コード例 #1
0
        public void OnEventAboutToTrigger(RuleDealDamage evt)
        {
            var weapon_attack = evt.AttackRoll?.RuleAttackWithWeapon;

            if (weapon_attack == null || !check(weapon_attack))
            {
                return;
            }
            var bonus = value.Calculate(this.Fact.MaybeContext);

            evt.DamageBundle.WeaponDamage?.AddBonus(bonus);
        }
            // ReSharper disable once UnusedMember.Local
            private static void Postfix(UnitUseAbility __instance)
            {
                var caster          = __instance.Executor;
                var bondedComponent = Main.GetBondedItemComponentForCaster(caster.Descriptor);

                if (bondedComponent != null && bondedComponent.ownerItem != null && bondedComponent.ownerItem.Wielder != caster.Descriptor)
                {
                    Main.AddBattleLogMessage(
                        Main.L10NFormat(caster, "craftMagicItems-logMessage-not-wielding-bonded-item", bondedComponent.ownerItem.Name),
                        new L10NString("craftMagicItems-bonded-item-glossary"));
                    // Concentration checks have no way of overriding the DC, so contrive some fake damage to give a DC of 20 + spell level.
                    var ruleDamage = new RuleDealDamage(caster, caster, null);
                    Main.Accessors.SetRuleDealDamageDamage(ruleDamage, 20);
                    __instance.MakeConcentrationCheck(ruleDamage);
                }
            }
コード例 #3
0
        public void OnEventDidTrigger(RuleAttackWithWeapon evt)
        {
            if (unit == null)
            {
                return;
            }
            var unit_attack_roll = Rulebook.Trigger <RuleAttackRoll>(new RuleAttackRoll(evt.Initiator, unit, evt.WeaponStats, evt.AttackBonusPenalty));

            if (unit_attack_roll.IsHit)
            {
                var            damage_base = evt.Weapon.Blueprint.DamageType.CreateDamage(DiceFormula.Zero, 0);//we write 0 damage here, since bonus damage is added in OnEventAboutToTrigger(RuleCalculateDamage evt)
                RuleDealDamage rule        = new RuleDealDamage(this.Owner.Unit, unit, new DamageBundle(damage_base));
                Rulebook.Trigger <RuleDealDamage>(rule);
            }
            unit = null;
        }
コード例 #4
0
ファイル: NoFriendlyFire.cs プロジェクト: ThyWoof/ToyBox
 public static void Postfix(ref int __result, RuleDealDamage __instance, int damage)
 {
     if (settings.toggleNoFriendlyFireForAOE)
     {
         BlueprintScriptableObject blueprint = __instance.Reason.Context?.AssociatedBlueprint;
         if (!(blueprint is BlueprintBuff))
         {
             BlueprintAbility blueprintAbility = __instance.Reason.Context?.SourceAbility;
             if (blueprintAbility != null &&
                 __instance.Initiator.IsPlayerFaction &&
                 __instance.Target.IsPlayerFaction &&
                 ((blueprintAbility.EffectOnAlly == AbilityEffectOnUnit.Harmful) || (blueprintAbility.EffectOnEnemy == AbilityEffectOnUnit.Harmful)))
             {
                 __result = 0;
             }
         }
     }
 }
コード例 #5
0
            static public bool Prefix(RuleDealDamage __instance, RulebookEventContext context)
            {
                if (__instance.Target == null)
                {
                    return(true);
                }

                var context2 = __instance.Reason.Context;

                if (context2?.AssociatedBlueprint != null && context2.AssociatedBlueprint is BlueprintBuff)
                {//do not apply shadow twice
                    return(true);
                }
                context2 = ShadowSpells.extractMainContext(context2, __instance.Initiator);
                if (context2 == null)
                {
                    return(true);
                }

