コード例 #1
0
        protected internal override void PostProcess(VoidPtr bresAddress, VoidPtr dataAddress, int dataLength, StringTable stringTable)
        {
            base.PostProcess(bresAddress, dataAddress, dataLength, stringTable);

            SCN0v4 *header = (SCN0v4 *)dataAddress;

            header->ResourceStringAddress = stringTable[Name] + 4;

            ResourceGroup *group = header->Group;

            group->_first = new ResourceEntry(0xFFFF, 0, 0, 0, 0);

            ResourceEntry *rEntry = group->First;

            int index = 1;

            int[] indices = new int[] { -1, -1, -1, -1, -1 };
            foreach (SCN0GroupNode g in Children)
            {
                if (g._name == "LightSet(NW4R)")
                {
                    indices[0] = g.Index;
                }
                else if (g._name == "AmbLights(NW4R)")
                {
                    indices[1] = g.Index;
                }
                else if (g._name == "Lights(NW4R)")
                {
                    indices[2] = g.Index;
                }
                else if (g._name == "Fogs(NW4R)")
                {
                    indices[3] = g.Index;
                }
                else if (g._name == "Cameras(NW4R)")
                {
                    indices[4] = g.Index;
                }
            }

            for (int i = 0; i < 5; i++)
            {
                SCN0GroupNode n = indices[i] >= 0 ? Children[indices[i]] as SCN0GroupNode : null;
                if (n != null)
                {
                    dataAddress = (VoidPtr)group + (rEntry++)->_dataOffset;
                    ResourceEntry.Build(group, index++, dataAddress, (BRESString *)stringTable[n.Name]);
                    n.PostProcess(header, dataAddress, stringTable);
                }
            }

            if (_version == 5)
            {
                _userEntries.PostProcess(((SCN0v5 *)dataAddress)->UserData, stringTable);
            }
        }
コード例 #2
0
        protected internal override void PostProcess(VoidPtr bresAddress, VoidPtr dataAddress, int dataLength, StringTable stringTable)
        {
            base.PostProcess(bresAddress, dataAddress, dataLength, stringTable);

            ResourceGroup *group;

            if (_version == 5)
            {
                SCN0v5 *header = (SCN0v5 *)dataAddress;
                header->ResourceStringAddress = stringTable[Name] + 4;
                if (!String.IsNullOrEmpty(_originalPath))
                {
                    header->OrigPathAddress = stringTable[_originalPath] + 4;
                }
                group = header->Group;
            }
            else
            {
                SCN0v4 *header = (SCN0v4 *)dataAddress;
                header->ResourceStringAddress = stringTable[Name] + 4;
                if (!String.IsNullOrEmpty(_originalPath))
                {
                    header->OrigPathAddress = stringTable[_originalPath] + 4;
                }
                group = header->Group;
            }

            group->_first = new ResourceEntry(0xFFFF, 0, 0, 0, 0);
            ResourceEntry *rEntry = group->First;

            int index = 1;

            int[] indices = new int[] { -1, -1, -1, -1, -1 };
            foreach (SCN0GroupNode g in Children)
            {
                indices[(int)g._type] = g.Index;
            }

            VoidPtr addr = dataAddress;

            for (int i = 0; i < 5; i++)
            {
                SCN0GroupNode n = indices[i] >= 0 ? Children[indices[i]] as SCN0GroupNode : null;
                if (n != null)
                {
                    addr = (VoidPtr)group + (rEntry++)->_dataOffset;
                    ResourceEntry.Build(group, index++, addr, (BRESString *)stringTable[n.Name]);
                    n.PostProcess(dataAddress, addr, stringTable);
                }
            }

            if (_version == 5)
            {
                _userEntries.PostProcess(((SCN0v5 *)addr)->UserData, stringTable);
            }
        }
コード例 #3
0
        public override bool OnInitialize()
        {
            base.OnInitialize();
            if (_version == 5)
            {
                SCN0v5 *header = Header5;
                if ((_name == null) && (header->_stringOffset != 0))
                {
                    _name = header->ResourceString;
                }

                _numFrames  = header->_frameCount;
                _specLights = header->_specLightCount;
                _loop       = header->_loop != 0;
                _lightsets  = header->_lightSetCount;
                _amblights  = header->_ambientCount;
                _lights     = header->_lightCount;
                _fogs       = header->_fogCount;
                _cameras    = header->_cameraCount;

                if (header->_origPathOffset > 0)
                {
                    _originalPath = header->OrigPath;
                }

                (_userEntries = new UserDataCollection()).Read(header->UserData);

                return(header->Group->_numEntries > 0);
            }
            else
            {
                SCN0v4 *header = Header4;
                if ((_name == null) && (header->_stringOffset != 0))
                {
                    _name = header->ResourceString;
                }

