public void Init() { _runtimeRotateGo = new RunTimeRotateGo(); HSMManager.hSMRuntimePlay += RuntimePlay; #if UNITY_EDITOR NodeNotify.Clear(); #endif }
public void Init() { _runtimeRotateGo = new RunTimeRotateGo(); }
public void Init() { _runtimeRotateGo = new RunTimeRotateGo(); BehaviorTreeDebug.AddTreeDebugEvent(Reset); }