                if (!__instance.Target.Ensure <UnitPartDisbelief>().attemptedDisbelief(context2))
                {
                    if (__instance.Target.Descriptor.State.HasCondition(UnitCondition.TrueSeeing))
                    {
                        __instance.Target.Ensure <UnitPartDisbelief>().register(context2, true);
                    }
                    else
                    {
                        __instance.Target.Ensure <UnitPartDisbelief>().register(context2, ShadowSpells.makeDisbeliefSave(context2, __instance.Target));
                    }
                }

                if (__instance.Target.Ensure <UnitPartDisbelief>().disbelieved(context2))
                {
                    int illusion_reality = ShadowSpells.getSpellReality(context2);

                    if (illusion_reality > 0)
                    {
                        __instance.Modifier = new float?((__instance.Modifier.HasValue ? __instance.Modifier.GetValueOrDefault() : 1f) * 0.01f * illusion_reality);
                        Common.AddBattleLogMessage(__instance.Target.CharacterName + " reduces damage from "
                                                   + context2.SourceAbility.Name + " to " + illusion_reality.ToString() + "% due to disbelief");
                    }
                }
                return(true);
            }
        public void OnNewRound()
        {
            if (!this.Owner.Ensure <UnitPartBleed>().isCurrentBleedBuff(this.Fact))
            {
                return;
            }

            var dices = new DiceFormula(this.dice_value.DiceCountValue.Calculate(this.Context), this.dice_value.DiceType);
            var bonus = this.dice_value.BonusValue.Calculate(this.Context) + this.Owner.Ensure <UnitPartBleed>().bleed_bonus;

            var base_dmg = (BaseDamage) new DirectDamage(dices, bonus);

            base_dmg.IgnoreReduction = true;

            RuleDealDamage evt_dmg = new RuleDealDamage(this.Context.MaybeCaster, this.Owner.Unit, new DamageBundle(new BaseDamage[] { base_dmg }));

            evt_dmg.SourceAbility = Context?.SourceAbility;
            evt_dmg.Reason        = this.Fact;
            Rulebook.Trigger <RuleDealDamage>(evt_dmg);
        }
コード例 #7
0
        private void triggerEffect()
        {
            int bonus = this.ContextValue.Calculate(this.Context);

            if (Stat != StatType.Unknown)
            {
                ModifiableValue    stat = this.Owner.Stats.GetStat(this.Stat);
                RuleDealStatDamage rule = new RuleDealStatDamage(this.Owner.Unit, this.Owner.Unit, this.Stat, DiceFormula.Zero, bonus);
                rule.Reason = (RuleReason)this.Fact;
                this.Context.TriggerRule <RuleDealStatDamage>(rule);
            }
            else
            {
                var hp_damage = new DamageBundle(new BaseDamage[1]
                {
                    (BaseDamage) new DirectDamage(new DiceFormula(0, DiceType.Zero), bonus)
                }
                                                 );
                RuleDealDamage rule = new RuleDealDamage(this.Owner.Unit, this.Owner.Unit, hp_damage);
                rule.Reason = (RuleReason)this.Fact;
                this.Context.TriggerRule <RuleDealDamage>(rule);
            }
        }
コード例 #8
0
 public void OnEventAboutToTrigger(RuleDealDamage evt)
 {
 }
コード例 #9
0
 public void OnEventDidTrigger(RuleDealDamage evt)
 {
 }
コード例 #10
0
        public static void runActionOnDamageDealt(RuleDealDamage evt, ActionList action, int min_dmg = 1, bool only_critical = false, SavingThrowType save_type = SavingThrowType.Unknown,
                                                  BlueprintBuff context_buff = null, DamageEnergyType energy_descriptor      = DamageEnergyType.Acid, bool use_damage_energy_type = false)
        {
            if (only_critical && (evt.AttackRoll == null || !evt.AttackRoll.IsCriticalConfirmed))
            {
                return;
            }


            var target = evt.Target;

            if (target == null)
            {
                return;
            }

            if (evt.Damage <= min_dmg)
            {
                return;
            }

            if (use_damage_energy_type)
            {
                bool damage_found = false;
                foreach (var dmg in evt.DamageBundle)
                {
                    var energy_damage = (dmg as EnergyDamage);

