//updates private void Start() { if (GetComponent <Rigidbody>()) { thisEntityRigidbody = GetComponent <Rigidbody>(); } samMain = GameObject.FindWithTag("SAM").GetComponent <SAMMain>(); }
// Start is called before the first frame update void Start() { if (transform.Find("Camera")) { cameraRot = transform.Find("Camera"); } else if (transform.Find("ArmCamera")) { cameraRot = transform.Find("ArmCamera"); } if (!isArmCamera) { initialCameraForward = cameraRot.forward; } CameraArray = GameObject.Find("Sam").transform.Find("Body").transform.Find("Cameras").GetComponent <SAM_CameraArray>(); SamMain = GameObject.Find("Sam").GetComponent <SAMMain>(); playerMain = GameObject.Find("Player").GetComponent <PlayerMain>(); playerCam = GameObject.Find("PlayerView"); }
private void Start() { samMain = GameObject.Find("Sam").GetComponent <SAMMain>(); }