コード例 #1
0
    void OnCollisionEnter2D(Collision2D other)
    {
        Ruby_Controller player = other.gameObject.GetComponent <Ruby_Controller>();

        if (player != null)
        {
            player.ChangeHealth(-1);
        }
    }
コード例 #2
0
ファイル: Damage_Zone.cs プロジェクト: Diewt/Ruby_Adventures
    void OnTriggerStay2D(Collider2D other)
    {
        Ruby_Controller controller = other.GetComponent <Ruby_Controller>();

        if (controller != null)
        {
            controller.ChangeHealth(-1);
        }
    }
コード例 #3
0
    void OnTriggerEnter2D(Collider2D other)
    {
        Debug.Log("Object that entered trigger: " + other);

        Ruby_Controller controller = other.GetComponent <Ruby_Controller>();

        if (controller != null)
        {
            if (controller.Health < controller.Max_Health)
            {
                controller.ChangeHealth(1);
                Destroy(gameObject);

                controller.Play_Sound(Collected_Clip);
            }
        }
    }