public void MoveScene(int index) { loadingBar.fillAmount = 0f; _PrevScene_Name = (SCENENAME)SceneManager.GetActiveScene().buildIndex; _NextScene_Name = (SCENENAME)index; Canvas_Loading.SetActive(true); //Debug.Log("Canvas_Loading true"); StartCoroutine("LoadScene"); }
public void MoveScene(SCENENAME sceneName) { SoundManager.Instance.StopBGM(); loadingBar.fillAmount = 0f; _PrevScene_Name = (SCENENAME)SceneManager.GetActiveScene().buildIndex; //SoundController.Instance.AllSoundStop(false); _NextScene_Name = sceneName; Canvas_Loading.SetActive(true); Debug.Log("Canvas_Loading true :" + _NextScene_Name.ToString()); StartCoroutine("LoadScene"); }
public void MoveScene(string name) { LogMessage("MoveScene : " + name); SCENENAME sceneName = (SCENENAME)Enum.Parse(typeof(SCENENAME), name); loadingBar.fillAmount = 0f; _PrevScene_Name = (SCENENAME)SceneManager.GetActiveScene().buildIndex; //SoundController.Instance.AllSoundStop(false); _NextScene_Name = sceneName; Canvas_Loading.SetActive(true); //Debug.Log("Canvas_Loading true :" + _NextScene_Name.ToString()); StartCoroutine("LoadScene"); }