public static void Main() { Runner myRunner = new Runner(); myRunner.Add("bob"); myRunner.Add("fred"); }
public void Method_Scenario_Result() { var runner = new Runner(); runner.Add("Simon"); runner.Add("Bary"); runner.Add("John"); runner.Add("Scot"); }
static void Main(string[] args) { Runner oRunner = new Runner(); oRunner.Add("Test Callback 1ed."); oRunner.Add("Test Callback 2ed."); oRunner.Add("Test Callback 3ed."); oRunner.Add("Test Callback 4ed."); Console.ReadKey(); }
public void TestRunnerSetupAndRunSucceeds() { Runner runner = new Runner(); runner.Add(new TestAgentFactory()); runner.Add(new TestAgent("FunctionalTest3", 4)); runner.Add(new TestAgent("FunctionalTest4", 5)); runner.SetupAndRunWithLimit(1); Assert.AreEqual(4, runner.Agents.Count); }
public void TestRunnerSetupAndRunSucceeds() { Runner runner = new Runner(); runner.Add(new TestAgentFactory()); runner.Add(new TestAgent("FunctionalTest3", 4)); runner.Add(new TestAgent("FunctionalTest4", 5)); runner.SetupAndRunWithLimit(1); Assert.AreEqual(4, runner.Agents.Count); }
static void Main(string[] aArgs) { Helper helper = new Helper(aArgs); helper.ProcessCommandLine(); Runner runner = new Runner("TestFramework runner tests"); runner.Add(new SuiteTest1("Test1 suite")); runner.Add(new SuiteTest2("Test2 suite")); runner.Run(); helper.Dispose(); }
public static void Main() { Runner runner = new Runner("KeyBindings Tests"); runner.Add(new SuiteKeyToAction()); runner.Run(); }
public void TestRunnerReportContinuesWithNullAgentName() { Runner runner = new Runner(); runner.Add(new TestAgent("", 4)); runner.SetupAndRunWithLimit(1); // Should not raise an exception }
public void TestRunnerReportContinuesWithNegativeValue() { Runner runner = new Runner(); runner.Add(new TestAgent("FunctionalTest", -10)); runner.SetupAndRunWithLimit(1); // Should not raise an exception }
void Awake() { Runner.Add(new ChangeTextColourAction(_captionText, Color.white)); Runner.Add(new FadeUpText(_captionText, "\r\nColour has brought danger with it!", 0.5f, 3, 1)); Runner.Add(new FadeUpText("\r\nFrom the sky strange objects appear!", _captionText, 0.5f, 0, 1)); Runner.Add(new ToggleActivateAction(_strangeObjectSpawner, true)); Runner.Add(new PerformAction(() => { var spawner = _strangeObjectSpawner.GetComponent <StrangeObjectSpawner>(); spawner.EnableDrop(true); })); Runner.Add(new WaitAction(5)); Runner.Add(new FadeUpText("\r\nFrom the sky strange objects appear!", _captionText, 0.5f, 1, 0)); Runner.Add(new FadeUpText(_captionText, "\r\nWatch out!!", 0.5f, 1, 1)); Runner.Add(new FadeUpText(_captionText, "\r\nThose things look dangerous!", 0.5f, 1, 1)); Runner.Add(new WaitAction(5)); Runner.Add(new ToggleActivateAction(_strangeObjectSpawner, false)); Runner.Add(new PerformAction(() => { var spawner = _strangeObjectSpawner.GetComponent <StrangeObjectSpawner>(); spawner.EnableDrop(false); })); Runner.Add(new FadeUpText(_captionText, "\r\nThe storm subsides and peace is restored.", 0.5f, 1, 1)); Runner.Add(new ToggleActivateAction(_nextStoryPoint, true)); }
public static void DoSample() { Runner runner = new Runner(); AnotherClass anotherClass = new AnotherClass(); runner.Add("a"); ////anotherClass.DoSomeThing(); }
public void TestPollCycleRunsEvery60Seconds() { Runner runner = new Runner(); runner.Add(new TestAgent("", 4)); runner.SetupAndRun(); Thread.Sleep(10 * 60 * 1000 + 50); //sleep for a little over 10 minutes Assert.AreEqual(runner.PollCycleCounter, 10); //check if 10 transmissions have occured }
void Awake() { Runner.Add(new FadeCanvas(_blackout, 1, 0, 1)); Runner.Add(new FadeCanvas(_endGameText, 1, 0, 1)); Runner.Add(new PerformAction(() => { _running = true; })); }
public static void Main(string[] aArgs) { App app = new App(aArgs); app.Start(); Runner runner = new Runner("RoomSourceSelection tests"); runner.Add(new SuiteRoomSourceSubscriptionTests()); runner.Run(); }
