private void Awake() { savePath = Path.Combine(Application.persistentDataPath, "saveFile"); royStats = GameObject.Find("Set_PlayerRoy").GetComponent <Roy>(); klunkStats = GameObject.Find("Set_KLUNK").GetComponent <Klunk>(); if (File.Exists(savePath)) { Vector2[] stats = LoadStats(); royStats.SetCurrentHpSp(stats[0]); klunkStats.SetCurrentHpSp(stats[1]); } }