static void Process(SAMeshCollider meshCollider) { if (meshCollider == null) { Debug.LogError(""); return; } Cleanup(meshCollider); MeshCache meshCache = null; if (meshCollider.splitMode == SplitMode.None || meshCollider.splitMode == SplitMode.Material || meshCollider.splitMode == SplitMode.Primitive) { meshCache = SAMeshColliderEditorCommon.GetParentMeshCache(meshCollider); if (meshCache == null) { Debug.LogError("Mesh not found:" + meshCollider.name); return; } } List <ReducerTask> reducerTasks = new List <ReducerTask>(); switch (meshCollider.splitMode) { case SplitMode.None: ProcessRoot(reducerTasks, meshCache, meshCollider); break; case SplitMode.Material: ProcessMaterial(reducerTasks, meshCache, meshCollider); break; case SplitMode.Primitive: ProcessPrimitive(reducerTasks, meshCache, meshCollider); break; case SplitMode.Polygon: ProcessPolygon(reducerTasks, meshCollider); break; } SAMeshColliderEditorCommon.Reduce(reducerTasks, meshCollider.isDebug); }
static void Process(SAMeshColliderBuilder meshColliderBuilder) { if (meshColliderBuilder == null) { Debug.LogError(""); return; } MeshFilter[] meshFilters = SAColliderBuilderEditorCommon.GetMeshFilters(meshColliderBuilder.gameObject); SkinnedMeshRenderer[] skinnedMeshRenderers = SAColliderBuilderEditorCommon.GetSkinnedMeshRenderers(meshColliderBuilder.gameObject); if ((meshFilters == null || meshFilters.Length == 0) && (skinnedMeshRenderers == null || skinnedMeshRenderers.Length == 0)) { Debug.LogError("Nothing MeshFilter/SkinnedMeshRenderer. Skip Processing."); return; } List <ReducerTask> reducerTasks = new List <ReducerTask>(); if (meshFilters != null) { foreach (MeshFilter meshFilter in meshFilters) { Mesh mesh = SAColliderBuilderEditorCommon.GetMesh(meshFilter); Material[] materials = SAColliderBuilderEditorCommon.GetMaterials(meshFilter); MeshCache meshCahce = new MeshCache(mesh, materials); SAMeshColliderEditorCommon.CleanupChildSAMeshColliders(meshFilter.gameObject, meshColliderBuilder.cleanupModified); ProcessRoot(reducerTasks, meshCahce, meshColliderBuilder, meshFilter.gameObject); } } if (skinnedMeshRenderers != null) { foreach (SkinnedMeshRenderer skinnedMeshRenderer in skinnedMeshRenderers) { Mesh mesh = SAColliderBuilderEditorCommon.GetMesh(skinnedMeshRenderer); Material[] materials = SAColliderBuilderEditorCommon.GetMaterials(skinnedMeshRenderer); MeshCache meshCahce = new MeshCache(mesh, materials); SAMeshColliderEditorCommon.CleanupChildSAMeshColliders(skinnedMeshRenderer.gameObject, meshColliderBuilder.cleanupModified); ProcessRoot(reducerTasks, meshCahce, meshColliderBuilder, skinnedMeshRenderer.gameObject); } } SAMeshColliderEditorCommon.Reduce(reducerTasks, meshColliderBuilder.isDebug); }