コード例 #1
0
 public static void RegisterPlayer(string playerID, GameObject player)
 {
     players.Add(playerID, player);
     if (instance.isRoyale)
     {
         RoyaleManager.AddPlayer(playerID);
     }
     Debug.Log(playerID);
 }
コード例 #2
0
ファイル: EnemyMove.cs プロジェクト: Jackson-Luu/FPS-Project
    // Update is called once per frame
    void Update()
    {
        if (isServer)
        {
            if (targetPlayer != null)
            {
                Vector3 player = targetPlayer.transform.position;
                agent.SetDestination(player);

                if (Vector3.Distance(player, transform.position) <= (agent.stoppingDistance + 0.1f))
                {
                    // Attack
                    Attack();
                    FaceTarget();
                }
            }
            else
            {
                if (!isPatrolling)
                {
                    isPatrolling = true;
                    StartCoroutine(Patrol());
                }

                // Check if any players are within lookRadius
                Collider[] hitColliders = Physics.OverlapSphere(transform.position, lookRadius, layerMask);
                foreach (Collider collider in hitColliders)
                {
                    // If royale, only target human players
                    if (GameManager.instance.isRoyale)
                    {
                        if (RoyaleManager.GetStatus(collider.name) != Player.PlayerStatus.Alive)
                        {
                            continue;
                        }
                    }

                    // Set player as new pathing target
                    targetPlayer = collider.gameObject;
                    isPatrolling = false;
                    targetPlayer.GetComponent <Player>().playerDied += ResetPlayer;
                    break;
                }
            }
            currVelocity = agent.velocity.magnitude;
        }
        else
        {
            // Animate movement on client
            animator.SetFloat("Speed_f", currVelocity);
        }
    }
コード例 #3
0
 void Awake()
 {
     // Ensure only one GameManager exists
     if (instance != null)
     {
         Debug.Log("Error: more than one RoyaleManager in scene.");
         Destroy(gameObject);
         return;
     }
     else
     {
         instance = this;
     }
 }
コード例 #4
0
ファイル: Player.cs プロジェクト: Jackson-Luu/FPS-Project
    public void Die(string sourceID)
    {
        if (getStatus == PlayerStatus.Dead)
        {
            return;
        }
        else if (getStatus == PlayerStatus.Alive)
        {
            if (GameManager.instance.isRoyale)
            {
                if (isServer)
                {
                    RoyaleManager.PlayerDied(netId.ToString());
                }

                Zombify();
            }
        }
        getStatus = PlayerStatus.Dead;

        if (isServer && playerDied != null)
        {
            playerDied.Invoke();
        }

        // Show kill feed event
        if (!isServer)
        {
            GameManager.instance.onPlayerKilledCallback.Invoke(username, sourceID);
        }

        DisableComponents();

        // Activate death screen
        if (isLocalPlayer)
        {
            GetComponent <PlayerComponents>().playerUIInstance.deathScreen.SetActive(true);
        }

        StartCoroutine(Respawn());
    }
コード例 #5
0
    void PlayersToSpawnEnemy()
    {
        players = GameManager.GetAllPlayers();

        System.Guid randomId = enemyIds[Random.Range(0, enemies.Length)];
        if (GameManager.instance.isRoyale)
        {
            foreach (GameObject player in players)
            {
                if (RoyaleManager.GetStatus(player.name) == Player.PlayerStatus.Alive)
                {
                    SpawnEnemy(player, randomId);
                }
            }
        }
        else
        {
            foreach (GameObject player in players)
            {
                SpawnEnemy(player, randomId);
            }
        }
    }