public static IRunner CreateRunnerWithRunCommand() { var runner = new Runner(); runner.Add(SyncAction.WithCommand( "run", command => runner.Run( new Command( command.Input.Arguments.ElementAt(0), command.Input.Arguments.Skip(1).ToArray())), "command")); runner.Add(AsyncAction.WithCommand( "run-async", (command, token) => runner.RunAsync( new Command( command.Input.Arguments.ElementAt(0), command.Input.Arguments.Skip(1).ToArray()), token), "command")); return(runner); }
static void Main(string[] aArgs) { Helper helper = new Helper(aArgs); helper.ProcessCommandLine(); Runner runner = new Runner("Didl Lite tests"); runner.Add(new SuiteDidlLite()); runner.Run(); helper.Dispose(); }
static void Main(string[] aArgs) { Helper helper = new Helper(aArgs); helper.ProcessCommandLine(); Runner runner = new Runner("Some Linn C# timer tests"); runner.Add(new SuiteTimer()); runner.Run(); helper.Dispose(); }
static void Main(string[] aArgs) { Helper helper = new Helper(aArgs); helper.ProcessCommandLine(); Runner runner = new Runner("Option Parser module tests"); runner.Add(new SuiteOptionParser()); runner.Run(); helper.Dispose(); }
public void TestRunnerSetupFailsWithNullAgent() { try { Runner runner = new Runner(); Agent agent = null; runner.Add(agent); Assert.Fail("Runner should raise exception when null agent is passed"); } catch (ArgumentNullException) { // Expected } }
public void TestRunnerSetupFailsWithNullAgent() { try { Runner runner = new Runner(); Agent agent = null; runner.Add(agent); Assert.Fail("Runner should raise exception when null agent is passed"); } catch (ArgumentNullException) { // Expected } }
void Awake() { Runner.Add(new FadeUpText(_captionText, "Every story has an end, every journey has a destination.", 1, 5, 1)); Runner.Add(new FadeUpText(_captionText, "For the creature the journey ends with enlightenment.", 1, 5, 1)); Runner.Add(new ToggleActivateAction(_spawner, true)); Runner.Add(new FadeUpText(_captionText, "The creature sees the messages appear above and must raise itself to reach them.", 1, 5, 1)); Runner.Add(new PerformAction(() => { var spawner = _spawner.GetComponent <StrangeObjectSpawner>(); spawner.EnableDrop(true); _locomotion.EnableJump(true); _locomotion.EnlightenmentAchieved += Locomotion_EnlightenmentAchieved; })); }
public static IRunner CreateAliasRunnerCommand(string name, params string[] aliases) { var runner = new Runner(); foreach (var alias in aliases) { runner.Add(SyncAction.WithCommand( alias, command => runner.Run(new Command(name, command.Input.Arguments)), "arguments")); } return(runner); }
static void Main(string[] args) { try { Runner runner = new Runner(); runner.Add(new ServiceAgentFactory()); runner.SetupAndRun(); } catch (Exception ex) { log.Error("Failed to start the windows services plugin. " + ex.Message); return; } }
static void Main(string[] args) { try { Runner runner = new Runner(); runner.Add(new MSMQAgentFactory()); runner.SetupAndRun(); } catch (Exception e) { Console.WriteLine("Exception occurred, unable to continue.\n", e.Message); } }
static int Main(string[] args) { try { var runner = new Runner(); runner.Add(new RedisAgentFactory()); runner.SetupAndRun(); return(0); } catch (Exception ex) { Trace.WriteLine("EXCEPTION: " + ex.Message); return(-1); } }
/// <summary> /// Start the Runner. NewRelic Runner is the main entrypoint class for the SDK. Essentially you will create an instance of a Runner, /// assign either your programmatically configured Agents or your AgentFactory to it, and then call SetupAndRun() /// which will begin invoking the PollCycle() method on each of your Agents once per polling interval. /// </summary> public void Start() { _pollThread = new Thread(() => { var runner = new Runner(); // You can add either a factory to generate Components from a configuration file or // you can directly add a component programmatically runner.Add(new QueueAgentFactory(_eventLogLogger)); runner.SetupAndRun(); }); _pollThread.Start(); }
public static int Main(string[] args) { try { Runner runner = new Runner(); runner.Add(new PerfmonAgentFactory()); runner.SetupAndRun(); } catch (Exception e) { Console.Error.WriteLine("An error occured : {0}", e.Message); Console.Error.WriteLine(e.StackTrace); return(-1); } return(0); }
