public RegularTimer(TimerManager manager, float start, float end, RunTimer TimerDelegate) { // started = false; // startTime = start; endTime = end; initialStartTime = start; // TimerCount = TimerDelegate; // Ensure manager exists! if (manager == null) { if (managerReference == null) { GameObject timerManager = GameObject.Instantiate(new GameObject()); timerManager.name = "TimerManager"; timerManager.AddComponent <TimerManager>(); managerReference = timerManager.GetComponent <TimerManager>(); } } else { managerReference = manager; } // AddTimer(); }
public void CheckIfThereIsTimeLeft() { RunTimer RunWithTimer = new RunTimer(0); Thread.Sleep(1); Assert.AreEqual(RunWithTimer.IsTimeLeft, false); }
private void RunTimer_Tick(object sender, EventArgs e) { RunTimer.Stop(); loaded++; UpdateStats(); LoadFile(FileToolStripStatusLabel.Text); }
public void OnCompleted() { this.Invoke(new Action(() => { RunTimer.Stop(); MessageBox.Show($"Task completed in {Math.Round(TestSec / 60d, 2)}", "Done", MessageBoxButtons.OK, MessageBoxIcon.Information); btn_Upload.Enabled = true; toolStripStatusLabel.Text = "Done"; })); }
private void Awake() { if (Instance) { DestroyImmediate(gameObject); } else { Instance = this; } }
private void CodeFileSystemWatcher_Changed(object sender, FileSystemEventArgs e) { changed++; UpdateStats(); if (e.ChangeType == WatcherChangeTypes.Changed) { // Stop current timer. RunTimer.Stop(); // Restart it again. RunTimer.Start(); } }
private void btnAutoRun_Click(object sender, EventArgs e) { if (RunTimer.Enabled) { RunTimer.Stop(); btnAutoRun.Text = "Run Auto"; } else { RunTimer.Start(); btnAutoRun.Text = "Stop Auto"; } }
public virtual void Update() { ManageMovement(); if (IsAffectedByGravityPush) { float multiplier = 1; if (GravityPushPushDurationTimer != null) { multiplier = GravityPushPushDurationTimer.Progress; GravityPushPushDurationTimer.Update(); } // Horizontal Rectangle futurePositionX = new Rectangle(CollisionBox.X + VelocityX * multiplier, CollisionBox.Y, CollisionBox.Width, CollisionBox.Height); ManageHorizontalMovement(futurePositionX); // Vertical Rectangle futurePositionY = new Rectangle(CollisionBox.X, CollisionBox.Y + VelocityY, CollisionBox.Width, CollisionBox.Height); SetCollisionBoxY(futurePositionY.Y); // Rotate clockwise in the air // Make one full rotation for the duration of the timer InclineAngle = 2 * (float)Math.PI * multiplier; // Return the state of the unit back to normal after the push is over if (GravityPushPushDurationTimer != null && GravityPushPushDurationTimer.Progress == 0) { ResetVelocities(); IsUnableToMove = false; IsAffectedByGravityPush = false; IsIdle = true; GravityPushPushDurationTimer = null; InclineAngle = 0; } } // Update timers RunTimer.Update(); JumpTimer.Update(); LastState = new Midori(this); }
private void RunTimer_Tick(object sender, EventArgs e) { // this timer keeps the mount in position while it is waiting for the satellite to pass if (nextAos < DateTime.Now.Add(new TimeSpan(offsetHours, offsetMins, 1)) && nextAos > DateTime.Now.Add(new TimeSpan(offsetHours, offsetMins, -1))) // need to include a tolerence { sdx = 0; ImageTimer.Start(); RunTimer.Stop(); } else if (nextAos < DateTime.Now.Add(new TimeSpan(offsetHours, offsetMins, 0))) { RunTimer.Stop(); lbTargetLocked.Text = "Missed image"; trackSatellites(); } else { lbTargetLocked.Text = "Awaiting frame"; lbTime.Text = DateTime.Now.Add(new TimeSpan(offsetHours, offsetMins, 0)).ToString(); } }