                _numFrames  = header->_frameCount;
                _specLights = header->_specLightCount;
                _loop       = header->_loop != 0;
                _lightsets  = header->_lightSetCount;
                _amblights  = header->_ambientCount;
                _lights     = header->_lightCount;
                _fogs       = header->_fogCount;
                _cameras    = header->_cameraCount;

                if (header->_origPathOffset > 0)
                {
                    _originalPath = header->OrigPath;
                }

                return(header->Group->_numEntries > 0);
            }
        }
コード例 #4
0
        public override void OnRebuild(VoidPtr address, int length, bool force)
        {
            //Create data lengths for each group
            //group, lightset, ambient, light, fog, camera
            int[] lengths = new int[6];

            //Create entry counts for each group
            //lightset, ambient, light, fog, camera
            short[] counts = new short[5];

            //Create addresses for all data sections
            //group, entry, key, color, vis
            VoidPtr[] dataAddrs = new VoidPtr[5];

            //Write header and retrieve main resource group
            ResourceGroup *group;

            if (_version == 5)
            {
                SCN0v5 *header = (SCN0v5 *)address;

                header->_origPathOffset = 0;
                header->_frameCount     = (ushort)_numFrames;
                header->_specLightCount = (ushort)_specLights;
                header->_loop           = _loop ? 1 : 0;
                header->_pad            = 0;
                header->_dataOffset     = SCN0v5.Size;

                group = header->Group;
            }
            else
            {
                SCN0v4 *header = (SCN0v4 *)address;

                header->_origPathOffset = 0;
                header->_frameCount     = (ushort)_numFrames;
                header->_specLightCount = (ushort)_specLights;
                header->_loop           = _loop ? 1 : 0;
                header->_pad            = 0;
                header->_dataOffset     = SCN0v4.Size;

                group = header->Group;
            }

            //Create resource group
            *group = new ResourceGroup(Children.Count);
            lengths[0] = group->_totalSize;

            //Get pointer to main resource entry buffer
            ResourceEntry *entry = group->First;

            //Get pointer to resource groups for each child group
            dataAddrs[0] = group->EndAddress;

            //Get pointer to the address for headers
            for (int i = 0; i < 4; i++)
            {
                dataAddrs[i + 1] = dataAddrs[i];
                foreach (SCN0GroupNode g in Children)
                {
                    if (i == 0)
                    {
                        dataAddrs[i + 1] += g._dataLengths[i];
                    }
                    else
                    {
                        foreach (SCN0EntryNode e in g.Children)
                        {
                            dataAddrs[i + 1] += (i == 1 ? e._calcSize : e._dataLengths[i - 2]);
                        }
                    }
                }
            }

            //Use an index array to remap and write groups in proper order.
            int[] indices = new int[] { -1, -1, -1, -1, -1 };

            //Loop through groups and set index, length and count
            foreach (SCN0GroupNode g in Children)
            {
                int i = (int)g._type;
                indices[i]     = g.Index;
                lengths[i + 1] = g._dataLengths[1];
                counts[i]      = (short)g.Children.Count;
            }

            //Now loop through indices to get each group and write it
            for (int i = 0; i < 5; i++)
            {
                //Make sure the group exists
                SCN0GroupNode g = indices[i] >= 0 ? Children[indices[i]] as SCN0GroupNode : null;
                if (g != null)
                {
                    //Set offset to group in main resource group
                    (entry++)->_dataOffset = (int)dataAddrs[0] - (int)group;

                    //Set addresses for rebuild
                    for (int x = 0; x < 4; x++)
                    {
                        g._addrs[x] = dataAddrs[x + 1];
                    }

                    //Rebuild focusing on the resource group
                    g.Rebuild(dataAddrs[0], g._dataLengths[0], true);

                    //Increment addresses
                    lengths[0] += g._dataLengths[0];
                    for (int x = 0; x < 5; x++)
                    {
                        dataAddrs[x] += g._dataLengths[x];
                    }
                }
            }

            //Set header values
            if (_version == 5)
            {
                SCN0v5 *header = (SCN0v5 *)address;
                header->_lightSetCount = counts[0];
                header->_ambientCount  = counts[1];
                header->_lightCount    = counts[2];
                header->_fogCount      = counts[3];
                header->_cameraCount   = counts[4];
                header->Set(lengths[0], lengths[1], lengths[2], lengths[3], lengths[4], lengths[5]);

                if (_userEntries.Count > 0)
                {
                    _userEntries.Write(header->UserData = dataAddrs[4]);
                }
            }
            else
            {
                SCN0v4 *header = (SCN0v4 *)address;
                header->_lightSetCount = counts[0];
                header->_ambientCount  = counts[1];
                header->_lightCount    = counts[2];
                header->_fogCount      = counts[3];
                header->_cameraCount   = counts[4];
                header->Set(lengths[0], lengths[1], lengths[2], lengths[3], lengths[4], lengths[5]);
            }
        }
コード例 #5
0
        public override void OnRebuild(VoidPtr address, int length, bool force)
        {
            int GroupLen = 0, LightSetLen = 0, AmbLightSetLen = 0, LightLen = 0, FogLen = 0, CameraLen = 0;

            _header = address;