void Awake() { _sky = Camera.main.backgroundColor; _skyNew = new Color(62 / 255f, 189 / 255f, 224 / 255f); _groundMaterialStart = _ground.material; _creatureMaterialStart = _creature.material; Runner.Add(new FadeCanvas(_blackoutCurtain, 0f, 0f, 0f)); Runner.Add(new ChangeTextColourAction(_captionText, Color.black)); Runner.Add(new ActivateCreatureAction(_locomotion, true)); Runner.Add(new WaitAction(5)); Runner.Add(new FadeUpText(_captionText, "This new world seemed a desolate place devoid of colour.", 0.5f, 5, 1)); Runner.Add(new FadeUpText(_captionText, "The unseen hand uses the creature to paint colour into the world.", 0.5f, 5, 1)); Runner.Add(new PerformAction(AddEventHandler)); }
private static int Main(string[] args) { Logger.Info("Starting Plugin"); try { var runner = new Runner(); runner.Add(new RabbitAgentFactory()); runner.SetupAndRun(); } catch (Exception e) { Logger.Error("Exception occurred, unable to continue.\n{0}", e.Message); return(-1); } Logger.Info("Exiting Plugin"); return(0); }
void Awake() { Runner.Add(new WaitAction(2)); Runner.Add(new FadeUpText(_captionText, "In the beginning there was nothing.\r\nJust darkness everywhere...", 1, 5, 1)); Runner.Add(new FadeUpText(_captionText, "All it would take is a flash of inspiration.\r\nA spark of light!", 1, 5, 1)); Runner.Add(new PlaySoundAction(_thunderClap, _audioSource)); Runner.Add(new FadeCanvas(_canvas, 0.1f, 0.8f, 0.1f)); Runner.Add(new FadeCanvas(_canvas, 0.1f, 0.5f, 0.1f)); Runner.Add(new FadeCanvas(_canvas, 0.1f, 0.8f, 0.1f)); Runner.Add(new FadeCanvas(_canvas, 0.1f, 0.1f, 1f)); Runner.Add(new WaitAction(5)); Runner.Add(new FadeCanvas(_canvas, 1, 1, 0)); Runner.Add(new ChangeTextColourAction(_captionText, Color.black)); Runner.Add(new FadeUpText(_captionText, "The world had formed as an infinite white plane.", 1, 5, 1)); Runner.Add(new FadeUpText(_captionText, "No creatures or plants lived in this world.\r\nNothing grew and nothing walked its surface.", 1, 5, 1)); Runner.Add(new WaitAction(2)); Runner.Add(new FadeUpText(_captionText, "\r\nUntil one day...", 0.5f, 2, 3)); Runner.Add(new ToggleActivateAction(_nextStoryPoint, true)); }
static int Main(string[] args) { try { CheckConfigFiles(); Runner runner = new Runner(); runner.Add(new VTMAgentFactory()); runner.SetupAndRun(); } catch (Exception e) { Console.WriteLine("Exception occurred, unable to continue.\nMessage: {0}", e.Message); return(-1); } return(0); }
static int Main(string[] args) { try { //Validate config files CheckConfigFile(); //Start New Relic Plugin Runner runner = new Runner(); runner.Add(new PluginAgentFactory()); runner.SetupAndRun(); } catch (Exception e) { Console.WriteLine("Exception occured, unable to continue.\nMessage: {0}", e.Message); return(-1); } return(0); }
void Awake() { foreach (var block in _blocks) { Runner.Add(new ToggleActivateAction(block, false)); } Runner.Add(new FadeCanvas(_canvasGroup, 0f, 0f, 0f)); Runner.Add(new ChangeTextColourAction(_captionText, Color.black)); Runner.Add(new FadeUpText(_captionText, "\r\nSuddenly something appeared...", 0.5f, 3, 1)); Runner.Add(new LerpObjectToAction(_cube, 0.5f, new Vector3(-13, -0.91f, 0))); Runner.Add(new FadeUpText(_captionText, "\r\nIs that... life?", 0.1f, 3, 1)); Runner.Add(new WaitAction(2)); Runner.Add(new LerpObjectToAction(_cube, 0.5f, new Vector3(0, -0.91f, 0))); Runner.Add(new FadeUpText(_captionText, "The strange creature needed encouragement to move.", 0.5f, 3, 1)); Runner.Add(new FadeUpText(_captionText, "As if some external force was pulling it left or right.", 0.5f, 4, 1)); Runner.Add(new ActivateCreatureAction(_locomotion, true)); foreach (var block in _blocks) { Runner.Add(new ToggleActivateAction(block, true)); } Runner.Add(new ToggleActivateAction(_nextStoryPoint, true)); }
public void TestRunnerReportContinuesWithNegativeValue() { Runner runner = new Runner(); runner.Add(new TestAgent("FunctionalTest", -10)); runner.SetupAndRunWithLimit(1); // Should not raise an exception }
public void TestRunnerReportContinuesWithNullAgentName() { Runner runner = new Runner(); runner.Add(new TestAgent("", 4)); runner.SetupAndRunWithLimit(1); // Should not raise an exception }