protected void ManageInput() { if (!IsUnableToMove) { IsIdle = true; } // Interaction if (Engine.InputManager.IsKeyDown(Key.F) && !IsUnableToMove) { if (!IsInteracting) { IsMovingLeft = false; IsMovingRight = false; IsIdle = true; IsInteracting = true; Interact(); return; } else if (GameContext.Scene.CurrentInteration.Finished) { IsInteracting = false; InteractTarget = null; return; } } if (IsInteracting) { return; } // Movement if (Engine.InputManager.IsKeyHeld(Key.A) && !IsUnableToMove) { if (RunTimer.Progress == 0 && !IsMovingLeft && !IsMovingRight) { RunTimer.GoNormal(); Sprite.Reset(); } IsMovingLeft = true; IsMovingRight = false; IsIdle = false; IsFacingRight = false; } else { IsMovingLeft = false; if (!IsMovingLeft && !IsMovingRight) { RunTimer.GoInReverse(); RunTimer.End(); } } if (Engine.InputManager.IsKeyHeld(Key.D) && !IsUnableToMove) { if (RunTimer.Progress == 0 && !IsMovingLeft && !IsMovingRight) { RunTimer.GoNormal(); Sprite.Reset(); } IsMovingRight = true; IsMovingLeft = false; IsIdle = false; IsFacingRight = true; } else { IsMovingRight = false; if (!IsMovingLeft && !IsMovingRight) { RunTimer.GoInReverse(); RunTimer.End(); } } // Jumping if (Engine.InputManager.IsKeyHeld(Key.Space) && IsGrounded && !IsUnableToMove) { IsGrounded = false; IsJumping = true; JumpTimer.GoInReverse(); VelocityY = _jumpVelocity; } // Gravity Push if (Engine.InputManager.IsKeyHeld(Key.G) && IsGrounded && !IsUnableToMove) { IsIdle = false; IsMovingLeft = false; IsMovingRight = false; IsUnableToMove = true; IsGravityPushActive = true; Sprite.Reset(); } // Magic Flow if (Engine.InputManager.IsKeyHeld(Key.H) && !IsUnableToMove && !IsMagicFlowActive) { // Set CurrentMagicFlow CurrentMagicFlow = CollisionUtils.RectangleIntesectsWithMagicFlow(CollisionBox.ToRectangle()); if (CurrentMagicFlow == null) { return; } if (CurrentMagicFlow.TraverseFirstToLast) { // If traversing from first to last => start from Point A of the first segment CurrentMagicFlowSegmentIndex = 0; SetCollisionBoxX(CurrentMagicFlow.Segments[CurrentMagicFlowSegmentIndex].PointA.X - (CollisionBox.Width / 2)); SetCollisionBoxY(CurrentMagicFlow.Segments[CurrentMagicFlowSegmentIndex].PointA.Y - (CollisionBox.Height / 2)); } else { // If traversing from last to first => start from Point B of the last segment CurrentMagicFlowSegmentIndex = CurrentMagicFlow.Segments.Count - 1; SetCollisionBoxX(CurrentMagicFlow.Segments[CurrentMagicFlowSegmentIndex].PointB.X - (CollisionBox.Width / 2)); SetCollisionBoxY(CurrentMagicFlow.Segments[CurrentMagicFlowSegmentIndex].PointB.Y - (CollisionBox.Height / 2)); } // TODO: Reset timers IsIdle = false; IsMovingLeft = false; IsMovingRight = false; IsJumping = false; // Reset jump timer IsFalling = false; IsUnableToMove = true; // ? IsMagicFlowActive = true; Sprite.Reset(); } // Debug // Teleport to X if (Engine.InputManager.IsKeyHeld(Key.LeftControl)) { IsGrounded = true; IsFalling = false; IsJumping = false; JumpTimer.End(); SetCollisionBoxY(500); SetCollisionBoxX(700); } else if (Engine.InputManager.IsKeyHeld(Key.RightControl)) { IsGrounded = true; IsFalling = false; IsJumping = false; JumpTimer.End(); SetCollisionBoxY(5100); SetCollisionBoxX(550); } if (Engine.InputManager.IsKeyDown(Key.Q)) { CodeSwitch = !CodeSwitch; Console.WriteLine(CodeSwitch); } }
