexY, banana.Position.Z);

            SCNAction startFlyOff = SCNAction.MoveTo(apex, duration);

            startFlyOff.TimingMode = SCNActionTimingMode.EaseOut;

            SCNAction endFlyOff = SCNAction.CustomAction(duration, new SCNActionNodeWithElapsedTimeHandler((node, elapsedTime) => {
                nfloat t = elapsedTime / duration;
                var v    = new SCNVector3(
                    apex.X + ((worldSpaceLabelScorePosition.X - apex.X) * t),
                    apex.Y + ((worldSpaceLabelScorePosition.Y - apex.Y) * t),
                    apex.X + ((worldSpaceLabelScorePosition.Z - apex.Z) * t));
                node.Position = v;
            }));

            endFlyOff.TimingMode = SCNActionTimingMode.EaseInEaseOut;
            SCNAction flyoffSequence = SCNAction.Sequence(new SCNAction[] { startFlyOff, endFlyOff });

            banana.RunAction(flyoffSequence, () => {
                Bananas.Remove(banana);
                banana.RemoveFromParentNode();
                // Add to score.
                Score++;
                GameSimulation.Sim.PlaySound("deposit.caf");

                // Game Over
                if (Bananas.Count == 0)
                {
                    DoGameOver();
                }
            });
        }