            ResourceGroup *group;

            if (_version == 5)
            {
                SCN0v5 *header = (SCN0v5 *)address;

                header->_origPathOffset = _origPathOffset;
                header->_frameCount     = (short)_frameCount;
                header->_specLightCount = (short)_specLights;
                header->_loop           = _loop;
                header->_pad            = 0;
                header->_dataOffset     = SCN0v5.Size;

                group = header->Group;
            }
            else
            {
                SCN0v4 *header = (SCN0v4 *)address;

                header->_origPathOffset = _origPathOffset;
                header->_frameCount     = (short)_frameCount;
                header->_specLightCount = (short)_specLights;
                header->_loop           = _loop;
                header->_pad            = 0;
                header->_dataOffset     = SCN0v4.Size;

                group = header->Group;
            }

            *group = new ResourceGroup(Children.Count);
            GroupLen = group->_totalSize;

            ResourceEntry *entry        = group->First;
            VoidPtr        groupAddress = group->EndAddress;
            VoidPtr        entryAddress = groupAddress;

            foreach (SCN0GroupNode g in Children)
            {
                entryAddress += g._groupLen;
            }

            VoidPtr keyframeAddress = entryAddress;

            foreach (SCN0GroupNode g in Children)
            {
                foreach (SCN0EntryNode e in g.Children)
                {
                    keyframeAddress += e._length;
                }
            }

            VoidPtr lightArrayAddress = keyframeAddress;

            foreach (SCN0GroupNode g in Children)
            {
                foreach (SCN0EntryNode e in g.Children)
                {
                    lightArrayAddress += e._keyLen;
                }
            }

            VoidPtr visibilityAddress = lightArrayAddress;

            foreach (SCN0GroupNode g in Children)
            {
                foreach (SCN0EntryNode e in g.Children)
                {
                    visibilityAddress += e._lightLen;
                }
            }

            short _lightSetCount = 0, _ambientCount = 0, _lightCount = 0, _fogCount = 0, _cameraCount = 0;

            int[] indices = new int[] { -1, -1, -1, -1, -1 };
            foreach (SCN0GroupNode g in Children)
            {
                if (g._name == "LightSet(NW4R)")
                {
                    indices[0]     = g.Index;
                    LightSetLen    = g._entryLen;
                    _lightSetCount = (short)g.Children.Count;
                }
                else if (g._name == "AmbLights(NW4R)")
                {
                    indices[1]     = g.Index;
                    AmbLightSetLen = g._entryLen;
                    _ambientCount  = (short)g.Children.Count;
                }
                else if (g._name == "Lights(NW4R)")
                {
                    indices[2]  = g.Index;
                    LightLen    = g._entryLen;
                    _lightCount = (short)g.Children.Count;
                }
                else if (g._name == "Fogs(NW4R)")
                {
                    indices[3] = g.Index;
                    FogLen     = g._entryLen;
                    _fogCount  = (short)g.Children.Count;
                }
                else if (g._name == "Cameras(NW4R)")
                {
                    indices[4]   = g.Index;
                    CameraLen    = g._entryLen;
                    _cameraCount = (short)g.Children.Count;
                }
            }

            for (int i = 0; i < 5; i++)
            {
                SCN0GroupNode g = indices[i] >= 0 ? Children[indices[i]] as SCN0GroupNode : null;
                if (g != null)
                {
                    (entry++)->_dataOffset = (int)groupAddress - (int)group;

                    g._dataAddr         = entryAddress;
                    g.keyframeAddress   = keyframeAddress;
                    g.lightArrayAddress = lightArrayAddress;
                    g.visibilityAddress = visibilityAddress;

                    g.Rebuild(groupAddress, g._groupLen, true);

                    groupAddress      += g._groupLen;
                    GroupLen          += g._groupLen;
                    entryAddress      += g._entryLen;
                    keyframeAddress   += g.keyLen;
                    lightArrayAddress += g.lightLen;
                    visibilityAddress += g.visLen;
                }
            }
            if (_version == 5)
            {
                SCN0v5 *header = (SCN0v5 *)address;
                header->_lightSetCount = _lightSetCount;
                header->_ambientCount  = _ambientCount;
                header->_lightCount    = _lightCount;
                header->_fogCount      = _fogCount;
                header->_cameraCount   = _cameraCount;
                header->Set(GroupLen, LightSetLen, AmbLightSetLen, LightLen, FogLen, CameraLen);

                if (_userEntries.Count > 0)
                {
                    _userEntries.Write(header->UserData = lightArrayAddress);
                }
            }
            else
            {
                SCN0v4 *header = (SCN0v4 *)address;
                header->_lightSetCount = _lightSetCount;
                header->_ambientCount  = _ambientCount;
                header->_lightCount    = _lightCount;
                header->_fogCount      = _fogCount;
                header->_cameraCount   = _cameraCount;
                header->Set(GroupLen, LightSetLen, AmbLightSetLen, LightLen, FogLen, CameraLen);
            }
        }