protected override void OnPlayEventMain() { base.OnPlayEventMain(); if (_pManagerSound == null) { _pManagerSound = SCManagerSound <ENUM_SOUND_NAME> .instance; } if (_pManagerSound != null) { _pManagerSound.DoPlaySoundEffect(_eSoundName, _fSoundVolume); } }
// ========================================================================== // /* public - [Do] Function * 외부 객체가 호출 */ /* public - [Event] Function * 프랜드 객체가 호출 */ // ========================================================================== // /* protected - [abstract & virtual] */ /* protected - [Event] Function * 자식 객체가 호출 */ /* protected - Override & Unity API */ protected override void OnAwake() { base.OnAwake(); _pManagerSound = SCManagerSound <ENUM_SOUND_NAME> .instance; }