コード例 #1
0
        public void Update_UpdatesSpecifiedRow()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null /* 4 */, null /* 3 */, 2 },
                new int?[] { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                new int?[] { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                new int?[] { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));
            var coordTracker = new CoordinateTracker(puzzle.Size);
            var coord        = new Coordinate(1, 1);
            int val          = 3;

            rule.Update(coord, val, coordTracker);

            Assert.Equal(
                new HashSet <Coordinate> {
                new Coordinate(1, 0), new Coordinate(1, 3)
            },
                new HashSet <Coordinate>(coordTracker.TrackedCoords.ToArray()));
            Assert.Equal(new BitVector(0b11000), rule.GetPossibleValues(new Coordinate(0, 0)));
            Assert.Equal(new BitVector(0b10100), rule.GetPossibleValues(new Coordinate(1, 0)));
            Assert.Equal(new BitVector(0b11110), rule.GetPossibleValues(new Coordinate(2, 0)));
            Assert.Equal(new BitVector(0b00000), rule.GetPossibleValues(new Coordinate(3, 0)));
        }
コード例 #2
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        public void TrySolve_MegaPuzzle_Solves()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { null, null, null, null, 10, 1, null, 8, null, 15, 3, 11, null, 2, 16, null },
                new int?[] { 14, null, 2, null, null, 4, 3, null, null, 13, 8, null, null, 12, null, null },
                new int?[] { null, null, null, 12, null, null, null, 15, null, null, null, 7, null, null, 9, 10 },
                new int?[] { 1, 10, 15, null, 6, null, null, null, null, 14, null, null, null, null, null, 11 },
                new int?[] { null, 11, 14, 6, null, null, null, 9, 13, 8, null, null, null, null, 2, 3 },
                new int?[] { 12, null, null, null, 4, null, 7, 3, 11, 6, null, null, 16, null, 5, null },
                new int?[] { 13, 16, null, 2, null, null, null, 1, null, null, 5, null, 10, 9, null, null },
                new int?[] { null, 4, null, null, 13, null, 2, null, null, null, 16, 3, 11, null, null, null },
                new int?[] { null, null, null, 10, 3, 6, null, null, null, 9, null, 12, null, null, 4, null },
                new int?[] { null, null, 12, 15, null, 9, null, null, 7, null, null, null, 1, null, 3, 14 },
                new int?[] { null, 1, null, 4, null, null, 5, 12, 3, 10, null, 8, null, null, null, 2 },
                new int?[] { 3, 6, null, null, null, null, 15, 10, 4, null, null, null, 12, 5, 7, null },
                new int?[] { 2, null, null, null, null, null, 4, null, null, null, null, 15, null, 16, 11, 9 },
                new int?[] { 4, 14, null, null, 16, null, null, null, 2, null, null, null, 6, null, null, null },
                new int?[] { null, null, 16, null, null, 7, 8, null, null, 4, 10, null, null, 14, null, 5 },
                new int?[] { null, 3, 6, null, 9, 12, 14, null, 8, null, 13, 16, null, null, null, null }
            });
            var rowRule      = new RowUniquenessRule();
            var columnRule   = new ColumnUniquenessRule();
            var boxRule      = new BoxUniquenessRule();
            var diagonalRule = new DiagonalUniquenessRule();
            var ruleKeeper   = new DynamicRuleKeeper(
                new IRule[] { rowRule, columnRule, boxRule, diagonalRule });
            var heuristic = new StandardHeuristic(
                rowRule, columnRule, boxRule);
            var solver = new PuzzleSolver <PuzzleWithPossibleValues>(ruleKeeper, heuristic);

            Assert.True(solver.TrySolve(puzzle));
            _AssertMegaPuzzleSolved(puzzle);
        }
コード例 #3
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        public void Revert_RevertsSpecifiedRow()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null /* 4 */, null /* 3 */, 2 },
                new int?[] { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                new int?[] { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                new int?[] { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));
            IList <BitVector> initialPossibleValuesByRow = _GetPossibleValuesByRow(puzzle.Size, rule);
            var updatedCoordTracker  = new CoordinateTracker(puzzle.Size);
            var revertedCoordTracker = new CoordinateTracker(puzzle.Size);
            var coord = new Coordinate(1, 1);
            int val   = 3;

            rule.Update(coord, val, updatedCoordTracker);

            rule.Revert(coord, val, revertedCoordTracker);

