コード例 #1
0
        protected override void OnStart()
        {
            _transform = GetComponent <Transform>();

            _inputController = _controller as InputController;

            _runController            = _bootstrap.GetController(ControllerTypes.Run) as RunController;
            _runController.OnGameEnd += StartSelfDestruction;

            _tracksInfo = _bootstrap.GetModel(ModelTypes.Tracks) as RunTracks;

            _screen = _bootstrap.GetModel(ModelTypes.Screen) as ScreenInfo;

            CalculateCameraDistance();

            _bounds = new Bounds(transform.position, Vector3.zero);
            var childs = transform.GetComponentsInChildren <Renderer>();

            for (int i = 0; i < childs.Length; i++)
            {
                _bounds.Encapsulate(childs[i].bounds);
            }

            SetIdleAnimation();
        }
コード例 #2
0
        protected override void OnStart()
        {
            _resources  = _bootstrap.GetModel(ModelTypes.Resources) as ResourcesDataBase;
            _tracksInfo = _bootstrap.GetModel(ModelTypes.Tracks) as RunTracks;
            _controller = _bootstrap.GetController(ControllerTypes.Run) as RunController;

            _controller.Reset += ResetPool;

            StartCoroutine(InstantiateObjectsRoutine());
        }
コード例 #3
0
        /*
         * private Vector3 _lastPosition;
         * private float _velocity;
         * private float _speed = 1.5f;
         * /**/

        protected override void OnStart()
        {
            _runController = _controller as RunController;
            _tracksInfo    = _bootstrap.GetModel(ModelTypes.Tracks) as RunTracks;

            /*
             * _lastPosition = transform.position;
             * _velocity = 0;
             * _speed = _runController.FixedSpeed;
             * /**/

            _offset = transform.TransformDirection(Vector3.forward);
            _offset = new Vector3(_offset.x, 0, _offset.z).normalized *Offset;
        }
コード例 #4
0
        void AddTrackToModel()
        {
            TrackInfo = _bootstrap.GetModel(ModelTypes.Tracks) as RunTracks;

            TrackInfo.AddTrack(this);
        }