                    if (energy_damage != null && energy_damage.EnergyType == energy_descriptor)
                    {
                        damage_found = true;
                        break;
                    }
                }

                if (!damage_found)
                {
                    return;
                }
            }

            if (save_type != SavingThrowType.Unknown)
            {
                var context_params = evt.Initiator.Buffs?.GetBuff(context_buff)?.MaybeContext?.Params;
                if (context_params == null)
                {
                    return;
                }

                var dc = context_params.DC;
                var rule_saving_throw = new RuleSavingThrow(target, save_type, dc);
                Rulebook.Trigger(rule_saving_throw);

                if (rule_saving_throw.IsPassed)
                {
                    return;
                }
            }

            var context_fact = evt.Initiator.Buffs?.GetBuff(context_buff);

            (context_fact as IFactContextOwner)?.RunActionInContext(action, target);
        }
コード例 #11
0
            static public bool Prefix(RuleDealDamage __instance, RulebookEventContext context)
            {
                if (__instance.Target == null)
                {
                    return(true);
                }

                var context2 = __instance.Reason.Context;

                if (context2?.AssociatedBlueprint != null && context2.AssociatedBlueprint is BlueprintBuff)
                {//do not apply shadow twice
                    return(true);
                }
                var summoned_context = ShadowSpells.getShadowBuff(__instance.Initiator.Descriptor)?.MaybeContext;

                if (context2 == null && summoned_context == null)
                {
                    return(true);
                }

                var shadow_descriptor2 = (context2?.SpellDescriptor).GetValueOrDefault() & (SpellDescriptor)AdditionalSpellDescriptors.ExtraSpellDescriptor.Shadow;
                var shadow_summon      = (summoned_context?.SpellDescriptor).GetValueOrDefault() & (SpellDescriptor)AdditionalSpellDescriptors.ExtraSpellDescriptor.Shadow;

                if (shadow_summon == SpellDescriptor.None && shadow_descriptor2 == SpellDescriptor.None)
                {
                    return(true);
                }

                if (shadow_summon > shadow_descriptor2)
                {
                    context2 = summoned_context;
                }

                if (!__instance.Target.Ensure <UnitPartDisbelief>().disbelief_contexts.ContainsKey(context2))
                {
                    if (__instance.Target.Descriptor.State.HasCondition(UnitCondition.TrueSeeing))
                    {
                        __instance.Target.Ensure <UnitPartDisbelief>().disbelief_contexts[context2] = true;
                    }
                    else
                    {
                        __instance.Target.Ensure <UnitPartDisbelief>().disbelief_contexts[context2] = ShadowSpells.makeDisbeliefSave(context2, __instance.Target);
                    }
                }

                if (__instance.Target.Ensure <UnitPartDisbelief>().disbelief_contexts[context2])
                {
                    if ((context2.SpellDescriptor & (SpellDescriptor)AdditionalSpellDescriptors.ExtraSpellDescriptor.Shadow) == (SpellDescriptor)AdditionalSpellDescriptors.ExtraSpellDescriptor.Shadow20)
                    {
                        __instance.ReducedBecauseOfShadowEvocation = true;
                    }
                    else if ((context2.SpellDescriptor & (SpellDescriptor)AdditionalSpellDescriptors.ExtraSpellDescriptor.Shadow) == (SpellDescriptor)AdditionalSpellDescriptors.ExtraSpellDescriptor.Shadow60)
                    {
                        __instance.ReducedBecauseOfShadowEvocationGreater = true;
                    }
                    else if ((context2.SpellDescriptor & (SpellDescriptor)AdditionalSpellDescriptors.ExtraSpellDescriptor.Shadow) == (SpellDescriptor)AdditionalSpellDescriptors.ExtraSpellDescriptor.Shadow80)
                    {
                        __instance.Modifier = new float?((__instance.Modifier.HasValue ? __instance.Modifier.GetValueOrDefault() : 1f) * 0.8f);
                    }
                }
                return(true);
            }