public void UpdateConnectionTransforms() { if (port.IsInput) { return; } while (connections.Count < port.ConnectionCount) { AddConnection(); } while (connections.Count > port.ConnectionCount) { Destroy(connections[0].gameObject); connections.RemoveAt(0); } // Loop through connections for (int i = port.ConnectionCount - 1; i >= 0; i--) { NodePort other = port.GetConnection(i); IUGUINode otherNode = graph.GetRuntimeNode(other.node); if (otherNode == null) { Debug.LogWarning(other.node.name + " node not found ||| " + other.node, this); port.Disconnect(i); continue; } Transform port2 = otherNode.GetPort(other.fieldName, other.node).transform; if (!port2) { Debug.LogWarning(other.fieldName + " not found", this); } connections[i].SetPosition(transform.position, port2.position); } }