            Assert.Equal(
                updatedCoordTracker.TrackedCoords.ToArray(),
                revertedCoordTracker.TrackedCoords.ToArray());
            for (int row = 0; row < initialPossibleValuesByRow.Count; row++)
            {
                Assert.Equal(
                    initialPossibleValuesByRow[row],
                    rule.GetMissingValuesForRow(row));
            }
        }
コード例 #4
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        public void Revert_RevertsSpecifiedRow()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null /* 4 */, null /* 3 */, 2 },
                new int?[] { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                new int?[] { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                new int?[] { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));
            BitVector[] initialPossibleValues = new BitVector[] {
                rule.GetPossibleValues(new Coordinate(0, 0)),
                rule.GetPossibleValues(new Coordinate(1, 1)),
            };
            int val   = 4;
            var coord = new Coordinate(0, 1);
            var updatedCoordinates = new CoordinateTracker(puzzle.Size);

            rule.Update(coord, val, updatedCoordinates);

            var revertedCoordinates = new CoordinateTracker(puzzle.Size);

            rule.Revert(coord, val, revertedCoordinates);

            Assert.Equal(
                revertedCoordinates.TrackedCoords.ToArray(),
                updatedCoordinates.TrackedCoords.ToArray());
            Assert.Equal(
                initialPossibleValues[0],
                rule.GetPossibleValues(new Coordinate(0, 0)));
            Assert.Equal(
                initialPossibleValues[1],
                rule.GetPossibleValues(new Coordinate(1, 1)));
        }
コード例 #5
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        public void Constructor_AcceptsValidPuzzleSizes(int size)
        {
            int?[,] matrix = new int?[size, size];
            var puzzle = new Puzzle(matrix);
            var rule   = new RowUniquenessRule(puzzle, _GetAllPossibleValues(puzzle.Size));

            Assert.NotNull(rule);
        }
コード例 #6
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        private IList <BitVector> _GetPossibleValuesByRow(int numRows, RowUniquenessRule rule)
        {
            var possibleRowValues = new List <BitVector>();

            for (int row = 0; row < numRows; row++)
            {
                possibleRowValues.Add(rule.GetMissingValuesForRow(row));
            }
            return(possibleRowValues);
        }
コード例 #7
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        public void TryInit_WithDuplicateValueInRow_Fails()
        {
            var puzzle = new PuzzleWithPossibleValues(
                new int?[][] {
                new int?[] { 1, /* INCORRECT */ 1, null /* 3 */, 2 },
                new int?[] { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                new int?[] { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                new int?[] { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule();

            Assert.False(rule.TryInit(puzzle, puzzle.UniquePossibleValues));
        }
コード例 #8
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        public void Constructor_FiltersCorrectly()
        {
            var puzzle = new Puzzle(new int?[, ] {
                { 1, null /* 4 */, null /* 3 */, 2 },
                { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule(puzzle, _GetAllPossibleValues(puzzle.Size));

            Assert.Equal(new BitVector(0b11000), rule.GetPossibleValues(new Coordinate(0, 0)));
            Assert.Equal(new BitVector(0b11100), rule.GetPossibleValues(new Coordinate(1, 0)));
            Assert.Equal(new BitVector(0b11110), rule.GetPossibleValues(new Coordinate(2, 0)));
            Assert.Equal(new BitVector(0b00000), rule.GetPossibleValues(new Coordinate(3, 0)));
        }
コード例 #9
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        public void GetPossibleRowValues_IsCorrect()
        {
            var puzzle = new Puzzle(new int?[, ] {
                { 1, null /* 4 */, null /* 3 */, 2 },
                { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule(puzzle, _GetAllPossibleValues(puzzle.Size));

            Assert.Equal(new BitVector(0b11000), rule.GetMissingValuesForRow(0));
            Assert.Equal(new BitVector(0b11100), rule.GetMissingValuesForRow(1));
            Assert.Equal(new BitVector(0b11110), rule.GetMissingValuesForRow(2));
            Assert.Equal(new BitVector(0b00000), rule.GetMissingValuesForRow(3));
        }
コード例 #10
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        public bool SudokuSpiceDynamicMultiple(PuzzleSample puzzle)
        {
            var p          = new PuzzleWithPossibleValues(puzzle.NullableJaggedMatrix);
            var rowRule    = new RowUniquenessRule();
            var columnRule = new ColumnUniquenessRule();
            var boxRule    = new BoxUniquenessRule();
            var ruleKeeper = new DynamicRuleKeeper(
                new IRule[] { rowRule, columnRule, boxRule });
            var heuristic = new StandardHeuristic(
                rowRule, columnRule, boxRule);
            var solver = new RuleBased.PuzzleSolver <PuzzleWithPossibleValues>(ruleKeeper, heuristic);
            var result = solver.Solve(p, randomizeGuesses: true);

            return(result.NumEmptySquares == 0);
        }
コード例 #11
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        public void Constructor_WithDuplicateValueInRow_Throws()
        {
            ArgumentException ex = Assert.Throws <ArgumentException>(() =>
            {
                var rule = new RowUniquenessRule(
                    new Puzzle(
                        new int?[, ] {
                    { 1, /* INCORRECT */ 1, null /* 3 */, 2 },
                    { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                    { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                    { 3, 2, 4, 1 }
                }),
                    BitVector.CreateWithSize(4));
            });

