public RushFlashlight(RushPlayfield rushPlayfield) { this.rushPlayfield = rushPlayfield; FlashlightSize = new Vector2(0, getSizeFor(0)); AddLayout(flashlightProperties); }
public override void ApplyToDrawableRuleset(DrawableRuleset <RushHitObject> drawableRuleset) { playfield = (RushPlayfield)drawableRuleset.Playfield; base.ApplyToDrawableRuleset(drawableRuleset); }