void Start() { // Attach Scripts to holders sc_ScriptHelper = Camera.main.GetComponent<ScriptHelper>(); sc_BallController = sc_ScriptHelper.sc_BallController; sc_BoundaryManager = sc_ScriptHelper.sc_BoundaryManager; sc_CameraController = sc_ScriptHelper.sc_CameraController; sc_GameController = sc_ScriptHelper.sc_GameController; sc_RowManager = sc_ScriptHelper.sc_RowManager; // Set intermission time intertval Time_Between_Intermission = 5.0f; // Set intermission height BallIntermissionHeight = 65; // Set speed at which rows move up LevelSpeed = 2.0f; sc_RowManager.SET_RowSpeed(LevelSpeed); StartCoroutine( StartInitermission() ); }
void Start() { // Attach Scripts to holders sc_ScriptHelper = Camera.main.GetComponent <ScriptHelper>(); sc_BallController = sc_ScriptHelper.sc_BallController; sc_BoundaryManager = sc_ScriptHelper.sc_BoundaryManager; sc_CameraController = sc_ScriptHelper.sc_CameraController; sc_GameController = sc_ScriptHelper.sc_GameController; sc_RowManager = sc_ScriptHelper.sc_RowManager; // Set intermission time intertval Time_Between_Intermission = 5.0f; // Set intermission height BallIntermissionHeight = 65; // Set speed at which rows move up LevelSpeed = 2.0f; sc_RowManager.SET_RowSpeed(LevelSpeed); StartCoroutine(StartInitermission()); }