public ValidationResponse Validate(Connection testConnection, Test test) { if (test == null) { return(null); } _scriptResolver = new ScriptResolverFactory(test).GetScriptResolver(); if (_scriptResolver == null) { return(null); } var scriptValue = _scriptResolver.GetSqlScript(); var runLog = new StringBuilder(); var resultMessage = new StringBuilder(); var valResponse = new ValidationResponse { RunDateTime = DateTime.Now, TestId = test.Id, TestName = test.Name, TestValue = test.TestValue }; RunTimer.Reset(); RunTimer.Start(); try { using (var dbConnection = (DbConnection)DbConnectionFactory.GetConnection(testConnection)) { using ( var reader = _sqlScriptRunner.RunScript(dbConnection, scriptValue)) { while (reader.Read()) { foreach (var expResult in test.ExpectedResults.Clone()) { if (reader[expResult.ResultIndex].IsNullOrDbNull()) { continue; } var actual = reader[expResult.ResultIndex].ToString(); runLog.AppendFormat("Comparing results: Expected = {0} \n Response = {1} \n", expResult.ExpectedValue, actual); var comparerFactory = new ComparerFactory(); var comparer = comparerFactory.GetComparer(expResult.AssertType.Name); valResponse.IsValid = comparer.Compare(expResult.ExpectedValue, actual); if (valResponse.IsValid) { resultMessage.Append("Is Valid!"); continue; } resultMessage.AppendFormat("expected: {0} \n but was: {1}", expResult.ExpectedValue, actual); break; } } } } } catch (Exception exception) { runLog.AppendFormat("Exception caught: {0}", exception.Message); valResponse.IsValid = false; resultMessage.AppendFormat("Error occurred while trying to run validation {0}. \n \n {1} : {2}", scriptValue, exception.Message, exception.StackTrace); } finally { RunTimer.Stop(); valResponse.Duration = (decimal)RunTimer.Elapsed.TotalMilliseconds; valResponse.RunLog = runLog.ToString(); valResponse.ResultMessage = resultMessage.ToString(); } return(valResponse); }
private void trackSatellites() { // main function // does not loop, is run each time a satellite is tracked, or the second photograph is taken // this is to allow the timers to run, as well as to easily allow missed passes lbTime.Text = DateTime.Now.Add(new TimeSpan(offsetHours, offsetMins, 0)).ToString(); objTelescope.Tracking = true; if (idx < nTargets) { if (imagesCaptured == 0) { try { findNextTarget(); lbTargetLocked.Text = "Slewing"; double offsetRa; // this if statement accounts for the overflow of offsetting RA, which cycles through 0 to 24 to 0 if (nextRa > offsetHours + 1.0 / 60.0 * offsetMins) { // RA is offset in the opposite direction to time, as we simulate seeing events occuring later, but want to ensure // that they are above the horizon offsetRa = nextRa - offsetHours - 1.0 / 60.0 * offsetMins; } else { offsetRa = 24 - (offsetHours + 1.0 / 60.0 * offsetMins - nextRa); } try { objTelescope.SlewToCoordinates(offsetRa, nextDec); RunTimer.Start(); imagesCaptured = 1; } catch { } } catch { lbWarningText.Text = "All satellite passes have finished"; } } else if (imagesCaptured == 1) { goToNextImage(); lbTargetLocked.Text = "Slewing"; double offsetRa; if (nextRa > offsetHours + 1.0 / 60.0 * offsetMins) { offsetRa = nextRa - offsetHours - 1.0 / 60.0 * offsetMins; } else { offsetRa = 24 - (offsetHours + 1.0 / 60.0 * offsetMins - nextRa); } try { objTelescope.SlewToCoordinates(offsetRa, nextDec); RunTimer.Start(); imagesCaptured = 0; } catch { } } } }
public DynamicTimer(TimerManager manager, float start, float end, RunTimer TimerDelegate, GameObject gameObject) : base(manager, start, end, TimerDelegate, gameObject) { }
public DynamicTimer(TimerManager manager, float start, float end, RunTimer TimerDelegate) : base(manager, start, end, TimerDelegate) { }
private void btn_Start_Click(object sender, EventArgs e) { Start(); RunTimer.Start(); }