コード例 #1
0
    protected override void OnPlayEventMain()
    {
        base.OnPlayEventMain();

        if (_pManagerSound == null)
        {
            _pManagerSound = SCManagerSound <ENUM_SOUND_NAME> .instance;
        }

        if (_pManagerSound != null)
        {
            _pManagerSound.DoPlaySoundEffect(_eSoundName, _fSoundVolume);
        }
    }
コード例 #2
0
    // ========================================================================== //

    /* public - [Do] Function
     * 외부 객체가 호출                         */

    /* public - [Event] Function
     * 프랜드 객체가 호출                       */

    // ========================================================================== //

    /* protected - [abstract & virtual]         */

    /* protected - [Event] Function
     * 자식 객체가 호출                         */

    /* protected - Override & Unity API         */

    protected override void OnAwake()
    {
        base.OnAwake();

        _pManagerSound = SCManagerSound <ENUM_SOUND_NAME> .instance;
    }