void Start() { runner = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerScript> (); score = GameObject.FindGameObjectWithTag("Score").GetComponent<RunnerScoring> (); transform.position = new Vector3 (runner.transform.position.x, runner.transform.position.y, runner.transform.position.z); allowTrailRender = true; }
void Start() { //Cache myTransform = transform; myCollider = collider; runner = GameObject.FindGameObjectWithTag ("Player"); spawner = GameObject.FindGameObjectWithTag ("Spawner").GetComponent<SpawnObstacles> (); topBorder = GameObject.FindGameObjectWithTag("Top"); bottomBorder = GameObject.FindGameObjectWithTag("Bottom"); runnerScore = GameObject.FindGameObjectWithTag ("Score").GetComponent<RunnerScoring>(); runnerScoreMulti = GameObject.FindGameObjectWithTag ("ScoreMulti").GetComponent<RunnerScoringMulti>(); //Positioning initialization if(gameObject.CompareTag("BottomGate")) { speedVarBottomTop = speedVar * Random.Range(0.2f, 0.4f); myTransform.position = new Vector3 (590.0f, bottomBorder.collider.bounds.max.y, 0.0f); } if(gameObject.CompareTag("TopGate")) { speedVarBottomTop = speedVar * Random.Range(0.2f, 0.4f); myTransform.position = new Vector3 (590.0f, topBorder.collider.bounds.min.y, 0.0f); } if(gameObject.CompareTag("CenterGate")) { myTransform.position = new Vector3 (590.0f, 0.0f, 0.0f); } if(gameObject.CompareTag("regGate")) { myTransform.position = new Vector3 (590.0f, topBorder.collider.bounds.min.y - myCollider.bounds.extents.y, 0.0f); } if(gameObject.CompareTag("MovingGate")) { myTransform.position = new Vector3 (590.0f, myTransform.position.y, 0.0f); myTransform.localScale = new Vector3(myTransform.localScale.x, Random.Range(100, 250), myTransform.localScale.z); speedVarMovingGate = speedVar * Random.Range(0.5f, 0.7f); if (Random.Range (0, 2) == 1 ) { speedVarMovingGate *= -1; } } //Scoring initialization allowScoreOnPass = true; }
void Start() { //Object access pSys = GameObject.FindGameObjectWithTag("BackgroundEffect").GetComponent<ParticleSystem>(); screenEdge = GameObject.FindGameObjectWithTag("Top").GetComponent<Collider>().bounds.min.x; score = GameObject.FindGameObjectWithTag("Score").GetComponent<RunnerScoring>(); recognizer = GameObject.FindGameObjectWithTag("Recognizer").GetComponent<TapDetector>(); rCollision = gameObject.GetComponent<RunnerCollision>(); pSys = GameObject.FindGameObjectWithTag("BackgroundEffect").GetComponent<ParticleSystem>(); fadeScreen = GameObject.FindGameObjectWithTag("FadeScreen").GetComponent<RedSpriteFade>(); myCamera = GameObject.FindGameObjectWithTag ("MainCamera"); myTransform = transform; //Start variables startPosition = myTransform.position; gravityButton = false; recognizer.setOnStart(true); setState (State.respawn); //Camera effects shakeAmount = 1.5f; fadeScreen.setRenderer(false); //Red UI frames change1 = false; change2 = false; change3 = false; change4 = false; change5 = false; //Animation variables flip = GetComponent<exSprite>(); }
// Use this for initialization void Start() { levelCount = 0; newLevelCount = 30.0f; timerLimit = 1.0f; //Assign object spawn variables counterLimitMin = 1.0f; counterLimitMax = counterLimitMin * 5.0f; counterLimit = Random.Range(counterLimitMin, counterLimitMax); minX = 100.0f; myTransform = transform; isDead = true; startMarker = false; score = GameObject.FindGameObjectWithTag("Score").GetComponent<RunnerScoring>(); sDetector = GameObject.FindGameObjectWithTag("Recognizer").GetComponent<TapDetector>(); rPlayer = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerScript>(); rCollision = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerCollision>(); marker = GameObject.FindGameObjectWithTag("marker").GetComponent<MoveProgressBar>(); markerStart = new Vector3(-500.0f, 355.0f, -80.0f); markerEnd = new Vector3(500.0f, 355.0f, -80.0f); numGates = 0; numGatesInLevel = 0; spawnedFinish = false; crossedFinish = false; finish = GameObject.FindGameObjectWithTag("lastObject").GetComponent<LevelFinishScroll>(); levelText = GameObject.FindGameObjectWithTag("LevelText").GetComponent<LevelDisplay>(); levelText.setTheLevelText(levelCount); //Pass speedVar objects bonusDown = GameObject.FindGameObjectWithTag("BonusDown"); backBackgroundObjects = GameObject.FindGameObjectsWithTag("BackBackground"); frontBackgroundObjects = GameObject.FindGameObjectsWithTag("FrontBackground"); if (m_prefabChoices == null || m_prefabChoices.Length == 0) { return; } //test rPlayer.setGravity((rPlayer.getGravity() + speedVar * -0.10f)); srslyCounterLimit = 10.0f; }
void Start() { //Object access pMovement = gameObject.GetComponent<RunnerScript> (); myTransform = transform; collisionBoundOffset = pMovement.collider.bounds.size.y / 4.0f; score = GameObject.FindGameObjectWithTag("Score").GetComponent<RunnerScoring>(); scoreMulti = GameObject.FindGameObjectWithTag("ScoreMulti").GetComponent<RunnerScoringMulti>(); detector = GameObject.FindGameObjectWithTag("Recognizer").GetComponent<TapDetector>(); spawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent<SpawnObstacles>(); myBonusBehaviorDown = GameObject.FindGameObjectWithTag("BonusDown").GetComponent<BonusDownBehavior>(); //Respawn variables respawn = false; gameRestart = false; //Scoring & bonus allowScoring = true; allowScoringMultiplier = true; allowBonusDown = true; numGatesHit = 0; //Camera control myCamera = GameObject.FindGameObjectWithTag ("MainCamera"); //Acheivement variables closeCallStart = false; closeCallEnd = false; }
// Use this for initialization void Start() { //If not title screen if(Application.loadedLevel != 0 ) { myTransform = transform; myTransform.localScale = new Vector3(Camera.main.orthographicSize * 3, Camera.main.orthographicSize * 2, 1.0f); spawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent<SpawnObstacles>(); rCollision = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerCollision>(); cam = GameObject.FindGameObjectWithTag("MainCamera").camera; score2 = GameObject.FindGameObjectWithTag("Score").GetComponent<RunnerScoring>(); lObjectSign = GameObject.FindGameObjectWithTag("lastObject").GetComponent<LevelFinishScroll>(); //Populate background pillars backBackgroundObjects = GameObject.FindGameObjectsWithTag("BackBackground"); frontBackgroundObjects = GameObject.FindGameObjectsWithTag("FrontBackground"); } }