            Assert.Contains("Puzzle has duplicate value in row", ex.Message);
        }
コード例 #12
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        public void GetPossibleRowValues_IsCorrect()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null /* 4 */, null /* 3 */, 2 },
                new int?[] { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                new int?[] { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                new int?[] { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));

            Assert.Equal(new BitVector(0b11000), rule.GetMissingValuesForRow(0));
            Assert.Equal(new BitVector(0b11100), rule.GetMissingValuesForRow(1));
            Assert.Equal(new BitVector(0b11110), rule.GetMissingValuesForRow(2));
            Assert.Equal(new BitVector(0b00000), rule.GetMissingValuesForRow(3));
        }
コード例 #13
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        public void TryInit_FiltersCorrectly()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null /* 4 */, null /* 3 */, 2 },
                new int?[] { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                new int?[] { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                new int?[] { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));

            Assert.Equal(new BitVector(0b11000), rule.GetPossibleValues(new Coordinate(0, 0)));
            Assert.Equal(new BitVector(0b11100), rule.GetPossibleValues(new Coordinate(1, 0)));
            Assert.Equal(new BitVector(0b11110), rule.GetPossibleValues(new Coordinate(2, 0)));
            Assert.Equal(new BitVector(0b00000), rule.GetPossibleValues(new Coordinate(3, 0)));
        }
コード例 #14
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        public void Solve_ValidPuzzle_SolvesPuzzle(Puzzle puzzle)
        {
            var possibleValues = new PossibleValues(puzzle);
            var rowRule        = new RowUniquenessRule(puzzle, possibleValues.AllPossible);
            var columnRule     = new ColumnUniquenessRule(puzzle, possibleValues.AllPossible);
            var boxRule        = new BoxUniquenessRule(puzzle, possibleValues.AllPossible, true);
            var ruleKeeper     = new DynamicRuleKeeper(
                puzzle, possibleValues,
                new List <ISudokuRule> {
                rowRule, columnRule, boxRule
            });
            var heuristic = new StandardHeuristic(
                puzzle, possibleValues, rowRule, columnRule, boxRule);
            var solver = new PuzzleSolver(puzzle, possibleValues, ruleKeeper, heuristic);

            solver.Solve();
            _AssertPuzzleSolved(puzzle);
        }
コード例 #15
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        public bool SudokuSpiceDynamicMultiple(PuzzleSample puzzle)
        {
            var p = new Puzzle(puzzle.NullableMatrix);
            var possibleValues = new PossibleValues(p);
            var rowRule        = new RowUniquenessRule(p, possibleValues.AllPossible);
            var columnRule     = new ColumnUniquenessRule(p, possibleValues.AllPossible);
            var boxRule        = new BoxUniquenessRule(p, possibleValues.AllPossible, true);
            var ruleKeeper     = new DynamicRuleKeeper(
                p, possibleValues,
                new List <ISudokuRule> {
                rowRule, columnRule, boxRule
            });
            var heuristic = new StandardHeuristic(
                p, possibleValues, rowRule, columnRule, boxRule);
            var solver = new PuzzleSolver(p, possibleValues, ruleKeeper, heuristic);

            solver.SolveRandomly();
            return(p.NumEmptySquares == 0);
        }
コード例 #16
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        public void GetPossibleValues_MatchesGetPossibleRowValues()
        {
            var puzzle = new Puzzle(new int?[, ] {
                { 1, null /* 4 */, null /* 3 */, 2 },
                { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule(puzzle, _GetAllPossibleValues(puzzle.Size));
            IList <BitVector> possibleValuesByRow = _GetPossibleValuesByRow(puzzle.Size, rule);

            for (int row = 0; row < possibleValuesByRow.Count; row++)
            {
                for (int col = 0; col < puzzle.Size; col++)
                {
                    Assert.Equal(
                        possibleValuesByRow[row],
                        rule.GetPossibleValues(new Coordinate(row, col)));
                }
            }
        }
コード例 #17
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        public void CopyWithNewReference_CreatesDeepCopy()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null /* 4 */, null /* 3 */, 2 },
                new int?[] { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                new int?[] { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                new int?[] { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));

            var   puzzleCopy = new PuzzleWithPossibleValues(puzzle);
            IRule ruleCopy   = rule.CopyWithNewReference(puzzleCopy);
            int   val        = 2;
            var   coord      = new Coordinate(2, 2);

            ruleCopy.Update(coord, val, new CoordinateTracker(puzzle.Size));
            Assert.NotEqual(rule.GetPossibleValues(coord), ruleCopy.GetPossibleValues(coord));

