コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     instance = GameManager.instance;
     Assert.IsNotNull(instance, "Could not find Game Manager.");
     setter = FindObjectOfType <RuleSetter>();
     Assert.IsNotNull(setter, "Could not find Rule Setter.");
     ui = FindObjectOfType <RuleUI>();
     Assert.IsNotNull(ui, "Could not find Rule UI.");
 }
コード例 #2
0
ファイル: Grammar.cs プロジェクト: erisonliang/yacq
        /// <summary>
        /// Initializes a new instance of the <see cref="Grammar"/> class that contains rules copied from the specified grammar.
        /// </summary>
        /// <param name="rules">The rules whose elements are copied to the new grammar.</param>
        public Grammar(IDictionary <RuleKey, Lazy <Parser <Char, YacqExpression> > > rules)
        {
            this._rules =
#if SILVERLIGHT
                new Dictionary <RuleKey, Lazy <Parser <Char, YacqExpression> > >
#else
                new SortedDictionary <RuleKey, Lazy <Parser <Char, YacqExpression> > >
#endif
                (rules ?? new Dictionary <RuleKey, Lazy <Parser <Char, YacqExpression> > >());
            this.Get = new RuleGetter(this);
            this.Set = new RuleSetter(this);
        }
コード例 #3
0
    // Use this for initialization
    void Start()
    {
        instance = GameManager.instance;
        Assert.IsNotNull(instance, "Can not find Game Manger.");
        loader = FindObjectOfType <RuleLoader>();
        Assert.IsNotNull(loader, "Can not find Rule Loader.");
        setter = FindObjectOfType <RuleSetter>();
        Assert.IsNotNull(setter, "Can not find Rule Setter.");
        ui = FindObjectOfType <RuleUI>();
        Assert.IsNotNull(ui, "Can not find Rule UI.");

        GetComponent <Button>().onClick.AddListener(LoadRule);
    }
コード例 #4
0
 // Start is called before the first frame update
 void Start()
 {
     instance = GameManager.instance;
     Assert.IsNotNull(instance, "Could not find Game Manager.");
     loader = GetComponent <RuleLoader>();
     Assert.IsNotNull(loader, "Could not find Rule Loader.");
     messenger = FindObjectOfType <RuleMessenger>();
     if (messenger == null)
     {
         Debug.Log("Could not find RuleMessenger.");
     }
     setter = GetComponent <RuleSetter>();
     Assert.IsNotNull(setter, "Could not find Rule Setter.");
     ui = GetComponent <RuleUI>();
     Assert.IsNotNull(ui, "Could not find Rule UI.");
 }
コード例 #5
0
    // Use this for initialization
    void Start()
    {
        instance = GameManager.instance;
        Assert.IsNotNull(instance, "Could not find Game Manager.");
        setter = GetComponent <RuleSetter>();
        Assert.IsNotNull(setter, "Could not find Rule Setter.");
        loader = panelLoad.GetComponent <RuleLoader>();
        Assert.IsNotNull(loader, "Could not find Rule Loader.");

        defaultColor = textRange.color;
        panelColor1  = panelRuleUse.GetComponent <Image>().color;
        panelColor2  = panelActivation.GetComponent <Image>().color;

        messenger = ruleMessenger.GetComponent <RuleMessenger>();

        if (instance.Rules.Count > 0)
        {
            buttonLoad.interactable = true;
        }
    }