コード例 #1
0
 public override void Clear()
 {
     base.Clear();
     foreach (var work in RunningWorks)
     {
         GameFramework.ReferencePool.Release(work);
     }
     foreach (var work in CompleteWorks)
     {
         GameFramework.ReferencePool.Release(work);
     }
     RunningWorks.Clear();
     CompleteWorks.Clear();
 }
コード例 #2
0
 protected override void UpdateCore(float elapseSeconds, float realElapseSeconds)
 {
     for (int i = RunningWorks.Count - 1; i >= 0; i--)
     {
         var work = RunningWorks[i];
         if (work.WorkStatus == WorkStatus.Running)
         {
             work.Update(elapseSeconds, realElapseSeconds);
         }
         if (work.WorkStatus == WorkStatus.Complete)
         {
             CompleteWorks.Add(work);
             RunningWorks.RemoveAt(i);
         }
     }
 }