static void DrawColliderRuntimeInfo(RuntimeAnimatedColliderSwitch updateObject, GizmoType gizmoType) { Handles.Label(updateObject.transform.position, "Animated\nColliders"); }
static void DrawColliderRuntimeInfo(RuntimeAnimatedColliderSwitch updateObject, GizmoType gizmoType) { Handles.Label(updateObject.transform.position, "Animated\nColliders"); }