            puzzleCopy[coord] = val;
            var secondCoord  = new Coordinate(2, 3);
            int secondVal    = 3;
            var coordTracker = new CoordinateTracker(puzzle.Size);

            ruleCopy.Update(secondCoord, secondVal, coordTracker);
            var originalCoordTracker = new CoordinateTracker(puzzle.Size);

            rule.Update(secondCoord, secondVal, originalCoordTracker);
            Assert.Equal(
                new HashSet <Coordinate> {
                new Coordinate(2, 0), new Coordinate(2, 1)
            },
                new HashSet <Coordinate>(coordTracker.TrackedCoords.ToArray()));
            Assert.Equal(
                new HashSet <Coordinate> {
                new Coordinate(2, 0), new Coordinate(2, 1), new Coordinate(2, 2)
            },
                new HashSet <Coordinate>(originalCoordTracker.TrackedCoords.ToArray()));
        }
コード例 #18
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        public void Revert_WithoutAffectedList_RevertsSpecifiedRow()
        {
            var puzzle = new Puzzle(new int?[, ] {
                { 1, null /* 4 */, null /* 3 */, 2 },
                { null /* 2 */, null /* 3 */, 1, null /* 4 */ },
                { null /* 4 */, null /* 1 */, null /* 2 */, null /* 3 */ },
                { 3, 2, 4, 1 }
            });
            var rule = new RowUniquenessRule(puzzle, _GetAllPossibleValues(puzzle.Size));
            IList <BitVector> initialPossibleValuesByRow = _GetPossibleValuesByRow(puzzle.Size, rule);
            var coord = new Coordinate(1, 1);
            int val   = 3;

            rule.Update(coord, val, new CoordinateTracker(puzzle.Size));

            rule.Revert(coord, val);

            for (int row = 0; row < initialPossibleValuesByRow.Count; row++)
            {
                Assert.Equal(
                    initialPossibleValuesByRow[row], rule.GetMissingValuesForRow(row));
            }
        }
コード例 #19
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        public void Solve_MegaPuzzle_Solves()
        {
            var puzzle = new Puzzle(new int?[, ] {
                { null, null, null, null, 10, 1, null, 8, null, 15, 3, 11, null, 2, 16, null },
                { 14, null, 2, null, null, 4, 3, null, null, 13, 8, null, null, 12, null, null },
                { null, null, null, 12, null, null, null, 15, null, null, null, 7, null, null, 9, 10 },
                { 1, 10, 15, null, 6, null, null, null, null, 14, null, null, null, null, null, 11 },
                { null, 11, 14, 6, null, null, null, 9, 13, 8, null, null, null, null, 2, 3 },
                { 12, null, null, null, 4, null, 7, 3, 11, 6, null, null, 16, null, 5, null },
                { 13, 16, null, 2, null, null, null, 1, null, null, 5, null, 10, 9, null, null },
                { null, 4, null, null, 13, null, 2, null, null, null, 16, 3, 11, null, null, null },
                { null, null, null, 10, 3, 6, null, null, null, 9, null, 12, null, null, 4, null },
                { null, null, 12, 15, null, 9, null, null, 7, null, null, null, 1, null, 3, 14 },
                { null, 1, null, 4, null, null, 5, 12, 3, 10, null, 8, null, null, null, 2 },
                { 3, 6, null, null, null, null, 15, 10, 4, null, null, null, 12, 5, 7, null },
                { 2, null, null, null, null, null, 4, null, null, null, null, 15, null, 16, 11, 9 },
                { 4, 14, null, null, 16, null, null, null, 2, null, null, null, 6, null, null, null },
                { null, null, 16, null, null, 7, 8, null, null, 4, 10, null, null, 14, null, 5 },
                { null, 3, 6, null, 9, 12, 14, null, 8, null, 13, 16, null, null, null, null }
            });
            var possibleValues = new PossibleValues(puzzle);
            var rowRule        = new RowUniquenessRule(puzzle, possibleValues.AllPossible);
            var columnRule     = new ColumnUniquenessRule(puzzle, possibleValues.AllPossible);
            var boxRule        = new BoxUniquenessRule(puzzle, possibleValues.AllPossible, true);
            var diagonalRule   = new DiagonalUniquenessRule(puzzle, possibleValues.AllPossible);
            var ruleKeeper     = new DynamicRuleKeeper(
                puzzle, possibleValues,
                new List <ISudokuRule> {
                rowRule, columnRule, boxRule, diagonalRule
            });
            var heuristic = new StandardHeuristic(
                puzzle, possibleValues, rowRule, columnRule, boxRule);
            var solver = new PuzzleSolver(puzzle, possibleValues, ruleKeeper, heuristic);

            solver.Solve();
            _AssertMegaPuzzleSolved(puzzle);
        }